I thought Diablo 4 would never be pay to win, but I guess I am wrong.
It’s pretty obvious that Hydra isn’t meant to do dps.
Sure the non-enchantment version can have 3-4 heads but, that hardly matters if one head shoots at a time while the other two to three are too busy making bets on who will last longer. Them, with the 10 - 12 second duration, or their summoner.
That leaves one head actually firing at 14% base weapon damage.
To give us a few things for comparison- a necromancer’s weakest summon, option 2 defender, swings at 18.2% base weapon damage. Golem base attack swings at 76.7% while Shadow mages shoot at 51.6% weapon damage with piercing projectiles.
Now, take the weakest summon, option 2 defender, and for 3 skill points you get a 45% boost to it’s damage. I’d need 45 skill ranks in Hydra to match this. Not to mention the 5-7 defenders can actually all swing at a fat hitbox boss at the same time while my 4 hydra heads have to let each head take it’s turn because the other heads are too busy laughing at the glass cannon typo. Everyone knows , even my hydras, that it’s not “9%” more damage taken, it’s “9x” more damage taken. That’s probably why I only see one head firing at a time. My Hydra doesn’t want to over exert itself considering how short the boss fight is going to be, just not in the same way that it’s short for a necromancer when they bring a golem. The real challenge in hell tides for my necro is actually catching something in corpse tendrils before everything in range evaporates. On my sorcerer I challenge myself by seeing how fast I can get back to my corpse after resing at checkpoint because well, bees and that 9x multiplier on glass cannon.
To further strengthen my pay to win claims, let’s look at lucky hit. My hydra has a lucky hit chance of 2.5%. Yes, I know the tooltip says 3% but, to actually get that 2.5% to reach the number it displays, I’d have to grab a wand and pull 3 points out of glass cannon and put them into precision magic. I simply can’t do that. My hydra heads would have to find something else to make fun of and just imagine how much harder it would be to run back to my corpse using a freaking wand as a walking stick.
For comparison, the weakest necro summon, option 2 defenders, aren’t supposed to proc lucky hit at all; however, they do proc decrepify which shaves one second off a random cool down every time. Throw on an Aphotic aspect and the number of procs more than doubles.
So while considering the pathetic dps, criminally low lucky hit chance, and the fact that it can’t act as a meatshield we have to ask ourselves; what is the purpose of hydra. I tell myself I’m using it as fuel for the conjuration mastery passive, but, if i’m being really honest, it’s because the Hydra looks pretty darn cool. I know it’s worthless, but I have to cast Hydra because it looks cool.
When one considers the true purpose of Hydra, to just look neat for the cost of a skill slot, then I think i’ve made a fairly strong case that D4 has indeed decided to drift into pay to win market strategies. I buy the Hydra cosmetic and “Boom!” I get a Hydra town portal AND I get the ability to summon a hydra to sit on. That clearly more than triples the power of my Hydra! Pay to win tactics right in our faces.
The developers clearly know that no one plays a sorcerer to do damage or to be durable (not counting the broken immortal flameshield builds). Surely the only players left playing sorcerers are the ones that, like myself, are addicted to the dazzling screen affects of just about every skill. That, or they are just plain delusional, also like myself.
Obviously the Hydra Cosmetic absolutely needs to be nerfed. It’s not fair that players can more than triple the effectiveness of their Hydras if they are willing to spend the cash.
We also probably should include at least one decimal point on our tool tips so we can truly embrace how low Hydra’s lucky hit chance actually is and so we don’t waste money trying to enchant health on our gear. With the 9x glass cannon multiplier I need save my gold for repair costs. Race you from the next checkpoint…