I love the console version. Played perfectly

Long time PC user here. Always played games, especially RPGs, on PC.
Diablo on consoles just didn’t make sense to my PC brain.
“How would you aim”?
“How would you move”?
“It makes no sense!”

Well…After playing the server slam on my PS5…
I can safely say I am converted to console lol.

Plays absolutely perfectly, and I didn’t feel any skill issue with playing on a controller.
On the contrary…Moving with the sticks was way better than clicking everything.
Controller just felt better than mouse & keyboard. Plus playing on a massive screen was enjoyable too.

So…For all those hesitating to purchase on console…Console is perfect.

My only question mark and “negative point” regards graphical settings.
I played both PC and console version, it feels PC has way more graphical settings.
And I feel that maybe the console version didn’t push my PS5 to what it could do like a PC would.

I wish there were a “performance” vs “quality” setting like many console games. I mean the game looks fine, but it doesn’t look like it would on a top PC rig IMHO. And that’s just down to settings.

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The hardware in the consoles is several years old at this point, so anyone with more recent hardware on their PC can outperform the consoles all day.

That may be so but a game like Diablo 4 definitely isn’t pushing last gen consoles hardware. There are games on consoles pushing way further.

Thats true. I would imagine the devs chose to push for performance on the consoles instead of the visuals. Probably a safer bet.

Playing on a controller really feels good and confortable, but there are issues, and REAL ones. The biggest one is the fixed range on movement skills. Teleport having the almost same range as dodge is not good. We need to be able to aim, control the range of movement skills or at least, have their fixed range put close to its max range. And there are improvements to be made in the UI, like beeing able to manage our inventory and standarize the R1 R2 L1 L2 usage with vendors, transmog customization, etc.

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Before i got Diablo 3 on console i was pretty skeptical. i know Diablo 1 was on console back in the day but never got to play it on there. Then got D3 cheap on console and was so pleasantly surprised at how well the control felt, same for D2R.

There was a limit put on the distant to prevent players with ultrawide screens from having an advantage.

Im not talking about this limit. I agree with this limit, my man. Teleport should have its max range equal to the range of a normal widescreen monitor.

Im talking about the fact that on console, since you cant point to where you wanna teleport, they fixed a range, and its range is too small. For comparison, it really goes just a little bit farther than a dodge. In pc, you can teleport almost one screen away. In consoles, you can only do that if its target a monster. This should be adressed, specially since its a game that has cross platform PvP.

Let the fixed range be close to the maximum range of the skill or let us use the right analog stick to control where we do want to teleport.

Take a look at this short video to see the problem im talking about.

I see what you mean. I havn’t tried this yet myself, but have you tried teleporting to an enemy that is farther away? The barb has a similar issue with leap, where it jumps short when you are just trying to cover more ground alone, but it jumps much farther when you target an enemy with it.

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I didn’t try barbarian this beta, but there was a similar thing with lunging strike. The further the enemy the bigger the lunge. Was useful as a mini gap closer of sorts but sometimes unpredictable when you would target something behind your intended target by mistake and jump out of position.

It works if there is an enemy, because it targets it. But when you are surrounded and need teleport to run away, this short range is detrimental. Even fighting ashava, when it leaps, if you can get her at target, you can immediately get at her back and continuing dps safely. But if you could not target it, and try to teleport to reposition yourself, it travels this short range. In my first Ashava fight, i died and after respawn, i try to target Ashava to teleport, only to travel this short distance and die again with its wide attack.

The same can be applied to travel or explore a dungeon. Now imagine if you are in the PvP zone, interacting with pc players. Imagine that you simply want to run to cash in your currency. How do you run from a PC sorc or rogue when their movement skills goes almost three times farther than yours? Thats the real issue.

Yeah I guess I didn’t notice the problems since I played a bow rogue. They need to be addressed. Other than that, the UI looks a little rough but I hope they improve it down the line.

Finally…we have no chat on console? That sucks a little .

I figured. That is the same way it worked in D3 as well. It would be nice if it was addressed but being that they have set it up this way in previous games, I would be surprised if they fixed it now. Your best bet may end up being a legendary affix that lets you spam teleport, assuming it exists in D4 like it did in D3.

The hope that i have is the fact that D3 was ported to console, D4 was designed with console in mind. And taking the fact that Diablo Immortal fixed this issue, D4 should adress this too.

And like i said, if they really do not fix this, the fixed range should be at least close to its maximum range. Not this. THIS is really not okay.

I second that. I was playing on Xbox Series X and it played just awesome. Controls, performance. I did not notice any flaws and was able to dive into the Slam and have a fun.

Since Diablo 3 i play on the Xbox enjoying the near perfect gamepad controls. (for my taste)

The only flaw is that besides using a headset theres no way to use a wireless keyboard when i want to write something while using the console. Imaging writing someone by hovering over the letters while using the sticks of the gamepad.

I get what you’re saying, but I’d propose a sense of perspective here.

  1. “Outperform” how, exactly? FPS? The super-high FPS achievable on the latest PCs is legitimately not noticeable to the bulk of the gaming public. More to the point, FPS starts mattering a LOT less when you aren’t playing a shooter where split-second reflexes & lack of input latency matter.

  2. Games are optimized to run on consoles. The difference in experience, the vast bulk of the time, between console & PC is so small as to be statistically meaningless.

  3. A strong case can be made that the financial return on a console is significantly greater than that of a PC. Most gaming rigs are built to last around 2 years, and if you “future proof” them you can squeeze out five years. In that time, you’re going to upgrade RAM, replace video cards, replace processors, and possibly even have to replace a motherboard if your existing one won’t accommodate the latest & greatest of those components. You’re also spending a solid $2000-$3000 on a dedicated gaming PC. Meanwhile, you drop $500 on the bleeding edge consoles (PlayStation 5 and Xbox Series X), and their expected shelf life is typically close to 10 years. For a third the cost of a 4080 video card, you get an entire dedicated gaming system which will have games made & optimized for it for at least 5, and likely 10, years. Resale value likewise remains high as people dump their older consoles when a new generation comes, understanding the market for those consoles is still out there with people who aren’t always interested in getting the latest thing the instant it’s available.

Perspective.

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I was referring to the visuals. The video cards in the consoles are “old” at this point, and someone with a more modern video card can make their games look better than the consoles can. Even though the console games are optimized for console play, someone with a suped up pc with more/faster ram, a better video card, a faster processor, better motherboard, etc will outperform a console. Now realistically, most pc users don’t have uber PCs, but if you have the money to build one it will be better. To your point, it would requiring a little nit picking to see major differences, but they would be there.

Chat is opened using the wheel with the emotes.

The thing is, whilst his point is correct that high end PC will always outperform consoles, that only applies if the console version of the game is a downgrade to fit console hardware.

Current Gen consoles are still too powerful for a game with D4 graphics so they max out the game’s possibilities. The guy forgets that D4 is a game developed YEARS back before PS5/XBOX SERIES X even came out. It’s not a current gen PS5 level game.

FF16 for example is a PS5/next gen level game and that’s where next gen PCs will shine. Cyberpunk 2077 might be another one. But true next gen games that overperform last gen consoles are rare at this point.

We weren’t discussing the specific performance of D4 on pc and console. We were discussing pc vs console in a general sense.

Based on the recommended specs for ultra quality, it doesn’t seem either console has the hardware to run ultra without having performance issues, as they both have half of the recommended ram. Their GPUs are probably “able” but it would not be stable. So, even though D4 may not be the “prettiest” game ever, it still needs more than these consoles have to run smooth on ultra. That’s probably why both the series x and ps5 run the game on high settings.