"If you don't want WASD you are stupid"-Asmongold

Didnt know that mobas had slow reaction times

Cool knowing this i can finally reach grandmaster!

It is an objective fact that WASD is overpowered. If you can’t use the current control scheme I can’t really say anything except for git gud.

Most recently I played The Ascent, Synthetik, and Hades. All isometric games that utilize WASD. If you search on Steam alone, there are tons of isometric WASD games. I know V Rising is really popular as well, it has WASD movement. The Ascent and V Rising are more like traditional ARPGs. Yet overall there isn’t many new ARPGs at all, most are older games, such as past Diablo games, Grim Dawn, or Titan Quest. Because these traditional ARPGs released quite awhile ago, most are limited to click to move only, even lacking controller support.

WASD is very likely the single most popular movement scheme in PC gaming at large and is used in many isometric games already. In time it will surely be added to more and more ARPGs, similar to controller support. But it’s not replacing classic click to move, it’s merely an additional accessibility option.

I don’t think referencing Diablo Immortal’s WASD weakens any argument. If anything it bolsters it, because many people used its WASD functionality, and it’s a Diablo game.

Just because a game has PvP, doesn’t mean it’s competitive. A competitive game is almost always focused around PvP, unlike the way ARPGs have it as an option. Games like Halo Infinite, Counterstrike, Smash, Mordhau, or Assetto Corsa. These games are specifically PvP. Whereas ARPGs are almost entirely PvE focused. PvP exists, but it’s optional and most players don’t play it. Even in D4, we don’t have any word on arenas or anything. There’s simply areas that have a mix of PvE and PvP. The devs could create future content tailored to PvP, but it’s unlikely they would make it required. As they know it’s an ARPG and PvP isn’t the main aspect of the game. Yet even if they did, it would surely only be related to cosmetics.

I get that you have a different opinion on WASD and isometric games than I do, and I respect that. But minuscule differences between control schemes doesn’t change the fact that WASD would be a welcome addition to D4. It would reduce/prevent RSI issues and provide a familiar control method for many. Plus click to move would still be the default control scheme, with controllers being still optional as well. Everyone wins.

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Many people have RSI issues and can’t comfortably use click to move, therefor need WASD. Or some just haven’t played click to move games, therefor need WASD, as it’s familiar to them. And while plenty of people prefer controller, some PC users almost never use theirs. So clearly many people do in fact need WASD. You might not use it yourself, but many of us do.

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How? I really don’t get how it would be overpowered. You can move without clicking. Wow so OP.

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It’s great whenever Asmongold comes up on this forum, there’s a sudden outpouring of hatred for him.

ā€œNo one cares what he thinks!ā€
ā€œDon’t listen to him ever!ā€

How would Asmongold’s critics know what he thinks or that people shouldn’t watch him, unless they themselves watch and listen to him?

The WASD form of movement they are talking about is like the thumb movement of a mobile game.

You can move one direction while targeting another, which none of the forms of movement can do. This is the OP part.

Back when I played a lot of FPS games, my WASD hand hurt way more than my mouse hand…

And of those games, I have actually heard of Hades, and it’s not considered an ARPG.

Just as it is an objective fact that gamepads are overpowered in the same utility. All WASD does is bring keyboards up to par. I empathize with the players who don’t want to get used to such a system to minmax, but holding everyone else hostage to a 20-year-old mechanic while we we’re also playing with gamepads is just silly.

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You are asking a large portion of people to buy a game pad, then asking Blizzard to change how they built the game.

All that to suit an unnecessary style of game play.

Yet, you are the ā€œhostage.ā€

I’m not asking anyone to buy a gamepad. I’m creating a situation where keyboard users don’t have to buy new equipment like a gamepad in order to have the same mobility advantage gamepad users have. We can simply use WASD.

Holding mouse and keyboard players to an archaic mechanic, when it could easily be updated to be on par with gamepads, makes no sense.

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I don’t like it, but I can at least understand what you mean.

But that situation you are wanting, players are using WASD with their left hand(again, which cause my hand to hurt) - How am I hitting my 1-2-3-4 skills while I am using WASD?

Well Blizzard can’t solve all medical issues. But this solves an issue for a lot of people. If you have trouble using a keyboard and also a mouse, I would recommend not using a computer.

But here is the thing you are not considering, those games are designed similarly to a shooting game. And the pace of those games are much faster than Diablo. What you want is to use a better attack tool but keep the game at the same pace?

Most people dont like playing dodge balls in this type of game, there is a market for those games you’ve mentioned, but it is a niche place.

I obviously can use a mouse and a keyboard.

However, I can’t place my left hand on WASD and then press 1-2-3-4 at the same time.

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Well you could rebind those keys to something more comfortable. WASD theoretically can be bound to anywhere on the keyboard where are you find it more comfortable to play. Bind your skills to a mouse if you need to. These are just railing off ideas. I’m sure there are a great deal of many medical issues that make it difficult for people to play in any kind of control mechanism.

But carpal tunnel, and related wrist damage, from repeated mouse clicking (and this current model is excessively click dependent) is a very well documented and a widespread issue for a lot of gamers. And the solution for that one is very easy to implement.

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So, rebind the skills to another place that I can’t hit at the same time as my fingers are on WASD, or buy a new mouse so I can bind those keys to another uncomfortable place?

I am sorry, but you are asking more from everyone else, and from Blizzard.

It works for everyone, on equal footing now, I just don’t see it being changed to fit the small portion of people asking for it, and I don’t see Blizzard spending resources on it when it works currently.

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You are obviously quite clueless in these type of Diablo game with repetitive grinds, would people rather clicks to moves using a limited amount of muscles control over a PROLONG PERIOD of time, or using an entire hands worth of energy and spasm?

You think it’s easier with WASD?? It’s actually more annoying and can creates health issue. It’s not any better than clicking in term of health, it’s the same position with all the similarities.

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Well there’s a simple solution to that, simply keep playing the way you’re playing. No one would force you to use WASD.

but WASD gives an advantage

I anticipate you’ll say this. And the answer is that gamepads already utilize this mobility function. So, take it up with them if you think it grants an advantage. If you aren’t fighting against gamepads, then you have no reason to fight this. This simply brings keyboards up to par with gamepad mobility superiority.

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