If itemization is redone, is it acceptable if they delete all your stash and characters?

sure idc. they delete everything every 3 months anyways

aint nobody playing eternal

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let me guess, you play diablo immortal?

Nah, we still doin that :rofl:

I still have some legacy D3 gear in my eternal account that I kept only for this reason.

Also, didn’t they sort of do what he’s saying already? All my D4 gear from pre-season and S1 is now essentially obsolete … I was going to salvage it all anyway… if armor and weapons are IP 100 over what was considered top notch back then, it’s garbage now, isn’t it?

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Since I play seasonal content I don’t care if they delete old characters on eternal realm including their stash tab (I delete them myself anyway because of character slots for alts that serve as stash space).

It would be another thing if they wanted to do something similar during the season and it had to do with seasonal characters, that would bother me (but that option is probably not an option…).

Looks like the itemisation is not what you think it is, because its exactly the same at it always has been xD

Bahaha
/20 …hahahah

I guess you weren’t around during D3’s Loot 2.0 release. It would be during an expansion release where a new lvl cap will be introduced accompanied with a new item tier, essentially rebooting itemization altogether and making every pre-expansion character trash.

This game is following D3 step by step.

Yes, you are correct that I’m not around during D3’s Loot 2.0 release.

However, you and many others do not understand programming. The items in your stash are just a collection of data, they do not contain their own program code(instructions) they needs to function. All items in game shares the same centralized program code that is running on the servers, so when the centralized program code finally do itemization properly (no more of these ā€œ+x% damage on a Tuesday within 3 seconds of a burpā€), the old items remains just a collection of data, but now with no code to process them - they will cease to work.

At this point, developers have 2 choice, simplified as below:

  • Option 1: maintain backward compatibility, so player can still keep their cached items. But the consequence is, you know each little damage number that pops up when your AOE hits a mob? Every. Single. One. of these is the result of running the centralized damage formula, not to mention the invisible DOTs that runs 20~60 times every second, per affected mob, per skill application. So every single one of these damage numbers will now take, say, 1.5 times as much time to calculate because it needs to consider legacy affixes. This will result in more lag-spikes, game performance will be abysmal, and future maintenance and introduction of new mechanics will be ā€œTorment levelā€.

  • Option 2: Do not maintain backward compatibility in that centralized program code, if a player somehow manages to press the attack button using an item with legacy affix, it will have no valid code to run - it will do nothing (IF the devs did proper error handling). To avoid such confusion, might as well just start from clean slate and delete all stash and characters when rolling out the new itemization model.

For the future health of the game, Option 2 is better. Option 1 is just baggage to lug around.

You shouldn’t worry about it because quite simply, they’ve already done this before. I don’t know how, obviously, but they did it as I’ve mentioned in D3 so I don’t see the big programming fuss you’re talking about. They’ve clearly worked it out before so why wouldn’t they now? :man_shrugging:

Just to be clear, everyone kept their items as is when Loot 2.0 launched.

I’m willing to delete my whole BattleNEt account and to buy all my games again if this is the requirement to get better itemization in the game. :smiley:

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Please FORMAT your post.
Holy hell…I left off reading this thread at the post above yours. I click title and BAM! solid wall of bright white words smashes my eyes.

You might actually have something interesting to say or add - but I can’t get through a solid mass of words.

Since I am only playing seasonal, would not matter much to me, as I restart all my guys every 3 months anyway. I wonder though, to most people just play seasons or is there a big player base for eternal?

I myself like my eternal characters. For me, Eternal Realm represent the ā€œVanilla Flavorā€ of the game, and Seasonal Realm is just un-balanced mechanics that developers wanted to try out, and it would appeal to players who likes seeing big numbers.

I evaluate how fun the game is with eternal mechanics, not seasonal.

No need to remove items if there is a one-time conversion possible.
Just replace every affix that no longer exists to a new one that is closest to it. Like ā€˜+%dmg to monsters standing in the rain’ to ā€˜+% cold dmg’.
All uniques get their new stats and affixes.
Etc.

No reason to delete the character.

The stash can go though.

Actually the character can go too, since I’ll be playing seasonal.

Also, seeing how they buffed uniques and didn’t remove or buff the ones players already had, they would probably do the same to old items and keep them.

And that is why it is important to you not to lose them and not to me. But I wonder, do the majority of people play eternal or seasons? No idea.

As much as I like my eternal characters, I too would rather they complete wipe and redo the itemization and skills.

IF they do it (doubt it), the sooner the better. Because there will be much more complaints the more eternal players earned their favorite items.

Your assumptions don’t make sense to me. Why do you think we’d have to go scorched earth to fix itemization? There are so many potential fixes that literally just fix existing systems.

Let aspects be put on uniques
Let all aspects be put in codex
Let aspects in the new codex be leveled up
Remove / consolidate lame affixes
Add new aspects
Add new uniques
Add sets

Why delete anything (aside from undesirable affixes)?

Yes, I’m making assumptions, but you too are making assumptions that the methods you listed are enough to turn things around. The fact is, none of us here works for Activision, so none of us knows what methods are available to the developers, the available budget (highly likely 0), and their potential impact on existing characters and items.

BUT!! The bottom line is, most of this community WANTS them to change up the itemization, and the point of this post is to tell the Developers: IF they decide to redo itemization, but worst come to worst, that they HAVE to wipe everything in order to do it, how will this community react?