If the Devs need inspiration please do yourselves a favor and

Dear developers as you all know that other game out and is doing rather well and I know you all want a piece of that pie so let me cut to the chase. If you need inspiration on what type of content to work on ask your selves one simple question: Is it a core feature of Diablo 3? then don’t utilize it, don’t innovate on it, don’t even consider it. We already have too many “failed” aspects of that game, a game that by gamer standards was a failure. Look around, fix your depth and complexity, work on the skill twig, fix the game first. Put seasons on hold until you have a semi-complex and fun endgame system.

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Where is this Gamer’s board so that I may ask them why Final Fantasy 7 (both versions) is considered a good game?

The irony in this sentence. Ah well, let us know if they listen to you. I mean I won’t be holding my breath, but yea, I’ll give you a thumbs up or something.

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I agree fix the game first. Whatever your opinion of D3 there were harsh lessons learned as it was developed that are being ignored and should not be. Those should be implemented and expanded upon rather than the current state of guesswork and statistic driven drivel. There is plenty of room for setting the game apart from others. They could use some real help in the creativity department.

LOL, not just no, but HELL NO. Nothing from D3 should be implemented… take a look at ARPGS are successful. Take a look at what makes PoE and PoE 2 successful. Take a look that made the grandfather of the ARPG genre successful. PoE/PoE 2 took concepts from D2 and built on it.

Original launch D3 started like it but built off of it in the completely wrong direction. D2R was a huge hit on its initial rework. D4 could have been phenomenal but the devs opted to listen to the WRONG crowd and took concepts from D3 instead of D2 and PoE.

It’s not too late to correct the course.

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Oh yeah what an inspiration it is too…let’s kite everything until the end of the third act when your build comes online then just delete the entire screen with one button until you hit maps and start getting one shot by corpse explosion from an enemy that off screen…

Also d4 needs more!! RNG so let’s get a bunch of different currencies that randomly roll crap you don’t want like light radius…. So inspiring

And make armour useless that’s a mechanic that sorely missed in this game

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Are you telling me that world events needed to be just a little more than saving grandma?

You see one part of my post then edit the quote so its taken completely out of context. If you need to get off the D2 bandwagon long enough to understand what I am saying. I mean the lessons learned along the way, not make D4 a D3 clone. They seem to want to do that anyway regardless of what players think.

I mean lessons like the AH. It was an attempt to deter RMT due to open trading and was a complete disaster. Slightly less than open trading. They did come up with a great solution. Was it perfect? Obviously not. But they do not have an RMT issue over there. RMT and duping is a blight on D4 and is way beyond out of control. Some will say it doesn’t affect me…well it does you just choose to convince yourself it doesn’t.

It is the 4th iteration of a Diablo game. They need to build on lessons of the past. There will be some carry over whether we like it or not. In D4, they have a knack for carrying over the problems instead of the solutions.

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as one member here keeps pointing out, ‘revenue exceeds 1 billion, and microtransactions are over 150 million dollars,’ the developers don’t actually need to rack their brains creating inconveniences in their work. they could just copy and paste diablo 3 features into it since the money keeps rolling in waves.

I can agree with that (as much as other people would “HATE” it.

Makes you wonder, do business to get more money in your pockets OR do business to make your customers happy and Not get as much money.

Hmmm…

I’d choose the former. Bill’s aren’t gonna pay themselves.

Unfortunately, in my opinion, it’s too late to change anything, and for many, d4 will remain just a clone of d3.

They didn’t learn any lessons, they seemed to understand that, relatively speaking, sets are a problem, but instead of completely revising the itemization system when all the basic multipliers come from your items, they decided to simply repaint them from green to brown, broke them into pieces and call them aspects instead of sets. And so on and so forth.

In my opinion, it’s worth stopping waiting for d4 to become a good game one day, and already too many credits and expectations have been given to these developers.

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Being overly profit oriented is why AAA studios are slowly loseing grace.

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To the consumers I’d assume. It’s a sad truth though. People have families to feed after all, and No prices are gonna go down. :persevere:

A lot of indie games are way cheaper and more popular, and more and more indie games can be say this. Relatively they generate more financial success and popularity than any AAA studio, nowadays.

They put too much time and effort into marketing, to sell their half finished game to the masses, rather than take that time, effort, and money to make an actuall good game for the people who actually care, and evetually make more money, and restore/generate reputation.

But rather they become more and more scames than actual good products. And this is not just about Blizz, but big AAA studios in general.

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Other then Blizzard, what other companies you think fall under this? :slight_smile:

Ubisoft and Bethesda comeing into mind suddenly.

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Facts.

Look at a studio like Larian that gives a damn about their product. BG3 is a better quality game than anything blizzard has released in the last decade, because from top to bottom the studio gave a damn and it shows in the product.

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Which naturaly generated a lot of income and popularity. That is why the head of the studio said what he said at the game awards.

I’m just playing D2R currently, and I enjoy it. I guess it still can be a good source of inspiration for a Diablo game :slight_smile: Just maybe the short inventory with charms is a bit tedious to manage, though it’s a choice, charms or inventory space…