If you use a seal while inside the Nightmare Dungeon, you will be thrown out of the dungeon

Yes, I finished the Nightmare Dungeon, defeated the final boss. While collecting items on the ground, I received a notification that my consumable items in the Inventory were full, and there was a seal on the ground. So, I wanted to use one of the seals from the Inventory. What happened next? Before I could collect my reward, I got thrown out of the dungeon.

The development team needs to understand how frustrating this is. It’s enjoyable to receive your reward when you finish the dungeon, but you’re throwing players out of the dungeon without allowing them to collect their reward, and without any warning. I hope you’ll fix this.

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I mean there is a warning isnt there? Im pretty sure there is a warning. Nothing needs to change here. You just goofed. WE all have done it once or twice.

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Yep, how about you finish and take off and forget to use the glyph XP. Not that I’d ever do that, nooooo. :wink:

Please don’t comment without trying. Yes, there’s a warning, but it’s not a warning of being thrown out of the dungeon; it’s a warning asking if I want to use the seal.

Improving the game is the duty of a developer. As players, we cannot contribute to the improvement of the game without sharing the problems.

its pretty obvious tho. i mean, there can only be one nightmare dungeon active at the same time, so yea… pretty obvious you get thrown out.

Does there really need to be a warning for everything?
Selling gear → Attention: selling gear will lead to you losing the item, while receiving gold in exchange
closing the game → Attention: closing the game will result in you not being able to keep playing until you restart diablo IV
Potion Usage → Attention: using a potion will reduce your potion counter by 1
The list goes on.

i mean come on, it can be expected of players to pay at least a little attention to what they are doing. no?

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there is though in my opinion.

i mean there can exist only 1 NMD dungeon at a time the game tell you directly if you want to open a new NMD…so…
if you open a new one it close the previous one since there can only be one , if you forgot to level your glyph it’s on you : everyone did it atleast once, no biggie you won’t do it next time.

it’s like people closing the game before looting everything, or leaving the world boss area without picking up the cache or getting the whispers or killing the varshan-parts monsters

it’s on the player pretty much.
but nothing too problematic you just need to re-check if you are unsure before opening a new one.

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It’s very handy for Hardcore, you just pop the sigil if ur freaking out and it ports you out instantly and u have a saved Hardcore character without using scrolls or potions