If you're going to cap Executioner's, undo the rest of the Earthquake Nerfs

Combined it’s going to be way too heavy of a nerf. You only tested one without the other. Executioner’s being capped at 200x is going to be the larger debuff. Combined, Earthquakes will do no damage. Since we all know you don’t bother with internal testing, I’m letting you know now before the season starts that all of the changes combined will be way too much to have it be any kind of sensibly viable. Put the damage bonus back on Bul Kathos, make Force of Nature multiplicative again. The cap on Executioner’s and reduction in base damage of TEC Rune will be more than enough. Lord knows your team doesn’t bother taking the time to consider all of the math when you do things like this.

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Bold assumption

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Sorry, what I meant was that only one set of those changes was tested via the PTR.

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But probably accurate (if tested at all).

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Whether it’s true or not that they didn’t properly test all the combined changes in this case, that’s the reputation they’ve cultivated over time. When/if some tweak is done along OP’s lines in future, it’ll be corroboration in this particular instance, and it can join the pile. Problem is, unless they’re paying attention, it may not happen for months & the collective memory gets wiped, and people will still derive satisfaction from vague statements about “future adjustments to correct over-corrections” in their perfunctory, uninformative livestreams/campfires.

or we wait for the season release and see how stuff works out. They clearly said theyll do early balance adjustments now.

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They Always doing build for one season And then destroy him . Every season like that .Nobody Will using this anymore. After couple season they realize that nobody use this for longtime ,So they buff Quake again

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Earthquake is dead…difficult to understand the decisions. And rake and electric spear remain powerful.

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Blizzard devs literally stated they disliked Earthquake as a build because it overshadowed active gameplay and actual Barbarian skills. I agree with that take - but on the other side of that is the fact that Barb actual skills have always been weak at a baseline.

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I’d stick to comparisons to Barb skills.
EQ as compared to any skills on the skill tree was 1000x difference. That’s the main issue.

Some abilities have Aspects, many don’t. Many lack Uniques. Some like Upheaval have janky animations. Or Charge with weird hit boxes (especially on bosses). Don’t even get me started on Whirlwind… at least Gohr’s got a fix. I’m curious to try those out.

It’s no wonder Barbs have to rely on the more gimmicky abilities like Dust Devils, or Earthquakes. Want Barbs to use actual skills? Buff and support those skills!

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I laughed I admit it. :hamster: :popcorn:

I will go out on a limb and say that was the implication of that comment. :hamster: :popcorn:

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My current idea:
Whirlwind / Mighty Throw

Use the new rework of Third Blade to max CDR for MT and eat the 12s CD. 75%(x) multiplier. The rework of guaranteed Overpower to 12s rather than 15 means it exactly coincides with MT’s CD. When on CD, spin to win with Whirlwind to regain Fury and suck in mobs. Then MT when it’s up for guaranteed OP.

Or Blizzard can stop deciding for us what we’re allowed to play.

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EQ was clearly out of line. That’s literally the dev’s job.

Let me see… I can spawn Earthquakes merely by moving, absolutely free of cost, I get massive damage reductions simply by standing in them - and they do 1000x or more damage than any ability that has a cooldown and cost?!?

As much as forum posters scream “BUT DA BALANCE!”, they certainly don’t want the outliers reigned in, especially the ones they play. Sorry if you think EQ was even remotely balanced, it isn’t.

I will forever champion Barb baseline skills receiving innate buffs, especially to damage. It seems every patch has small percentage gains to those. And I’d love Upheaval to actually have a decent animation that doesn’t lock you in.

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lol. This.

I often mention it that the screams for balance become pretty ridiculous when on the other hand people always cry when stuff gets nerfed.

That being said, i kinda agree with your take. I didnt mind EQ being strong, as it doesnt affect my gameplay, but yea, if we are talking balance, that build for sure was on the ridiculous scale.

I don’t think anybody is saying EQ couldn’t use some reining in, the problem is they never just rein in, they decimate builds when they “try and balance”. It happens every season. For season 8 it’s going to be MT like it or not.

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oh yea, thats for sure nothing new. As i keep saying, when a teaspoon would suffice, blizzard tends to grab the ladle.

Lets see how they want to tackle these early season balance changes.

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I’d much rather see Earthquakes be 10-20% overall DPS, while also providing utility like the damage reduction, damage increase, fury gain, etc. That makes far more sense in getting free Earthquakes for essentially 2 sockets, 2 Tempers, and 2 Aspects (now 1).

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Barbarians were the true chonkers this season not druids

So fat everywhere they go they create earthquakes

(I played a barb)

Did you see the Bloodwave changes? Kessime’s got wrecked, Blood Orbs spawned reduced to 1/2, and Tidal Aspect got nerfed.

But summons got a big massive buff with Zir (2h Unique).

  • Vampiric Curses increased damage from 5-10% to 15-25%(x) each.
  • Vampiric Curses max stack increased to 20.
  • Vampiric Curses are now both Curses and Summoning.
  • AotD can explode Vampiric Curses.

I think it locks you into Ring of Sacrilegious, and you’ll need two Aspects to fuel CD on AotD (Fastblood + Embalmer). Mages with Service and Sacrifice. I dunno, maybe too many Aspects needed.

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