You’ve obviously never experienced the fun of being trained 300 times in lower guk, or blackburrows. Losing 3 levels, and then having to regrind last weeks progress … over and over again.
And that is why government regulators need to step in. Because technically speaking it is gambling. No different then paying an entrance fee to play at a poker tournement.
D2 had immensely more social aspects and replayability. They didn’t even add the ability to respec a character until ten years into the games lifespan. Useful uniques dropped at all levels and difficulties. Bosses had specific loot tables for targeted farming if you didn’t want to trade to gear your builds.
End game was what you made it. If there was a lack of things to do it’s because you weren’t looking for any. The trading economy was huge. Game was rife with dupes etc but honestly that never bothered me much and only got got a couple of times in all my years of playing.
The rush to end game mentality began with wow which a large portion of the playerbase also played and that’s where the majority of the most social aspects came into play with attunements and the introduction of heroics in tbc iirc and after blizzard north was disbanded diablo was left to the wow developers as seen in d3 and subsequently d4.
PoE didn’t have an end game mapping system until like a year and a half into the beta but you were earning currencies during the entire leveling process. It was there on release but didn’t play past the first couple months of beta so unsure what the end game community was like at the time. You still have game changing uniques dropping at all levels of play so you don’t feel like the leveling process is a pointless roadblock
Yes leveling in D4 was too slow because of a problem they created for themselves by gating gear behind difficulty levels so every minute you spent at lower levels was a waste of time trying to farm the good stuff as anything you found at lower levels was invalidated by new tiers of gear you have to farm. D3 you don’t get set items or primal gear until you’re at level cap.
Blizzard are the ones that changed their design philosophy so I don’t blame the players for realizing that the majority of the leveling process is one giant roadblock to filling out their characters.
If you’re referring to uber uniques etc that would more than likely be a super small majority of the game population. I’ve seen streamers who are being fed mats and gear and doing nothing but farming the ubers repeatedly able to do that but for the average player to get to that level in 3 months? Highly unlikely. As for those who live and breathe the game, I can’t really sympathize for the crying about lack of content when you consume it like you lack self control, or a job, or responsibilities. Diablo has always been a game for me to pick up and play for a bit as I get older my backlog grows and I appreciate the QoL the genre brings when it comes to my time and it’s never been the only game I play.
edit: condensed posts
Releasing a D4 that has way less replayability, challenge, social interactions and itemization thrill than D2 is inexcusable. Just a plain mess for people who lost their standards (muhdadwithtwokidsrespectmytimepls) or never had any to begin with (diablo immortal players).
No that’s a valid complaint due to the focus on seasons being the main gameplay loop and them being 3 months to coincide with investor calls. D2’s ladder lasted 8 months to a couple of years at times. Making end game achievable by only those who don’t have responsibilities will lose a significant portion of the playerbase with those constraints.
Also failing to see how growing up and having less time equates to losing standards
Hyperbolic BS.
Nobody is getting to lvl 80 in 10 hours except those same nolifers I mentioned who grind the most efficient thing possible nonstop then rage and cry about the game being repetitive.
If you’re going to discuss something do it in good faith or go away.
Grind non stop for 10 hours and get back to me lol, or get a group and do it in 8. However you try to spin in it doesn’t matter to me, facts are facts
Thanks for proving my point. So glad they don’t cater to you, game would be terrible if they did.
As soon as u complete the story the endgame begins. Focusing on the endgame isnt a issue. The issue is that some ppl want to be fully stacked quickly with low effort.
Simular to how ppl play a single player rpg where u reach the end and are OP. However arpgs like diablo has been about grinding to grow stronger but still not hit the max power cap.
Different from MMORPGs where u reach max power and then wait until the next expansion.
Ppl expect different things.
Dont know what your talking about took about 12-15 hours to hit 100. If anything its to short.
Idk with the incredibly fast leveling at least i have something to do past 100
This isnt true, i would say i was already killing things 30+ lvs as a barb at lv 70.
There is one yoh just dont like it.
You just described loot based aarpgs like the D2 experience.
If anything i would say they need more interesting uniques. As they keep adding stuff in the season it will eventually get there.
Worst thing they can do is finish turning the game into D3.5 with 10 hours of playtime per season.
Dont watch them then. Boring caricatures anyway. Play the game and learn whats optimal for your playstyle. Not hard.
I actually don’t, I was just pointing out that these are often the figures that are present in the ever escalating echo chamber of people sweating and burning themselves out.
The have good and bad contributions to this community.
D2 has none of those things for the vast majority of people.
Game isn’t made for those that will go full degenerate for 12 hours in nightmare dungeons on repeat.
Completely agree with your post. People don’t know how to enjoy these games anymore due to some imaginary contest to rush to the end.
However what I quoted: They do take too long. And that would be bearable if they were not just tied to one repetitive activity…that is not always fun. Now if the NMD were fun…hell they could even get away with the one route to level Glyphs…but…they get tiringly repetitive after a while. Then take into account how many you have to do, the time it takes seems to be the worst thing in the realm of games.
I agree, but I also think a solid endgame is necessary. In D2, there was no endgame so the whole game was a journey, but it was also just re-playing the campaign 3 times on increasing difficulty. That is incredibly difficult to do unless you have a very engaging and interesting itemization like D2 has.
If the seasonal content is designed well, it allows for people to stop playing when things are “good enough” for what they want to do.
There should be multiple exit and stop points for players / milestones that are easy stop points.
Those that want to play more should be able to do so to some degree with diminishing returns.
I am generally an eternal play but sometimes play seasons to collect skins and get out.
For D3, they had some endpoints like skins and for the first 5 stash space, which a lot of people did.
Anyhow, lots of ways to skin this cat.
The design should fit the mold between all continuums of play seasons through eternal and casuals (dads with kids) to “no lifers” / streamers.
I don’t see how this affects you though. Maybe worry about yourself and stop guilting and shaming others for sht that they like and sht you can walk away from unscathed. Mind your own business if you don’t like the hyper fixation on endgame. Seasons are the gated content we didn’t get on release, so yea, people are still getting their money’s worth out of the game and are going to b*tch if things arent meeting expectations; mind you, those expectations are the bare minimum from previous diablo games. This is what blizzard chose to waste development on instead of the quality of the base experience. So, redirect your spite.
You know that meme that’s like “hey guys stop having fun” ? that’s literally this post.
Normaly i like seasons because it let’s you experience a new journey under different conditions. Season mechanics in d4 don’t add value, except that blood harvest is just like how helltide is supposed to be. The abilities are there but they simply buff you, you don’t actively see them.
Leveling isn’t fun since you do the same stuff from level 1 to end. There is no challenge, no change, nothing.
S2 is just a beta test for the new helltide and that’s really sad.
D4 is a true anomaly: it only has endgame. There is no game before endgame. You start in the middle of a round shaped map and can go everywhere. No useful quests to do, no map path to follow, no sense of progression neither on levelling (you start with 11 points and each pack of mobs gain a level) or map progression, map unlocking, scenario change, or encountered mobs (eh zombie at level 1, toad demons in the end).
No game, only “endgame”.
That said, I was core, now casual, so for the moment ok for me.
PS who remembers toad demons?
You have literally no idea what you’re talking about.