If you're running a generator you are doing it wrong. Unlimited energy Unlimited ults for rogues is easy

You do not need to run a generator. You can use the slot for something more useful. You can get unlimited energy even without using inner sight.

There are many ways to regenerate energy for rogue’s. There are skills/glyphs/CD reduction/Energy rudction/Energy regeneration.

Veterans from D3 knew that the most broken builds were generator less builds. Blizzard hates these builds. They even just mentioned it in the dev stream. They wont be able to nerf all the things that make unlimted resource possible. They already screwed up.

Here is the core base of the build I am currently running. I am even running one of the most considered crap skills for rogue (concealment) but it will all make sense. I say core base because this build is extremely versatile. You can run it with any resource spenders you want.

Ill start with the biggest generators.

Shadow imbuement passive consuming shadows. 30 energy per enemy killed with shadow.

Aftermath ultimate passive. After using ultimate generate 75 energy.

Innervation ultimate passive 8 energy on lucky hits.

Concealment you gain 40 energy when entering stealth.

Momemtum…Everyone will end up running momemtum. Not only does it give dmg reduction/move speed it gives 30% energy regen. Add on the Healing momemtum aspect which is extremely strong. 200 health per second for each stack of momentum. 600 health regen per second during combat.

Energy regen. 30% from momentum.

Adrenaline rush 15% while moving.

Aspect. Killing a vulerable enermy grants 50-70% energy regen. For 4 seconds. In combat this is 100% uptime.

items
Energy cost reduction/CDR/Max energy.

Mothers embrace aspect if core skill hits 5 enemys 40% of cost is refunded.

Energy reduction affix’s 30% from items boots/amulets.

CDR 30%

Combat glyph. Core Skills that crit restore 12% of their energy cost.

Max energy 140 energy +20 from 2 items.

IMPORTANT ASPECT. Rare find. “your shadow clones mimic your imbuements” This aspect is critical to the build as your shadow clone is off producing energy for you constantly. Rare find because it only comes on items no codex and even harder to find the ancestrial version.

Slap all these together and you have unlimited energy CD’s any time you want. Because of the unlimited energy your Ult CD is always up. Your ult gives you 75 energy every time you pop it.

You need to use your CDs correctly always keep in mind your ULT resets all your other CD’s…So you can use conceal for a quick 80 energy if used before and after your ult.

Just running around in combat you are sitting at 100% energy regen. Your core skill of choice should only cost you about 20 energy and mostly being cast for free due to refunds and passive energy regen.

At level 90 I have never run out of energy. I started this build around level 40 and it only snowballs as you level. You get more and more energy options. At this point I no longer am looking for energy stuff or CDR you will start to look for attack speed to spend your unlimited energy.

In the super rare instances you run out of energy (world bosses) (4 man groups) you simply pop your conceal ult combo and gain 200 energy at any time you wish.

Throw a resource potion on top of all of this and its just overkill.

TIP tho for nightmare dungeons. Salvage the resource burn affixs for sure.

In closing its easy to get unlimited energy/ults/cds just look into the game. Once you start stacking everything together its easily done.

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heyas

curious

if i do the t2 capstone again at 76, does is embrace a guarnteed drop?

no idea about that tbh but in wt4 the item drops fairly regularly everywhere it seems. Ive picked up 3 so far

What is broken about this build exactly? Because you removed puncture and put on concealment? Puncture is a pretty good generator. Also why would this build be better for say t80+ NM dungeons over a typical top tier build with puncture on it.

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any core skill does far more damage than puncture. Why would you ever use a basic skill if your core skill was always usable? And blizzard mostly considers unlimited resource builds as broken since d3. Its in the tool tips when you hover over the abilitys. Anyone can clearly see the difference in damage.

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puncture proc vulnerability instantly. Also it is a marksman skill and activates Close quarter combat and other things such as Legendary node tricks of the trade for melee rogues. It creates combo points… So it has plenty of uses for a variety of builds. I just don’t see how not using a generator such as puncture is going to make a build better or “broken”.

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If you cant see how core skills do more damage than basic skills you are correct you wont be able to see anything

So how does putting puncture on your action bar mean you can’t use a core skill? It takes about 0.3 seconds to use puncture with good attack speed. Do you think that spamming a core skill and then going into concealment (for energy). Is somehow better than a build that spams a puncture here and there to proc vulnerability and gain some energy? I don’t think so. I’d argue it’s worse…

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Bud everythings already vulerable from shadow imbue…i dunno what your on its really simple…unlimited core skill casting…You seem to think spamming a basic skill nets you more damage. Thats ok you do you.

No I just think of all of the generators to not use. Puncture isn’t one of them. If you’re a melee rogue you basically click once and proc vulnerability instantly with zero cooldown in under a second. Considering Vulnerability dmg is arguably the best in the game. And Shadow imbue has a cooldown. I don’t see a replacement for it on a melee build.

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Show us you pushing max nightmare please. Outside of that your suggestions drastically lower dps

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Agreed… especially for a ranged rogue this works a lot. I don’t play melee so can’t comment on it. For the oh crap moments on single bosses (to proc vulnerability) poison trap can also work.

I am only level 64 and have been doing this fairly recently. So I wouldn’t know about issues that happen at higher nightmare dungeon levels.

But I can already see that rogues can get continuous energy if spec’d correctly.

This I find very good.

Lots of lost dps opportunity cost with your setup. Seems overkill. What tier nightmare dungeons are you running? You clearly don’t have tons of defense stacked up, obviously don’t have highest DPS option, so having ‘unlimited’ energy is pointless because you’ll never be face tanking things long enough to cast your core skill forever unless you’re doing lower tier dungeons, which wouldn’t require unlimited energy anyway.

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to apply vulnerable and make use of legendaries that feed off basic skills for even more damage?

like this just reads as an open letter to not actually doing decent damage but always be capable of hitting a button

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Not running with puncture to spread debuffs to all enemies seems bad.

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Exploit glyphe is my go to approach to spread vulnerable all over without having to worry with a builder

Cant even imagine a penetration shot build without puncture

citation needed.

please show video of this unlimited energy build at work. On paper cool you have unlimited energy.

How is the survivability? what does a boss fight look like? kill speed? I see 1 aspect listed? do the rest not matter? gear priority?

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I am not running my rogue right now, but I am pretty sure that combo points require you to have a basic skill on your bar to use it. I am also sure that there are aspects to give you DR for using your basic skill and one for increasing the damage of your next core skills by up to 30%.

Nope, I can’t see any reason why you would want to use a basic skill.

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go do a level 75+ nm dungeon and get back to me with this grand scheme of yours. good post the humor of it though probably unintended made my morning.

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