It may have taken me 2 years, but I finally figured out my problem with D4.
It’s how it was marketed and sold to us by Blizzard based on the success of its predecessors.
Objectively, each game in the Diablo franchise is at least a solid ARPG title worthy of our time and money if we consider each game independently as if the other titles didn’t exist. However, D4 marketed us a product that would incorporate the best of D2 and D3, but somehow managed to come up short in unexpected ways (The Armory took how long? conduit shrines really? Where’s Diablo? Runes seriously? Loot chase? Leaderboards? What game am I really playing here?) If blizzard sold us D4 under the proper guise that it’s an early access Beta that will take time to incorporate the things that worked in D3/D2, like POE 2 is doing, I would’ve accepted all of these changes each season. Instead, I bought an unfinished product that was guaranteed to sell based on past performance of the franchise.
As the saying goes, “past performance does not guarantee future success.”
Each season is shaking the metas so hard that I no longer look forward to playing seasons. I absolutely enjoyed seasons in D3 and it kept me coming back, but in D4, I dread a new season because I feel like I have to relearn an unsatisfying game and the boring endgame loop/loot chase simply isn’t worth relearning it. D4 is about 2 years in with an expansion and it still hasn’t figured out it’s identity. To be fair, D3 didn’t really find itself until it’s first expansion, but I’m tired of hoping and waiting. Each season in D4 feels like a new Beta test to figure what should be part of the base game, where seasons in D3 were something that slightly changed the meta in a way that was fun to learn by changing something small (Free RORG, extra cube slot, and my personal favorite - the ethereal weapons). D3 would have balance changes of course but usually centered around a set for each class rather than the entire class itself. Without sets, you have to balance aspects that could apply to multiple builds, further complicating the balancing process. I knew generally what to expect each season in D3 due to how itemization was largely centered around set items, excited to find out the new twist that I could theorycraft my build and work towards. It was easy to figure out each season, but not so easy that it would be a bore.
Use maxroll as a guide to game identity: Maxroll build guides would be easy to modify in D3 based upon the twists each season and clear changes to set items impacting builds, but in D4, the build guides basically have to be re-written from the ground up after each PTR. This is what I mean when I say the game has no identity. There is hardly any foundation to build around in the game which makes expansions and seasonal content meaningless to learn and chase. Changing the foundations each season is not new content or a season, it is a completely different version of the game almost unrelatable to the last.
I’ll come back to D4 in a few years when it’s on its 4th expansion with Diablo in the game, all expansions go on sale for 1/4 price, the foundations are set and seasons don’t entirely recreate the game. Until then, enjoy the Beta test as I know many of you do, but realize you are providing a service to blizzard for free that they used to pay people for before live-service gaming took over. I appreciate that games get tested one way or another, I just prefer to spend my time elsewhere while a game figures itself out. I prefer to buy complete products at their peak, not shoes with no soles or a ferari without an engine. I’ll play other games I know I’ll enjoy in the meantime while D4 cooks to the right temperature.