They are 100% stronger on 2 handers. Fair warning they attack slower with a 2 hander. To it also felt like they were much slower at acquiring and commiting to a target with the 2 hander as well. They can actually kill stuff too but just don’t play necro pets on an alt, ever, if you want to feel like Hydra has any power.
I’m sure more heads = more dps in some way. I’ve never seen more than one head fire at the same time so the power of adding more heads is not as straightforward as it looks like on paper. Also keep in mind they buffed it to only 16%, for comparison, a Necromancer’s shadow mage can buff it’s own damage and the players 3% per mage, has piercing projectiles (huge AOE differences), has tempers to cast twice or the ability to cast twice every other time it casts, has endless duration, comes in packs of 3 - 5 (aspect adds 2 of each skeleton type). It does all this and, unlike the 16% of Hydra, it starts out at a 51.6% while also having passives that ramp it up 20% per skill point, and a now nerfed passive that multiplies that again by 10% per skill point (used to be 15%). Not to mention theres the aspect of ferocity which lets them ramp up their attack speed to 45%, Reanimation aspect that gives them another 40% damage multiplier, (nerfed) grasping veins which will still be able to pump up their crit chance by 20%, triggering the skeleton priest gives them another 30% damage multiplier (51% ish with bloodgetters aspect), and finally unyielding commanders aspect that gives them another 150% multiplier.
Now they removed holy bolt interaction and will be nerfing what they are capable of doing min/maxed by a huge 50% but in the process they killed many non pet builds as collateral damage. It’s not just raw damage that sorc needs, it’s lots of beefy stacking multipliers and much bigger base numbers to begin with.
Similarly on Necro I’ve seen players with like 300,000 sheet damage for corpse explosion that even with black river giving like 5x multiplier it just become insignificant damage (like maybe 1/20th) to t100 pit trash compared to the proc damage of the ebon piercer unique necklace. Things scale crazy weird in this game.
Side note- I wouldn’t go and farm the necklace, blight builds will be running at an estimated 31% power after the nerfs.
Yes, your plan will absolutely make your Hydras considerably meaner but, I suspect they will plateau crazy fast. One edge you’d have as a Hydra summoner over a necro is the fact that they technically can lucky hit. The tooltip says 3%, but it’s actually 2.5% lucky hit for Hydras. You can kinda think of the elemental summoner node as double dipping, that 30%x multiplier is nothing to sneeze at and you’d have to have to have a combined fire, cold, and lightning damage of 600% to hit it which also means you’d be hitting harder. I would still be nervous about trying to scale the burn damage of Hydras because they used the term “base damage” key phrases like that is what makes thing like the firebolt enchant make them do much more damage than the Hydra summoning skill. The term that wrecks the enchant is “up to” which tells us that the firebolt enchantment scales with lucky hit.
Ha, I just realized that when I use firebolt enchantment I bet my ice blades 15% lucky hit of 25.74% weapon damage which would be 3.861% weapon damage vs Hydras burn 60% of 14% weapon would be 8.4% burn. Whew, I was wrong. For a minute I thought my Ice Blades with firebolt enchantment might outburn my Hydras. However what is Hilarious is that using firebolt enchantment while casting Frostbolt would give me 10.3% burn damage…lol…currently frostbolt burns more than Hydra and that’s Hydra’s only job. If I could shoot 3 frost bolts at once…that’d out burn a pack of 3 Hydras.
The good news is when they buff Hydra to 16% it will almost hit as hard as a skeleton defender 18.2% and be able to burn for that 16% again over 6 seconds which should tick at 2.6% per second per stack. So with just 1 brun stack it would out dps the defender but defenders can taunt (staggers bosses fast for some reason), act as meat shields, and inherit your thorns. But the next upgrade to warriors, reavers can cleave, lower your cooldowns, and have a wind up attack that hits for 50.4% damage.
The math is pretty funny and sometimes it is in the sorcerers favor. My rogues form of teleport comes with a backstab that starts at 72% weapon damage while mystic teleport explodes for 500% weapon damage, but my rogue can pull it off every 4 seconds unless he kills a mob with it (aspect) and than he can instantly chain it again, but I just use it as an opener because the aspect also gets an extra charge and you have to be on top of something to hit them with all 8-9 arrows of barrage. Sadly teleport used offensively does not play nice with controllers without raiment.
Forgive me, I get distracted, been played through the night trying to get avalanche to proc, just once with frozen orb. I think the key passive is actually broken but so bad that sorcs didn’t realize it stopped working completely.
They are buffing the Hydras but that humble starting point of 16% is going to really, really hold them back. Especially considering their current AI. I could be completely wrong. In fact, I want to be completely wrong. It’s going to take a really cranked up aspect or unique to make Hydras capable of much once you start pushing past stuff like hell tides that basically replaces or works despite Hydra’s inherit weakness.
They have to have some huge stuff in the works for Sorc, maybe not next season, but eventually. I’m pretty sure they have some big nerfs planned for rogue and barb before they buff the sorc. They are just trying to figure out how to get those insane numbers under control first. Heck if they don’t watch it the one spec they didn’t completely wreck for necromancer has the potential to get out of control as well everything else they have, well, except maybe the new OP bloodwave should actually be weaker than current firewall, incinerate, frostorb, etc. I think they are giving us some token nerfs, that are significant and sting, because it’s better PR for when they lay the hammer down on the out of control stuff.