I wouldn't recommend Dance Of Knives Rogue to anybody!

Like Wave posted in the other thread, after acquiring Shroud Of False Death yesterday, I have to use a basic skill everytime before I use Concealment. For everyone new to this: you pretty much have to do a “Dial-A-Combo” like in Mortal Kombat before you can use your main skill Dance Of Knives.

It looks something like this on the controller: L1, L1, L2, Triangle-Button, X-Button, R1 > Dance Of Knives

Mind you have to do it every time after getting crowd controlled or pushed back by an elite! I am very skilled in fighting game combos, so I don’t mind it that much as it is pretty much child’s play to me, but I still think it is super tedious compared to other builds. I don’t get at all how Blizzard thought that utilizing this new skill is fun.

Not in a million years would I recommend this build to new players. I think I am starting a Heartseeker Rogue to rescue my season. I will keep the Dance Of Knives Rogue to see if I can go up to Pit 100 some day, but I want to see if I can have fun again using another build to farm Rawhide and Iron Chunks. And let’s be honest: this is what the endgame is about if you don’t play Spiritborn where masterworking is not that crucial. I also happen to have the perfect gear for a Heartseeker Rogue, so I will see how it goes. It’s just sad as the Dance Of Knives Rogue could be so much more fun. At least Shroud Of False Death disabling Concealment has to go in my opinion!

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Thanks for mentioning me! I’m playing the Victimized version of Dance of Knives, which only relies on Concealment snapshot. I’m also playing on console. While it won’t push Pit as far as the Momentum version, I can comfortably farm in Torment 4. It’s weak against ladder bosses, similar to Momentum, but I’m having a lot of fun with it. If you’re interested, check out “Pit 70 Speed Run | Victimize Dance of Knives Rogue” on YouTube.

If you want to stack with Heartseeker. Maybe a grenade Heartseeker will work well with Shroud of False Death pair with the Grenade unique ring.

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Well, I found out that I don’t need the Concealment snapshot anymore to farm Undercity and overworld activities for Tree of Whispers bounties, which makes at least this aspect of the game more tolerable. Just snapshotting Concealment with your version sounds great though!

Anyway, I need to play a different build badly right now to keep me motivated. I just finished gearing my new char for Heartseeker. The damage was there instantly, but just one arrow feels so bad after playing Andariel’s Rogue last season, haha. Thank God I pretty much just need to adjust two tempers on the weapons to switch to Barrage. I probably will go back to Barrage for the next couple of weeks.

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The Victimized Barrage is the new Andariel’s Rogue. :slight_smile:

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It’s still a blast! I missed those green arrows. :smile:

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Poison Imbuement Victimzed Barrage. :stuck_out_tongue:

If Blizzard doesn’t fix the Dance of Knives bug by this Friday, I’ll show you my Poison Dance of Knives Barrage build. :shushing_face:

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No fixed on the patch note. So, it’s safe to share.

Here’s the finalized title:

Dance of Knives Bug? Rogue DoK Penetration Shot, Barrage, Heartseeker | Diablo 4 | Vessel of Hatred

Sorry I didn’t have the gear to demo the Barrage setup, but you’ll get the idea.

You don’t have to watch the whole video. The first couple minutes shows you how it works. Enjoy!

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Crazy creative, Wave! I’m always amazed how people find stuff like this out in the first place. You’re very welcome to post about your progress with this unique idea.

I was hard stuck in Pit 86 with my Dance of Knives Rogues, so I have leveled my glyphs to level 93 last night with the help of Spiritborn players via party finder. :smile: Kinda lame not being able to do it oneself, but what should one do.

The Poison Barrage Rogue felt pretty weak to me, so I have her on hold now. I also created a Mighty Throw Barb. Trying things out and keeping things fresh on the way to Paragon 300. :smiling_face:

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Incredible how you manage to find this bug.
I’m not a fan of using broken build based on bugs, cause you’re always waiting in fear for the hotfix that will end it.

But i recognize the originality of your suggestion. Thank you for your deep dive on this build.

Fair enough, it’s really just for fun—imagine doing an NMD with all those doors. :wink: I discovered this setup by accident! I had Yen’s Blessing on while leveling a Spiritborn, then swapped Shroud of False Death for Tyrael’s Might and needed a quick all-resistance fix, so I threw on the boots. I’d been using Combo Points before switching to Preparation, which led me to uncover this. I won’t suggest to break the current gear for this build, but hey—they left Immortal Necro untouched last season!

True i’ve gave it a try during lunch with a poison andariel visage variant and old puncture gameplay it’s poping poison nova everywhere. Will rework a full poison damage this evening after work.
It’s really fun. I already clear season and t4. Time to make some crazy experimenations. :crazy_face:

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I can’t stand snapshotting. At no point have I found it to be a fun mechanic. It leads to a very static play style with virtually no decision making.

Generally speaking though a lot of rogue’s design needs help I think. Imbuements are a good idea but they should have been equipable modifiers to abilities.

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Rogue is hard to play now, but not rewarding as is almost the weakest class in damage, only Druid is lower.
RapidFire is hard to play also, build combo points, place traps for damage buff, spam healing potions for damage buff, evade every 3 sec, activate imbuement/manage inbuement cooldown, target shot the RF… I effect8vely continously use all skill buttons, I dp not mind, ok, but when after that rogue is doing almost the worst damage in the game…

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I Still prefer the Demon Hunter and Strafe :roll_eyes:

And to add to the fire, for boss and elite fights, there is a need to stagger before any decent amount of damage could be done. And if you can’t kill by the 3rd stagger, it becomes a Benny Hill fight with your rogue running all over the place avoiding damage.

I’m ashamed this thread still gets traction. I stopped caring about the Pit level weeks ago. I think DoK is the best Infernal Hordes Speedfarming build in the game though and I am happy I made this build!

I agree. Great for speed farming and do most content very well. Except pit pushing. The build lags behind other classes and even within the rogue class itself.

Great that you made peace with not being able to play the pit. For others, it is irksome that any build cannot compete because of the skill’s limitations. And likely DoK will get a nerf the following season because it is OP doing the speed farming, making it worse for Pit.

Mind you, I am using a DoK build that doesn’t use snapshots. I can speed farm much faster, but my build is worse at doing the Pit by about 5 tiers. As a result my glyphs are lower in level than a normal DoK. A fair trade off. less power but less annoying mechanics. Though it is still disappointing I cannot take this rogue build to pit tier 100.

I am running a seasonal and a eternal set of DoK rogues and got to say something seems broken…

My eternal has 3 yes 3 mythics, Heir, Shroud and Doombringer plus everything is minimum 2 star GA’s and a 3GA Hakan as I have found having rain of arrows as ultimate abs destruction with tooltip showing minimum 2 million damage.

When out of Kyovshad, my avg attack power is around 60k, armour and resi capped, 89% crit strike and like 8000% ultimate…

So why is it, I can’t even do pit 66? I get annihilated despite running my subterfuge cooldowns like shroud and concealment etc, a t4 nightmare dungeon is very tedious with minions for some reason taking minutes to destroy and my dps numbers are showing 1,500k plus, rain of arrows drops millions but hack hack hack away at non elites and elites are quite frustrating and I have a good dose of dmg against elites plus a good vulnerable mechanic and I am battering away and getting nowhere fast.

Now I sent someone in game I know in rl, screengrabs of my damage numbers and he is better geared than me and said my damage was way ahead of his, every hit a crit yellow or a good extra where everything turns orange and millions but the damage seems to do little. It came to a head yesterday when waiting for Wandering Death, a trapped soul turns up and usually I can whack them easily in T4 but it took me some effort to destroy, build hasn’t changed, equipment hasn’t changed and then a barbarian 2 shots another and he too is in t4 so what is going on???

My T3 seasonal is stuck at T3, the way is open for me to progress T4, very well geared save only have 1 mythic on her being Heir but all good gear otherwise including a couple 3GA’s and a 2GA Hakan… Level 50 pit I can slice through in very quick time, think just over 2 minutes to get guardian but 55… nope and 65 I just get annihilated and this one has max witchcraft powers and its ridiculous when its me, my merc, my piranahado stuck on one elite that despite my dps counter showing I am pouring on huge dps numbers per second, elite is vulnerable and the health bar just does not go down :frowning:

Am getting fed up with it, 1 T4 out of 14 decent geared characters… my eternal rogue also has maxed masterworking on every item so my gear is seriously top end and yet everything I do in game its all 750 rubbish now, I burned through some serious stacks of malignant hearts on t3 and got nothing much than 1 star GA stuff… when I did it a while back at t2 was where I picked up 2 Doombringers as my Heir and Shroud dropped from purveyor in s6. 1 after the other too, just went boom boom 2 mythics and very good rogue mythics too :slight_smile:

DoK it’s a tricky build to play. If you don’t get snapshot right you will hit like a wet noodle.
Either way you should be able to comfortably clear a pit 95 and with the right gear clear a pit 100/105.
Without a clear picture of all the gear you’re using it’s hard to figure out what’s going on.
Since you said your gear is optimal, then you should be able to clear a pit 65 with your eyes closed and without snapshot.
Btw using doombringer is not viable on a DoK build.
I’m sure something is off with the build.
Check out sanctum DoK build on moba or max roll build.

My Season DoK build, I cleared Pit 65 to get to T4, and it wasn’t that difficult: spin around, avoid the enemy pop-ups that can 1-hit you and prevent you from moving, and use Rain of Arrows on large packs to whittle them down fast, especially if they have Aura Elites. Using Poison Imbues. No Mythics.

Note the difference between +% Poison Damage vs +% Damage to Poisoned, with the latter applying to any damage you do, including your Physical (Black) damage. Use Poison Pools to refresh your PI cooldown. Use stars to distribute your DoK PI over an AoE. Use Clandestine on Bow for +10 Agility / Subtefuge skills. I have Rank 19 DoK, and Rank 16 Poison Imbue.

Remember that DoTs do not Crit, use % Damage over Time, and % Poison mods, in conjunction to % Damage to Poisoned and % to Close. I also like to use % Damage per Dark Shroud for largest damage perk that applies for all damage types.

What slows down the kill speed is lacking a good Execute when Life Bar is fully DoT, or something to speed up ticks, like on Spiritborn’s ring that causes Poison DoT to happen over 33% of the time. If anyone has suggestions I’d appreciate it.