I was happy with season 7 for the most part. It feels like Diablo 3 2.0 it had some real direction and I’ve stayed engaged in season 7 for over 300 hours. I have over 1409 hours in d4.
Season 8 is back to the problem we had with season 0-3 it feels like some hyperbolic knee jerk reaction to some system dev getting their feelings hurt because they too many people are having fun. THIS IS NOT POE. If I wanted Poe I’d go play that.
Say what you will but let’s call a spade a spade. People had genuine fun in season 7 and you can’t stand for that.
This is turning into a cycle of Stockholm abuse. I want to be able to enjoy the game consistently and predictably like both d2 and d3.
The sweeping knee jerk changes reek of “I don’t know what I’m doing and I’m not doing a find job of figuring it out.”
Please find a way to make d4 consistently fun or move on. For the sake of our mental health.
If you cannot do that it’s better off calling d4 curtain call and starting d5.
It’s just not fun anymore getting my hopes up and you trampling all over them.
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A lot of people quit S7 after only a week or two because it became pointless. S7 was an overreaction to S6.
I predict people will quit S6 after only a week or two because it will become pointless. S8 is an overreaction to S7.
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Overreaction is a pretty common theme in D4, not excluding a lot of the forum posts
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We are going to find out a lot tomorrow.
I think people are missing some of the real concerns, though. The number one thing that I’m looking for, progression wise, is targeted unique farming.
With the devs putting more and more core functionality into uniques, it is rare to find a build that functions without one or more necessary ones. Are we still going to be able to target farm them? Fewer items drop, fewer uniques from a boss’s pool will drop, sounds like fewer keys will drop, and obviously each boss encounter is expected to take a lot longer.
How many people will get to T1, struggle to get their base uniques and just quit. My PTR feedback is always bug and leveling focused, but I’m paying a lot of attention to this and hopefully others will too. Getting the boss item drop rates correctly balanced will be tantamount to making this needed boss encounter adjustment a success.
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You poor thing, will you be ok?
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This is one of my main concerns as well. They’ve said more or less that they want multiple uniques in a build and they’ve specifically made many build-defining. Every FOTM build that I can think of has been based around a new unique as well.
So I think they’ve taken the feedback that there’s no weight to boss fights and crapped the bed on trying to respond to that.
It seems they think longer fights plus less pool drops is the answer because then we have to fight them more and for longer periods of time? What the heck is that?
Make me spend more time to be less satisfied with the results?
How about making the boss fights more interesting/longer and have better quality rewards instead? So the experience is (theoretically) better and I’m more satisfied with the results?
It has a direction. Node dive off a cliff trying to be a hardcore game but failing to realize others do it better. They need to balance fotm , but also open up access to getting geared easier and helping friends catch up to paragons quickly. Let us play together , stop gating fun.
Every class should be around the same power and things like earth quake and blood necro should be easy to catch before a season. The amount of support these skills have is insane.