I wrote this 2 years ago during the beta:
11 years later zero lessons were learned
https://us.forums.blizzard.com/en/d4/t/11-years-later-zero-lessons-were-learned/7259
I picked up the game recently, so I wanted to share few thoughts and impressions. I’ll mention what I liked, as well as where I believe the game could use more work.
A fair warning. Just, because I liked some things, that in no way means I am shilling for Blizzard. The things, that I like… well, I like them. The thing I dislike, I dislike. I just want to be honest.
Also, mind you, I have experienced the game in what is a relatively small window of time. I am largely unaware of what has transpired throughout the last couple of years. I am also unaware of what the community perceives as major problems.
I assembled an off-meta build (and I am well aware it’s not meta, wanted to see how far I’d get with what essentially is an extension of my leveling build), with which I am clearing T4 comfortably, although some bosses can be problematic.
Without further delay, here is what I thought of the game so far:
- I enjoyed going through the campaign. Mind you, I am not focusing that much on the story, but rather what I found to be a smooth, decent experience. Rather long for a Diablo game, it reminded me of the campaign in Lost Ark. Much better experience than the D3 campaign anyways.
- I enjoy this version of Paragon. I also particularly like the glyphs and the fact, that you don’t have to socket them into your gear (like the gems back in D3). I like, that there is a cap, which is achievable in what I find to be a reasonable time frame.
- I enjoy the various activities, such as farming bosses, infernal hordes, pits and so on. I find them to be an improvement to spamming GR in D3.
Especially farming boss lairs and infernal hordes. They remind me of the good, old Baal runs.
But what I like most of all is that the game feels somewhat structured. I can target what I want and I know where to go. I am making a choice, in other words I am playing, rather than watching tv where my actions don’t matter. - I enjoy, that there is trading.
- I like the style and the graphics. I believe they suit Diablo very well.
- I also like, that the color and the contrast is back (as back in the beta the game looked borderline black and white at certain times, at others too dark, almost as if I am partially blind), as well as, that there are options to have your character highlighted at all times.
I also like, that there are options such as, that you can make it, so that the monsters don’t constantly blink upon being hit or receiving a critical strike damage. - I like the improved controls. Options for toggling channeled skills and so on.
- I like, that there’s monster density. The game doesn’t feel empty.
Now, here are couple of very much connected things that I dislike right at the top of my head:
- Lack of class balance and build diversity.
- Certain aspects of the itemization.
Although one can argue, that I am still rather noob when it comes to this particular game, it doesn’t take a veteran genius to notice, that there’s a disparity when it comes to the performance of many builds. That, from what I can tell, is clearly connected to the itemization and the affixes on certain unique items.
Let’s take the rogue as an example. You can get an item with up to 4 skill points to a particular skill or a group of skills, which can later be masterworked up to 8. I’d say this is more or less fine in theory.
Then again, you can see items, that can grant 300% increased damage to traps. When masterworked, it’s even more. Insane damage multipliers to ultimate skills, such as 400%+. Cooldown reductions, that allow people to spam ultimate abilities.
My first reaction would be to say this is crazy and needs to be looked at, because it reminds me an awful lot of the D3 set items with insane damage multipliers.
The devs should take the time to analyze why players are resorting to this type of play styles.
Mind you, that’s not to say, that such a play style should necessarily be nerfed to the ground and/or completely eradicated… but it should definitely be something the devs should look into.
They should also consider solutions. Few stupid ones at the top of my head (although I’m certain professional developers can think of something better). Either introduce more items with such multipliers for other groups of skills, or allow such affixes to be changed (rerolled) at the mystic/occultist to other groups… even at a somewhat reduced value… so that people can have more options to play a decent, viable build, without having to resort to playing the same build.
As to the players, feel free to tell me what I am missing and what are Your experiences with the game.