I hope set items stay gone…

While I liked them in D3 they would feel awkward here. They would either overshadow legendary aspects, or be weak in comparison.

Or maybe the goal is to make them as rare as mythics and being overpowered is a feature.

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I get the feeling if they did add set items it would be implemented similar to their version of runewords. In other words same name, completely different execution.

I’m perfectly fine with them staying gone though.

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I agree, I don’t think they’d really fit in with aspect design. At minimum to be equivalent, a set bonus has to be roughly equivalent in power to offset the number of aspects lost (so a 2, 4, and 6 bonus set has to have each bonus worth 2 aspects) so they’d either be very strong, or broad enough in effects that they may as well be distinct aspects.

If not then the idea of what set items’ roles are would have to completely revisited. In D3 big sets basically defined your build, but aspects and uniques do that quite well currently. And I don’t see the point of small 2 or 3 piece sets when you could just have 2 or 3 aspects.

Now at a mythic level of power where you can still put aspects on them, that could work, but that’s potentially a huge amount of power creep.

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1,000% agreed. Set items here would likely overshadow everything else which is BAD. No bad, only GOOD.

The only way I would love set items if putting on the set completely changes how the class plays. As in give you skills or change skills in a way that is not possible any other way.

So set items would not make the class more powerful but will give an alternate way of playing the class. Power would equal top tier gear for other class builds, but would not make it mandatory to use the set.

A quick goofy example would be getting the “Duriel” set which will make you able to burrow into the ground, summon maggots, and spit venom/chomp on an enemy.

:arrow_double_up: uniques, aspects, skill points and rune could do that now…

No to the extent I’m thinking.
I mean total transformation, Maybe even change to character model, animations, etc.

I could see set items introduced from a series of side quests explicitly related to the gear, give them an opportunity to drip-feed optional content that makes use of the world setting. They would then be completely optional for the people that want them, and a non-factor from loot drops. Slopping some story side quests wouldn’t be any different from the current vibe of the game, the real struggle would be fitting them into the itemization scheme in a balanced way that doesn’t make them mandatory.

Take the Holy Trinity of Mythicals (helm, Chest, Ring); pretty much a set (though not technically). Used in every build guide for every class.

^ they need to do something and break that trinity up.

It might be nice to see a few “set” pieces. Maybe this is what Uniques should have been or will evolve into at somepoint.

I can see them coming.

They will be designed with insane bonuses that push thematic but very specific builds up to the level of non thematic and very specific builds that are boosted by the bad math.

There will then be two ways to play effectively. The mathematical abomination that made it past QA, or the thematic idea some dev thinks is really cool and boosted to the level of the abomination. 20+ years, 2 more entries, 0 progress on the design of these games.

They were not overpowered in D2, only a couple of them were any good actually.
If they could just balance them into the game, they’d be fine

IF…

We lack inventory slots to run sets in d4

dont want set items but i do want real rune words like old enigma ect

Yea just give us belts instead lmao

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Yes. Again, they have the opportunity to break free of traditional set item gearing. They might not take it… but the opportunity is there.

I love sets. They are powerfull and in D3’s case, they became the focus of most seasons. LOD gem was a great addition to the game. However, I understand what you are saying. I think 2 piece and 3 piece sets would be cool though. Honestly, I have a lot of different ideas about how to structure gear, sets, bonuses, etc. So I am sure they have some as well. Hopefully they are good ones.

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Yeah, sets where what? 3 legendaries spread over 6 items.

I don’t know why during loot Reborn we didn’t get a belt, bracers, shoulders, etc slots

It’s because blizzard king activision’s business model is to do the bare minimum to maximize profit and focus on implementing systems that exploit human gambling behaviour (through RNG), rather than creating more content and items to make the game more fun/interesting.

I wouldn’t mind it if they were implemented like in D3. It opened up new challenges which extended the play ability of each character class. If I remember correctly they did change the skills when the set was worn.

I disagree, the set mechanic was fun and if theres a way it can fit in D4 and make sense then I’m in support.

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