“While you have an equal number of Frost, Pyromancy, and Shock skills equipped, you deal X% increased damage.”
I hate this. I really don’t like being forced into multi-elements, and especially dislike being forced to use skills I don’t want to use. This is far and away the highest damage multiplier Sorc has and using it forces you to equip skills that may not mesh as well as you’d like, force you to give up nice-to-haves or, at worst, have dead skills on your bar because there is no way to integrate that skill into your kit.
Right now I have Teleport, Ice Armor, Blizzard, Inferno, Arc Lash, and Meteor. Arc Lash is just there to look pretty. I’d much rather replace it with Firewall but if I do I lose Elemental Constellation.
This aspect has bothered me since its introduction. Sorc has several things that “reward” multi-element use:
- Elementalist glyph
- Tal’Rasha’s Threefold Way
- Tal’Rasha’s Iridescent Loop
Tal’Rasha can go to hell and stay there. It’s kind of the same crap for all of them. The multi-element one is always the highest damage, pigeonholing you into certain setups. The glyph is a little more ignorable because the damage difference isn’t that high but Elemental Constellation is nearly twice the damage boost as most other non-specific aspects. At least there are now better rings than the Loop.
If this was changed to “While you have at least one Frost, Pyromancy, and Shock skill equipped”, I can see it being slightly less painful but it still essentially pigeonholes you into certain builds given the extreme damage difference.
I just don’t find these setups fun. All the talk about player choice and things like this are littered through Sorc’s kit. It’s no wonder the same Sorc setups win every damn season.
If the game is going to encourage multi-element use, there should be synergies in the skills themselves, IMO. As it is, most Sorc builds only use one main damage skill anyway. The rest is support, and ain’t no one using the Shock version of Flame Shield.