I hate Elemental Constellation

“While you have an equal number of Frost, Pyromancy, and Shock skills equipped, you deal X% increased damage.”

I hate this. I really don’t like being forced into multi-elements, and especially dislike being forced to use skills I don’t want to use. This is far and away the highest damage multiplier Sorc has and using it forces you to equip skills that may not mesh as well as you’d like, force you to give up nice-to-haves or, at worst, have dead skills on your bar because there is no way to integrate that skill into your kit.

Right now I have Teleport, Ice Armor, Blizzard, Inferno, Arc Lash, and Meteor. Arc Lash is just there to look pretty. I’d much rather replace it with Firewall but if I do I lose Elemental Constellation.

This aspect has bothered me since its introduction. Sorc has several things that “reward” multi-element use:

  • Elementalist glyph
  • Tal’Rasha’s Threefold Way
  • Tal’Rasha’s Iridescent Loop

Tal’Rasha can go to hell and stay there. It’s kind of the same crap for all of them. The multi-element one is always the highest damage, pigeonholing you into certain setups. The glyph is a little more ignorable because the damage difference isn’t that high but Elemental Constellation is nearly twice the damage boost as most other non-specific aspects. At least there are now better rings than the Loop.

If this was changed to “While you have at least one Frost, Pyromancy, and Shock skill equipped”, I can see it being slightly less painful but it still essentially pigeonholes you into certain builds given the extreme damage difference.

I just don’t find these setups fun. All the talk about player choice and things like this are littered through Sorc’s kit. It’s no wonder the same Sorc setups win every damn season.

If the game is going to encourage multi-element use, there should be synergies in the skills themselves, IMO. As it is, most Sorc builds only use one main damage skill anyway. The rest is support, and ain’t no one using the Shock version of Flame Shield.

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Then it’s not for you. It has a high bonus because it’s not generally applicable. It’s not required. I cleared the season journey without it last season and i’ll do the same this season.

If i want to play a build like that, it’ll be there for me. As long as i don’t, i’m capable of having fun and clearing my goals without it.

as a sorcerer, we must practice skill diversity, equity, and inclusion. this virtue seek to promote the fair treatment and full participation of all elementals.

:face_with_hand_over_mouth:

I think it should day as long as you have at least 2 of each because the way it is now you can never use rainbow familiar as you will never have equal number as it counts as all 3 which gives you 5 skills left. This would also make rainbow familiar good for this as you need now 1 of each skill and then you are good and would have 3 other skills to use.

The highest dmg aspect we have now is ancient flame which is rediculous and should be nerfed.

Oh man, this kinda drives me nuts. It seems targetted at Meteor. I tried those Star Pact builds in D3. I hated it every single time, having to wait around to do damage. It’s worse in D4 cuz it makes you pretty trash at Infernal Hordes.

The dumb part too is you don’t want to even reduce its cooldown. So, no CDR, and no cooldown-reducing skills. You must wait the entire 15 seconds.

why not putting lightning spear? it don’t cost mana and can apply stun/incapacitated.

perhaps is time for you to step up into Ring of Fire build. it 1-shot Lilith, and doesn’t even allow Mephisto to have chance to cast its 2nd, 3rd, 4th… mechanics in its all 3 phases.

:face_with_hand_over_mouth:

I don’t know how to properly explain how it creates a toxic kind of build setup. Overtly toxic? No, but it certainly encourages degenerate setups, such as having dead skills.

It’s not just about offering various options. If all it did was that, sure. Offer something like 10-15% more damage than other aspects while giving some benefit to going multi-element. Instead, it’s about 2x the bonus of most other aspects.

Having such a high damage multiplier absolutely encourages its use, and setups that use it don’t have much wiggle room.

It’s not just about the option being there, it’s about the option being interesting. I don’t think forcing you into certain setups just to take advantage is very entertaining.

I actually really like Ring of Fire. I’d like to, but I don’t know how to get that to work without dropping, say, Inferno.

Breaking news: Elemental Constellation is additive, not multiplicative. You may move on to your next ridiculous meltdown.

Are you sure? I keep looking this up. It appears the “[ x ]” is just missing. There’s conflicting responses, but leans towards “multiplicative”.

My next ridiculous meltdown is you, buddy!

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The tooltip shows it as additive. I’m looking at it in game right now. Are you finding a credible source where someone has done the math and shows their work to prove it’s multiplicative?

Haha touche

Google up “elemental constellation multiplicative” and there’s a bunch of responses. One of the ones to pop up was this: https://www.reddit.com/r/D4Sorceress/comments/1unav87/why_elemental_constellation_doesnt_have_x/.

" It’s a separate multiplier just like other aspects. This can easily be tested at the training dummy. Not showing [ x ] is a bug/oversight. "

Nothing conclusive there… just someone saying it is. I might try to do a test when i have time. Additive until proven otherwise with data.

I remember having the same issue with Sorcerers last year… It’s a little sad they didn’t address the issue after the skill tree overhaul.

It just felt like you were gimping yourself by doing a thematic Fire only sorcerer.
Tal Rasha’s Iridescent Loop just gave such a big boost for using all three elements, on top of all the passives like Permafrost just giving a free 15% multiplicative damage boost just for having any ice skill on your bar.


It just made it so every Sorcerer build was functionally the same for 4/6 slots.

You had Teleport as your shock skill, then Ice Blades as your frost skill, with Familiar to round things out.
Then if you were using a Fire coreskill + ult, you would have Ice Armor.
Then if you were using an Ice or Lightning coreskill + ult, you would have Flame Shield

with your enhanced slots being Teleport and Ice Blades.


Every single build had that same exact skill set up.
The only difference was which Ultimate and Coreskill you picked.
Getting to pick and choose the best skills from each element isn’t a downside.
Idk why the devs gave so many damage buffs to it like it was gimping yourself to do so.

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