I’ve been loving D4 so far, but I’m running up against a simple problem that’s starting to sap the joy for me a little. The short version is that I feel penalised for exploration.
D4 is such a beautiful, detailed world with some fantastic writing in the main campaign and the sidequests, NPC dialogue, everywhere. Now that I’ve hit level 50 though, I am acutely aware that if I don’t rush down the campaign, I’ll be missing out on effective gear progression and xp. I want to do the sidequests as the story progresses, because the sidequests relate to the story and events in each area I move through, but I’m aware that if I do, I’ll be essentially throwing away xp.
I’ve never encountered an rpg that actually penalised explorative or immersive play. I feel like I have to ignore the NPCs that need my help, and that’s a jarring feeling.
Diablo 4 is a game for min-maxers, but it’s a story-rich title, not action only. Blizzard surely knows that people playing games are doing so for different reasons, and that sometimes people play for a few reasons at once. For such a polished, big-name title to make me choose between min-maxing and story immersion is strange.
Based on my limited understanding, all that would be needed is to either slow down levelling progression on a first run through the story (to prevent players reaching 50 before campaign completion) or allow shifting to a higher WT as soon as you reach 50.
The inevitable comparison and defense here would be that WT3 and 4 are basically like a ‘new game plus’, which is a feature that is always locked behind campaign completion. I’d argue though that that’s not a great comparison. NG+ always follows on from an entirely complete playthrough, but WT3 is presented as access to the ‘full’ game with better equipment and better levelling post-50.
Not everyone plays for the reasons I do, of course. But if you’re like me, you want to min-max and feel powerful, but you also want to feel to some extent that you ARE the character. If I play sidequests, I lose out on progression, and I’m aware while reading the story that I’m essentially wasting my time xp-wise, which makes it hard to have fun with them. If I speed-run the campaign, it begins to feel empty and kind of cold, and my immersion suffers. I don’t enjoy the feeling that I have to postpone sidequests until after I complete the main game.
I had thought when buying D4 that I might grow tired of the endgame, but I feel unmotivated to explore even on a first playthrough, and that is honestly a new one for me. It feels like not that much would have to change to make a first playthrough so much more satisfying for people like me, which would encourage people to keep coming back. Which is what Blizzard want, right?
Ideally later in the game’s development I’d love to be rewarded for re-attempting the campaign at higher world tiers, with harder boss fights and increased rewards, but right now I’d settle for not feeling penalised for exploration.