I was watchig the campfire chat yesterday and I was still very curious, because they sometimes seem to catch what the community demands, but the whole progress is still a black box. I still have no idea how to enter questions for them, I often feel they don’t address some of the most important issues/topics and even tho I appreachiate their idea to explain their vision, but it only answered a small portion of the open questions and the direction.
Yes it’s not simple to create such a huge game and players have different demands and ideas how it should work. Seeing how some people behave is really hard, but to some degree I can understand why it heppens. Best example is the controvercy, that some say D4 is too easy, some say it’s way to hard - It’s simply nearly impossible to please both factions, so you need to go for the majority. And that’s not easy. Who is the majority? Probably casual players, that can’t effort to play 4 hours every day for months to reach level 100.
// Start EXP rant
No one asks to create a new character, go outside of the town, kill a squirrel and jump to level 100. But it’s also just a chore to play multiple hours a day and to grind against a wall. It took me 1 Month to Level 100 in Eternal, when Game was released (Started early and played every day, sacrificed some sleep, to be able to) and only thanks to the NM Dungeon EXP Buff I made it in a month. Yes, we are only one week into the season, but I hoped to reach Level 100 faster now, but it does not feel like this at all. One thing I loved about Diablo 3 was, that you could play the season and have everything done after 1-2 weeks and then go back to RL things, jump in again at some occurence and be good. In D4 I feel obligated to play every day to get everything and it starts to become unhealty and it’s very likely not only me. “BuT tHerE aRe StEamErS, wHo ReaCh 100 iN a DaY” - Yes sure, there are always people who can nolife this kind of games, who uses tricks, groups, power leveling, exploits etc. to do so, but I don’t care about those. If they do that and run out of things to do, they still can play new chars, other builds, hell even other games. But that should not affect all the normal players. You can still find ways to please those heavy players, by adding additional difficulty sacling, while maintaining same loot and stats where they can compete against each other in a leader board. That’s incentive for those heavy players enough and it has nothing that other players might feel obligated to have to do. But that’s too simple, I guess? So nevermind.
// EXP rand end
I just don’t get, why Diablo needs to be so tuned down. Yes powercreep becomes an issue, if the numbers turn to D3 like set boosts, dealing trillions of damage… But still it fullfills everything the ARPG Genre is about, exteme power fantasy, fighting through hordes of monsters, rolling that slot machine to may get a cool/better item. Why do we have to wait for cooldowns? Stop fighting and throwing some slow auto attacks to regen enough resource to cast again, why do we have to walk through dungeons, backtracking to this one guy you didn’t saw initially that needs to be rescued, only to walk back to the door to continue afterwards… Movement Speed needs to be upped to at least 150%, why can’t we be fast? Cooldowns needs at minimum a 20% reduction across the board for everything, needs to be removed from mounts and the characters dodge all together. Why should anyone like pressing a button and nothing happens? Where is the power fantasy here? It just feels awful. I don’t even start to talk about balance, this is something that needs time, but QoL hits in an instant and helps everyone, so those should have the biggest focus, especially if it’s a simple demand.
But somehow Blizzard manages to be that evil Jinn, that grants you a wish, but finds a twist to ruin it again. You want all girls to fall for you in an instant? Sadge, you’re gay now. You want to be able to reset your paragons with one button? Sadge, here’s your scroll of amnesia, that you can only get a single one of in the hardest tier of the season journey… I mean what the heck? Is it really too much to ask to have a merchant selling you this scroll for 15 Million Gold or for 1000 obols?! Come on!
Things like this gives me the feeling they are purposly failing at this point. Like there is someone telling them: “Make sure you don’t allow the players to have any kind of QoL and also make sure only a small portion of players will ever be able to obtain it”. Just why?!
There are so many things in this game, that just punches your face, it’s way too much to post it down all at once, but everyone knows those things. At least to some degree and I really can’t understand how those can not be a priority.
I know how development works, I know how hard it is to prioritize and spend the resources (devs) efficiently… But guys please, make this game less of a chore, you know the issues for sure, if you’re playing the game actively…
Thanks.