Please, add something like this to the game:
When we reach the endgame and have our builds completed, the only thing that still presents a challenge is the Pit. However, endlessly repeating the Pit becomes extremely tedious. The game has many good features, such as the Open World, Dungeons, Cellars, Strongholds, Helltides, Hordes, Citadel, Undercity, Nightmare Dungeons, Legion Events, Tree of Whispers, and Uber Bosses. But at endgame, you simply annihilate everything in your path, which makes the game feel monotonous and forces you to get stuck in the Pit.
My idea is to bring the challenge level of the Pit to the rest of the game without needing to add new difficulty levels, thus avoiding extra penalties on armor and resistances.
Now, how to do that? My idea is based on systems that you have already created in the game.
For the Open World, Dungeons, Cellars, Strongholds, Helltides, Citadel, Undercity, Legion Events, Tree of Whispers, and Lilith, the idea would be to bring back the Profane Mindcage, reworked, so that it wouldn’t be removed upon death, with a duration of 1 hour, and could be crafted at the Alchemist. Currently, Torment 4 is equivalent to Pit 65. The idea would be that each Mindcage used would increase the difficulty of these game areas, equivalent to a certain Pit level, giving players the power to adjust the difficulty they want to play at. The Mindcage could only be used in Torment 4.
Example:
Torment 4 is equivalent to Pit 65. Activating 1 Profane Mindcage would make these areas of the game have the equivalent difficulty of Pit 80, along with a 6% experience and gold drop bonus.
Using 1 Profane Mindcage is equivalent to Pit 80 and provides 6% experience and gold drop.
Using 2 Profane Mindcages is equivalent to Pit 95 and provides 8% experience and gold drop.
Using 3 Profane Mindcages is equivalent to Pit 110 and provides 10% experience and gold drop.
Using 4 Profane Mindcages is equivalent to Pit 125 and provides 12% experience and gold drop.
Using 5 Profane Mindcages is equivalent to Pit 135 and provides 14% experience and gold drop.
Using 6 Profane Mindcages is equivalent to Pit 145 and provides 16% experience and gold drop.
For Hordes and Nightmare Dungeons, the solution would be similar. Infernal Compass and Nightmare Dungeons Sigils would still be based on the difficulty level, but now Tiers would be added to the Occultist again for these keys.
Example:
The Normal Infernal Compass and Sigils have the same difficulty as the game. The Compass and Sigil tiers have a difficulty equivalent to higher levels of the Pit and receive a drop bonus of gold, items, and experience equivalent to the Pit level.
Tier 1 Compass and Sigils are equivalent to Pit 80.
Tier 2 Compass and Sigils are equivalent to Pit 95.
Tier 3 Compass and Sigils are equivalent to Pit 110.
Tier 4 Compass and Sigils are equivalent to Pit 125.
Tier 5 Compass and Sigils are equivalent to Pit 135.
Tier 6 Compass and Sigils are equivalent to Pit 145.
For the Uber Bosses, bring back the Stygian Stone, but with an increased drop rate, and it should be craftable using Khazra Horns at the Alchemist, which would also benefit from an increased drop rate. When the player summons an Uber, there will be 7 difficulty levels, with the normal level equivalent to Torment 4, and 6 additional levels, each based on a Pit level to summon the normal boss, which stays the same. For each higher Uber level, in addition to the standard material, it would require one more Stygian Stone.
Example:
Level 1 Uber: uses 1 Stygian and is equivalent to Pit 80, dropping more items, gold, and additional runes.
Level 2 Uber: uses 2 Stygian and is equivalent to Pit 95, dropping more items, gold, and additional runes.
Level 3 Uber: uses 3 Stygian and is equivalent to Pit 110, dropping more items, gold, and additional runes.
Level 4 Uber: uses 4 Stygian and is equivalent to Pit 125, dropping more items, gold, and additional runes.
Level 5 Uber: uses 5 Stygian and is equivalent to Pit 135, dropping more items, gold, and additional runes.
Level 6 Uber: uses 6 Stygian and is equivalent to Pit 145, dropping more items, gold, and additional runes.
These changes would bring a quality-of-life improvement to the game, making it more enjoyable for a longer time, less repetitive, and giving players the freedom to choose how they want to play and experience this entire world created by you.
Now, one last request: bring Malphas back as an Uber Boss. He was one of the best bosses in the game, and it would be great to have more Uber Bosses. It’s nice to have a greater variety of bosses. They can have duplicated loot tables, like Duriel and Andariel, and as more unique items are added to the game, you can separate the loot tables between the bosses. I’m not sure if this is part of the plans for future expansions maybe you’re saving these bosses but it would be fun to see old familiar faces like Azmodan, Belial, Leoric, Malthael, Izual, Astaroth, Elias, Ghoon, and others again, even if just as Ubers, without the need for them to be part of the game’s storyline.