There are many thing wrong with the current state of D4. Many are core problems which aren’t easily fixed and need some work as a whole. Below are some ideas to help improve the game in my view:
Endgame: Is currently boring and a grind with no real price
- Pit: only way to efficiently level your glyph and to gain paragon points as the exp is the best here. The lay-out is terrible with only 2 floors and many dead ends where you need to backtrack.
Use this for a leaderbord and make the lay-out easier and reduce the amount of levels to max out the glyphs. Futhermore the glyphs themselves should have better legendary effects that complement the builds instead of a flat damage increase.
- Helltides: are just a boring way to farm steel with always the same whispers and a few area’s that keep returning. You cant do this to gain paragon points cause the experience from monsters is very low.
Add some custom options for each individual to tweak the helltides. For instance increase the number of maidens to 5 each with different abilities. After each 5 you gain the option to challenge a boss. After defeating the boss you get points to make the helltide more rewarding. For instance 10 points (penitant, T1, T2, T3, T4 each 2 points)
- You periodically get hunted by XX which drops better loot and chance for ancestral gear including uniques.
- The bar for threat fills faster
- The chests drop more living steel
Also make sure the experience from monsters is better adjusted so you can do this instead of only running pits as the most efficient way to gain paragon points.
- Whispers: Are repetitive with no real reward and a low cap which makes you frequently stop doing activity to just turn it in because you cant gain any more favor. Also some overlap making it so that you can complete some task while doing the maiden. This sucks.
Some ideas to improve:
- Make it so that for every 10 whispers you turn in at penitent / T1 etc you get the option to fight a boss. By defeating the boss you can get a point to improve the whispers. These points can be used to increase the cap further, to improve the rewards, to improve the favor gotten from tasks etc.
- Make the helltide tasks more diverse and repeatable. Now you do the helltide with the whispers until you can open the mystery chest and than you go do something else.
- Increase the experience gained from turning in the favor so that you can do this instead of only running pits for paragon points.
- Make a cache for leveling glyphs which is rare.
- Make a cache for unique items with a chance for ancestral
- Make a cache for higher chance at legendary runes
Better rewards and chances at higher torment level and stop dropping useless yellow items from the cache at torment tiers.
- Boss lairs. I like the idea for this season to challenge the boss for the powers and use the items to open the box for loot. However next season this is not a option. Perhaps it is an idea to increase the chance for ancestral uniques per torment tier. Some ideas for improvement:
Boss can always be summoned and one class specific unique drops. Opening the chest with materials guarantees an ancestral unique atleast from torment 1 with higher chances on multiple greater afixes on higher torment tiers.
Also torment 1 has 25% chance to drop a legendary rune in the chest with torment 4 always giving a random legendary rune.
Also make the chance for a mythic more in line with the bosses and torment tier. Higher tier difficulty should be more rewarding. For instance:
T1: Tier 1 bosses and world bosses 1% / Tier 2 boss 1,5% and uber 2%
T2: Tier 1 bosses and world bosses 1,5% / Tier 2 boss 2,25% and uber 3%
T3: Tier 1 bosses and world bosses 2% / Tier 2 boss 3% and uber 4%
T4: Tier 1 bosses and world bosses 2,5% / Tier 2 boss 3,75% and uber 5%
Make the summoning materials lower for opening the chests at a lower level to give players more chances to gain the gear to play their builds but increase the materials to upgrade it for ancestral versions.
For instance: T1 number 6 / T2 8 / T3 10 and T4 12. This should be corelated to the amount dropped in each torment tier for their respected activity.
NM dungeons: are boring and not worth doing as obducite is not very rewarding and obtainable from infernal hordes which is more fun. Make a system where you can increase the diversity and always make dungeons NM in torment with the keys giving random extra effects to boost the gain. Some ways to improve:
Make the experience from monsters better and more experience from completing a dungeons so that pit isnt the only way for gaining paragon points. Also perhaps completing X number of dungeons gives you some points to further increase the ability to customize the NM dungeons.
- Option for increasing elite numbers or adding mini bosses.
- Option to increase number of obducite gained from monsters and completing NM dungeon
- Option for increased events with higher obducite gains
- Option for increased chance for ancestral gear with unique.
- etc
Infernal hordes: Are quite fun but options are a bit lacking. Some improvements:
- Add rune chest with chance for legendary rune starting with 25% chance at T1 with always getting one at torment 4.
- Chance for more than 3 end boss fights
- More diversity each wave to make it more challenging and rewarding.
Skills: are just boring with no customizable options etc. This needs a lot of attention. Ideas to improve are:
- Skills are available at certain levels and you can pick 6 skills. In total you get 70 points to spend
- Each skill has its own tree with passive effects. You can put 10 points in each tree to make it more diverse and powerful. You can move a lot of legendary item effects into the skill tree to remove a lot of aspects and unique items/effects.
- your passive ability also has 10 points to spend to gain additional effects.
Paragon board: The legendary effects are just boring and dont add anything and some runes are just awfull and never used. Some ideas:
- Rework the boards and create more meaningfull legandary nodes that complement the skills.
- Change the level cap to 75 with each tier giving something else. Level 25 increase range and small bonus effect / 50 greater range with medium bonus and 75 max range with epic bonus. Prize for max level. Not some random damage boost but something special.
- Change the yellow nodes to have +all stat instead of main stat. Now the yellow nodes dont always work with all the glyphs.
Items/aspects: the aspects are terrible and the range for ancestral is just terrible to the point where you cant max out your aspects for the codex. Also the afixes are to wide in reach to the point where you spend so much money and not even get the stat you need. Some ideas:
- Skill tree for less aspects.
- 750 gear has range from 1-10 and 800 gear always has 11-15 for aspects.
- Higher chance for ancestral gear on higher torment tiers. (T1 90% legendary and 10% ancestral / T2 75% legendary and 25% ancestral etc)
- No activity drops yellow or blue and you gain more salvage materials in higher torment tiers.
- Combine certain afixes to have all effects but with a smaller number. For instance the passive and skill afixes. Dont use all the individual afixes for skills but combine them and the same for passives. Also some like lucky hit to heal are just useless and need to be removed from the game.
- Also uniques and mythics need to be looked at because some have just useless stats on them.
- Give more options for changing afixes. For instance 3.
Masterworking and tempering: this the most awfull system in D4. This needs a rework and here are some ideas:
- make savepoints for reset at each 4 levels of masterworking. This way you spend less time, materials and money on getting the right crits you want. Its still RNG but more forgiving.
- Tempering needs to give all options where the rolls are different. The other option is that you cannot roll the same tempering on the gear to improve the odds on getting the one you need.
- All manuals must have a max of 3 options. Getting the manuals is not hard at max level.
Legion: who does these?
- Needs to be faster
- Needs to be more rewarding
I understand that each activity has its own merits but you dont need to be forced to keep doing something because the other activities dont give that.
- Pits → Give most exp and glyph experience and whisper options
- Helltides → Give most living steel and whisper options
- NM → Give most obducite and distilled fear and whisper options
- Infernal hordes → Give most judicator’s mask and whisper options
- Legion → Give most exquisite blood and whisper options
Timewise all should give some equal materials. In optimal conditions you should receive the same amount of materials for the same amount of time spent on doing that activity. As an example. If doing 20 minutes of helltide gives you 30 living steel and complete 1 whisper, than doing 20 minutes of NM should give you 30 distilled fear and also 1 complete whisper.
Its a long post and i am sure that many have some other ideas and perhaps better but Blizz needs to listen and improve the game so that people keep playing and so that it remains fun. So please feel free to add your own ideas and views in the comments.