Yet another useless “git gud” reply. Thanks for the input
I posted my build in this thread:
I didn’t add the gear, but it changes often, I can put the aspects in if it helps.
But I don’t have issue with mana generation. And I did not have issue with much when I played it. Just a few boss fights took longer than I expected.
But now I am leveling Necro and it’s night and day the boss fights.
I play the Flameshield, Ice Armor, Blizzard, Deep Freeze, and Frost Bolt and Ice Shards
for Single Target Boss fights.
My enchatments are Fire Bolt and Ice Blades for Single Target.
Normally in mobs I enchant ice shards instead of ice blades and play with 2 gear provided barriers also.
And I swap in Frost Nova for Flame Shield when it is not a boss.
Haha maybe, my perspective is from someone in Act 6. I was just playing it because I was bored waiting for this and Wolcen endgame is boring.
I like a lot of their systems, they are clever.
But I pretty much played one Gem the whole way through Toxic Rain. Add a couple of wards and nothing outside a boss ever mattered. I know, I’m sure it gets harder…but it feels like they make it too easy so people will invest time in it.
It is not a ARPG, ARPG life from the flow, to kill unlimited numbers of enemy in a neverending explosion, were you shoot down your brain, and than the clock is 2-4 hours later…
This game misses simply mob density to create this typical ARPG feeling.
This game is a “PIANO” Game, were you combo yourself on your 6 buttons, and rince and repeat the same hand movements, until you can play this game blind.
So Diablo 4 is more in the corner with games like “Black Desert” and Co., which are also piano games.
Actually D4 departs from your traditional ARPG. Maybe is streamlined in the future, but as of today, D4 is not like D3, LE, PoE or GD. Those games are purely gameplay focused, here you have open world and MMO elements merged into the formula.
Combat is methodical and slow by design, however I feel monsters in higher difficulties are not slow and methodical at all. Is a design issue, you are supposed to rotate your cooldowns to clear mobs, many times as a result you discard your ultimate and wait for your cooldowns for the next pack.
Lets see how the game evolves, probably for many hardcore ARPG players this game is slow and boring, but is not targeted at them (IMO).
Thanks for the measured response. That actually makes sense - and maybe explains the disconnect I’m having with it.
I hope it progresses and balances a little better to my tastes in the future, but if not I can understand it - especially if plenty are enjoying what it is.
The real slog starts after the campaign.
The game is just a straight up slog to much walking and backtracking slightly better after you get horse but the whole game just feels slow makes leveling past 50 just awful.
BASIC skills are such a detriment to the gameplay. Most people will make builds around CORE skills. As of now, CORE skills are too expensive! You run OOM after a handful of casts so you must rely on CDs and aspects to mitigate that. The problem is it doesn’t feel good. The combat feels dull and not satisfying. They need to reduce the cost of CORE skills and buff the resource gains on gear so you have more of it.
Blizz should have never used the resource generator / resource spender system from Diablo 3. It’s terrrrrrerible!!!
That’s exactly what feels bad to me, precisely. I’m sure there’s more options to mitigate it later - but there should be more all the way through. Even by default, to my taste this system of 3 CORE casts for a full mana bar is nowhere near enough, and regeneration by default is pretty damn slow. Mid-combat this just feels bad.
If it is a design choice to be that slow, then fair enough - not for me. I just think it feels bad too.
It’s a not a slog to me, it feels great and rewarding, by comparison PoE is like slicing butter with a heated knife. Everyone can have their own preferences, play the story have some fun then go back to whatever you prefer. I certainly have little love for D3 or PoE.
Because there is no such thing as S tier or A tier sorcs… simple. Sorc has been nerfed into the ground so bad that no matter what build you do, you will not compete with any other class.
I leveled a sorc to 50 on WT2. I know. I tried to give it a chance to get better. It didn’t.
Yep.
The combat has elements of MMO-style combat in it – what you’re each referring to as “PIANO game” or “rotating your cooldowns”. This is MMO-style play, where you’re juggling cooldowns and working off a muscle memory rotation and some variations to that rotation (If X rotate Y, if A rotate B, if C rotate X+ULT, etc.), which is why the combat is slower. Unlike ARPG MMOs like Lost Ark, the resource system here is very tight, because the game is trying to make resource management a major part of the gameplay (whereas Lost Ark is much less about resource management and more about rotation optimization and skill combos). But D4 is definitely taking elements from MMO-style combat and fusing them onto an ARPG design.
I’m not sure about the result, to be honest. It’s a clunky fusion.
Lvl 48 Sorc. here. I’m newer to games like this so instead of it being a slog its more of a learning curve for me. I’m feeling stronger and and downing bosses harder than I ever have. You just gotta put the time in. Can’t have everything handed to you.
This right here. I just hit 60 on my sorc and I’m tired of the uneven power levels that result in me waiting for skills on cooldown and managing my mana through all kinds of dumb methods. They shouldn’t have put so much emphasis on barriers, cooldowns, and status effects. My barriers basically give me tankyness, mana on use (from a legendary), and more dps. Constantly juggling these along with casting teleport and frost nova to do way more dps and get mana back feels bad. I basically obliterate packs and then wait for frost nova and barriers to come off of cooldown because I feel so weak without them.
Yeah, the lack of damage consistency just doesn’t feel very enjoyable to play. It’s nothing to do with difficulty, because (at least during the levelling process) it’s very hard to die - especially on sorc - but it’s either far too much damage for the pack, or nothing while waiting.
There’s way more fun ways to slow down gameplay if that is the intention.
I love summoner necro like probably 99.9% of people do and the amount of disappointment I have with it, even with leggos and itemized for it to do “better” are really sad. I feel like they knew this while developing the class and just spit on the spec and players who love it.
Are you playing on WT2?
I believe the low-level WT2 experience has unnecessarily and overly inflated health values on enemies.
I had the same feedback: WT2 Feedback - Early Game
I started on WT2, turned it down to WT1. Could just be sorc-levelling bad, but I’m seeing the same frustrations about all classes in the levelling process and quite frankly, I value my gaming time and enjoyment too much to put myself through something I am not enjoying for tens of hours just to reach the bit where it’s fun.
I got to WT4 on fireball sorc with little issue besides mana management. The mana generation is just not there. Sorc also suffers in nightmare dungeon pushing. You can probably take any build to 25-30 without much trouble but beyond that you’re going to suffer if you aren’t there just to CC for a group.