Idea to make higher torment bosses less time sink

The lair bosses are a lot better than they used to be.
One big problem, though, is the time sink for the higher torment bosses.
You shouldn’t be able to get more out of these higher torment bosses, but you shouldn’t be penalized for it either.

A solution to this might be:

For each additional torment tier, you need double the resources to open the chest. This way, you can spend twice as much time on a torment 4 boss as on a torment 3 boss.
To compensate for the higher cost, you have twice the chance for an item being ancestral.

It could look like this:

  • Torment 1:
    5 Uniques, each with a 12.5% chance of being ancestral,
    0.1% chance of being mythic per item, 12 materials
  • Torment 2:
    5 Uniques, each with a 25% chance of being ancestral,
    0.2% chance of being mythic per item, 24 materials
  • Torment 3:
    6 Uniques, each with a 50% chance of being ancestral,
    0.4% chance of being mythic per item, 48 materials
  • Torment 4:
    7 Uniques, each with a 100% chance of being ancestral,
    0.8% chance of being mythic per item, 96 materials

Also 33% chance to get an additional item per additional party member.
The number of items will not change, only the number of non-GA items will be smaller.

Of course, the number of higher boss materials that drop need to double as well.

And the stack size of the boss materials needs to be higher than 99, maybe 500 or 999 or maybe even 666 would be better.

This solution could help make the boss fights only a small part of the game and the farming of materials would be the main part.

No, sorry OP. Too gimmicky. I also don’t like that parties get better loot than solo. The game is already tilted to group play as it is.

Gimmicky?
For double the resources you get double the ancestrals.

And the bonus for group play is already in the game, that is not my idea.
By the way, the bonus of about 15 % to 20 % more items versus the old 300 % more items is a huge improvement.

That makes no sense. Then everyone would only play Bloodwave Necro because they would get 100% ancestrals on T4.

Absolute non-sense

Just think about it.
Using twice the mats for twice the number of ancestrals is the same result.
The only difference is the 1 item that drops more in torment 4, but this is already the case.

This is only having fewer boss fights.

2 x Boss (in T3): 96 mats, 2 x 6 items with 50 % ancestral chance => on average 6 ancestrals
1 x Boss (in T4): 96 mats, 1 x 7 items with 100 % ancestral chance => 7 ancestrals