I had fun in beta but experienced lag and rubberbanding in the open world

I enjoyed the game and have faith in Blizzard so taking negative posts with a grain of salt. BUT I did notice persistent performance issues when the game reverted to multiplayer.

During the closed beta there was an option for solo or private instances and I had zero lag or rubberbanding but that option was removed for open beta. The issues appear to happen when forced to play with other players in the open world. This is concerning for team play since lag in dungeons can = dead team. Solo in dungeons was fine.

Hoping the betas offered enough feedback to fix the problem in live. :crossed_fingers:

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This has been my biggest gripe. The lag, rubberbanding, air lock, and invisible walls

The lag is just awful and unacceptable, but never cleared up the entire open demo at all, no reassurance that it was solved.

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I agree. Thank you for bringing this up, needs more upvotes.

Those are classic Blizzard unpreparedness issue - ever game they ever put out has these issues during the opening weeks of a game release or patch release. One would think after the decades of time they have been running these kinds of games and with the adamite need for the battle.net login requirement that they would work on a more robust system for online interaction. Not a D4 thing, just a Blizz thing.

agreed but at least the stress test showed the issue before it went live. in d3 we still have mass lag in 4 mans on 150s

from what I understand the authentacator system or whatever is called is a anti hack/ddos tool but i feel like its out dated for sure

I remember when it went in as a system and the huge que / crash outs it caused. Still causing to a degree and it’s a weak link - often is the target of DDOS attacks. Which then renders all titles from the company inaccessible. It wasn’t asked for and to be honest isn’t needed beyond the tracking of concurrent users etc.

Ever heard of World of Warcraft? Dragonflight?

Not trying to defend Blizzard but give credit where it’s due.

Yep played from the starting release till BFA [same name I used on WoW so look it up if you want] main was Nantosuelta [cenarion circle] - and watched it just grind down the whole time. They got out maneuvered by a few other MMO’s and had to try and catch up in areas they were set to innovate it [but got lazy and didn’t till market share got lost].

In all those instances they had huge server issues with lag, disconnection and other nonsense that when it first came out was forgivable - but cut to decades latter and it’s still around - what’s the excuse now? Just saying they know how it will be and seem to never prepare for it. Not a WoW or Diablo thing as I said - a Blizzard thing.

Years of pre-purchasing there products was how I gave them credit. Dropped out after BFA - it was all to much of the same with little growth in comparison to competitors in the market. At some point it all becomes the same boring stuff - new expac, relearn flying, respec, regrind skills on an item not part of my internal skill tree, redo reps, run around the same limited aegis maps, fight the same “relevant” trash mobs all over the place all the while working towards the same general raid schedule for the end game.

Weird, I had zero issues with Dragonflight launch. None what so ever. Must have been on your end.

This was my biggest issue. I have an old rig and it was pretty annoying.

I turned Textures from HIGH to MEDIUM and it was night and day difference. Still happened more than it should but helped alot.

I think people PCs are choking on the texture load

I think a lot of the lag and rubber-banding in the open world was primarily due to 2 major factors:

  1. Limited server capacity being stressed 24/7.
  2. No regional servers for the beta.

I think, and hope, these issues will be cleared up for the full release of the game.

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Blizzard usually does clean up the lag issues within the month of release going on there past. So the game will be largely playable without lag on or around the end of the release month. For some sooner - for most towards the end of release month.

That was probably done to make sure the servers were taxed during the open beta. If the option was available, people would use it and defeat the purpose of the stress test.

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