Maybe I will be proven wrong we will find out tomorrow. But with the overwhelming forum post in S4 where you had to kill at least either 1 of the tormented boss + Lilith in order to complete the season journey, that many seems to have had trouble with.
I have a feeling Blizzard is putting this in the S5 season journey again LOL, but in order to ensure most people can complete it, they decided to nerf all the bosses HP.
In terms of the nerf for Pit dmg, well that is pretty self explanatory, maybe 1-5% player base reached pass pit 140 in S4. For S5 they probably want that to go higher because pit does have 200 levels so it make sense.
Believe or not, if you run meta or any build on a build guide you probably did not have any issues whatsoever with tormented bosses. But a lot of people run home brew build and whatever is fun, I am almost certain those build struggled hard with tormented bosses, let alone Lilith.
One thing I don’t like about this is we are essentially just moving the goal post. So in S5 what’s the equivalent of 140 where 1-5% of the player base will reach? 180? What exactly changed? The numbers so we can inflate the ego of the rest that now they can do 140? They did the same for NM dungeons and AoZ.
Or is it an admission from Blizz that they set the puzzle too hard with no existing solution. So it’s a design mistake.
essentially it is yes. They set a level 200 target in the beginning, And they made sure during S4 that is absolutely unachievable by anyone. As we progress into S5 and S6 and so on, more power will be given to us, and content will get nerfed , so naturally people will start to make that breakpoint and go higher and higher.
If they are gonna give more power, why is there a need to nerf the difficulty? My preference is no nerfs both for the player and the enemies unless it’s a bug.
Give more power to the underperforming builds (not saying all kinds of builds) so they are on par with the overperforming ones (don’t nerf these either except if it’s a bug. Fixing a bug is not nerfing).
My patience has limits. I dont like doing the same thing 100 times justt to half level gear.
Bosses arw a joke, drop less than 925 gear at level 100. Did countless hours of mat farming just to get zero ubers from from uber max bosses. Complete waste of time.
Only got ome 3 greater this whole season amd its not something i could use.
Solo players dont have time to invests so many hours into so many systems.
I still don’t understand why their approach to solo VS group is always to try and gimp group play one way or another while not touching solo play at all.
WHY LOL… WHY not just buff solo player experience while NOT touch group play. Problem solved.
For example, group play gets 5% XP buff during leveling, while ok, solo player gets that 5% XP as well as passive.
For example, group play farming tormented bosses rota X4 OK. Give solo player drop rate X4 , problem solved !
That creates the other problem of no one grouping. If I could get 4x the loot off my own set of mats I would never group up for anything.
Instead they could just put boss mats into our materials tab, and require everyone to pay their way into whatever content they’re attempting, be it bosses or Pits. That solution would make far more sense then giving solo players a significant buff for essentially just playing the game.
I solo the majority of boss fights. I don’t personally feel like I’m suffering or being penalized. It just takes me longer and it’s far less efficient. So yes that’s on me. I have issues trusting random strangers to not leave a group before their turn comes around.
More power to those who group and find it enjoyable. I still stand by the idea everyone should chip in materials instead. I also don’t feel either side should have a buff of any sort other than the obvious benefits that come with grouping, such as being able to complete content faster or push harder content easier.
At the same time though it doesn’t bug me enough to get upset over it either. How others choose to play the game has no relevance to how I personally play, nor has it ever done so. I’ll keep doing what I’ve always done which is mostly playing solo.
Fair enough Iggi, I agree with your take is definitely better than what I have suggested.
But I wasn’t upset over it or anything, but at times I just want to fight for us solo players for what I think we should deserve and be at least in fair and even playing field as group players.
They should have buffed the builds that can’t complete the season journey instead. The S tier builds will be 1 shotting bosses. B tier builds get their participation trophies. Thanks Blizzard! Actually not thanks.
I’m pretty sure the nerf to boss HP is directly related to getting to pit 200… 30,000% down to 6,000%, no wonder stuff was impossible. Can I have 30,000% HP please?
60 days to do a Torment Boss? Shouldn’t be too hard right? It won’t matter either way. Season 3 was four months long even then people were complaining they couldn’t complete the Season Journey in time. Those who can clear it will complete the challenges. Otherwise, people will log in for a few hours then jump onto the forum. Because you know, the forum is more engaging than the game.
The health pools grew ever tedious. Needed to get one of those bobbing head up and down duck things to push the buttons while you go afk otherwise you’d fall asleep.
Problem for me with group play is everyone is racing each other. Then others disappear, no communication etc… also the numer of leeches gets old. An yea, the non contributors blow through my mats amd theu are jist along for the carry. Uet its not like o can really carry slackers. So i stay solo.