How will the new itemization work for barbs and necros that use willpower for overpower builds

how are barbs and necros supposed to get willpower for overpower if they cant get willpower on items after new items only drop your main stat

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Have to wait and see what they do with All Stat.

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Majority of your willpower stat has always come from your paragon. So you may lose a few percent toward your overpower, but I get the feeling the boost to stats overall, more specifically the Overpower affix will more than make up for any loss of the wisdom stat.

There was a post before about this and the int stat, how it affected Crit chance and all resist. I even checked my rogue to see how much I would lose without any +all stat on my gear. It was all of 3% for both stats, that’s it. We’ll see what the patch notes say and test it out on the PTR the week after.

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To be fair that thread said it would be hard to get the bonuses from the rare nodes on the paragon if we could only get our main stat on gear…and then mentioned an example of INT to get resistance also.

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You can run all stats, which a lot of people do this anyways.

For the particular thread I was having a discussion in the person in question was arguing more about the fact they make different builds with different types of stats, but they used int as the big one to argue their point. Their main argument was that since we’re moving to smart loot and main stat it would take away their build diversity of having int or str on a pair of gloves for example for their rogue.

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Its possible they may even add secondary stats when you level,no idea though lol

I don’t have any willpower on any of my gear and have no issues with overpower on my barb. There’s enough in the paragon nodes themselves. Before I dropped a bunch for speed in the gauntlet I had 2100% overpower.

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At level 100 its not really an issue,i think my barb has one all stat on gear at that point.

I had 6,100% overpower damage on my necro without a single point of willpower on my gear.

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I like having choice in the current Attributes, I would even accept items drop main stat and we can temper or enchant it versus it being the only chooseable stat.

Weather it can reach nodes or not. i want to feel more tunning and unique when i build and the game supports these choices currently even if some are not as punchy yet.

I see it as a more vanillia way to do it even of all stats is raised to meet caps. where is my choice? it’s gone.

I love dumping into the stat that supports healing for example, ans using skulls on gear, that kind of thing was fun to do this season with the pets support heal beam.

They should imo seriously think about reverting those choke point changes. all stats is too flat and meeting caps is only bare minimium.

I want choice to make a unique and unusual character from the norm like we currently do.

Feeding meta is only is silly, and imo it’s really not hard atm to find the stats you want and main stat on weapons is already fixed and enough to reach a good cap on mainstat.

Since it’s usually tied to a defensive cap also like armor ir resistance, i never us main sat on gear intentionally. weapons and boards got it covered, only reason i would is if i wanted to try it out on gear and roll something else unique to the weapon affix’s and vice versa.

Start playing the game versus looking at content creator, they have a singular view for meta…
A good arpg doesn’t have blinders on. It gives players freedom and choices.

This is all simple and obvious stuff here, shouldn’t even be a topic we are discussing. No need to choke out player choice.

What are you smoking? You dont gear WP on gear, only all stat and paragon nodes.

  • A stats are getting beefier
  • B greater affixes and masterworking
  • C be creative on paragon board

When i hit say level 80 i start removing secondary stats anyways and rework paragon board for what ever the build need. A lot of glyphs still higher then what i need. I play Barb so strength Glyphs will be easier to to max out and even higher that what i have now.

Fyi for every arpg i play, i keep a Excel spreadsheet for calculations and any in game formulas i researched, Since D1 when i was a teenager. Unlike you, some of us loves calculations. The post refers to Necro and Barb gearing which ties to WP. The reason to not tie non main stat is due to its % true return. Why the word is true return? Due to diminishing.

Yes that’s because their energy isn’t on a casual game. D4’s mechanics were figured out thoroughly in 3 days post release.

I can meet rare node requirements on 7th board if the secondary is WORTH meeting.

thats nice, you are still wrong about WP on gear.

I didn’t mean to label you as a D3er btw, i am just triggered by all the wrong info going around./
WP rolls on gear period i am looking at it in game as we speak.

Do you need a screenshot ?

That’s your choice. The breakpoint lies about 2100 OP. Above that the return is not as big. Do you the OP dmg formular?

See formula is very well formula. singular in its thinking. But thats fine play it that way.
I can use Willpower on gear for many reasons and it gives me other options on boards.

But that is fine play calculous and have the game only support your linear formula. Typical.

I will apologise for my mistake you meant WP as a choice. i read it as WP does not roll on gear. My bad.

So now i am on the same page, its still a valid choice, its not the optimal choice depending on your other goals, You are only looking at it form formula angles. for stat caps.

There are other reasons i would use it on gear. because for every choice to place a attribute somewhere, it frees me up to do something else somewhere else.

Why would i not want that choice? why does it have to be choked into well just give me the stat here so i can roll it here and now my formula fits ta da…
Its too logical to formula. if you want to play it that way all power to ya

I want choices and options for how i build not a calculator or formula approach

no i dont, i am not looking at it as only serving OP. I look at it as a whole, i can use gems i can use boards i can use whatever i need to increase OP i can also us Affixs, i dont care what the best choice is only that i have choice.

The effectiveness of your stat end of day are used in calculation from the formula. In terms of OP and WP relation, end of day you want bigger OP damage number am I right?

Here is the formula: Skill damage + Overpower Damage% = Overpower attack value + (Fortify + Current Life)+Crit numbers

Ofc. Play your way. But effective of a build comes from following in game mechanics, no? Formula shows what the mechanic is.

EDIT: my s3 barb 1112 STR / 460 INT /634 WP/583 DEX… meets all my rare node requirments, as well as 2100 OP. With 0 WP invested on items. Theres no room on glove nor weapons.

I am saying you have to play a certainway… just want to show you dont need WP on gear to meet breakpoints. Play however you like.

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Not really i am not playing barb. I was only talking about the arrtibutes on gear need not be mainstat. for many reasons.

I misread your post, so forget it. I read it as WP doesn’t roll on gear. I know what you mean now. That’s fine you have a formula a a choice you made for OP. Great.

What else doe WP do though for you nothing maybe, but its not only used for OP. So formulas are fine, but linear. a math problem. that applies sure. But its not the Whole picture. Ask yourself why else would you use WP and what doors does that open up, we have 3 i can think of atm ways to increase WP gems % affix and attributes.
those all take up slots and such right, not every usage and slot for WP as a Attribute will be chosen for OP needs and a formula for OP dmg. it may be chosen for other reasons. When we want to free up points

For one example instead of needing to hit a longer WP path on boards i hit a shorter path and put points into a glyph radius as that glyph gets stronger for ever x stat i have.

Where is you formula for that choice? I will wait while you check your spreadsheet.

Actually i won’t i dont enjoy talking about formulas. you do you. I think it’s too limiting.

Yes ofc with the intention of OP caps that is fine,that was your goal and you made it work, if i looked at the entire build, i would build differently for my playstyle or needs and i could explain why. but i can’t which is why i don’t enjoy taking a formula approach. or the game being tunned for that one way of gearing OP and using Will power, for one that stat changes based on class, and two its has other effects so in a non-OP build you may want to have the attributes on gear, or maybe you wouldn’t and you would gear it like you have idk. It just seems limiting to me.

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Thats the interesting part for this paragon board system. You want to decide whether more additional glyphs & rare node is worthy of concentrated paragon nodes. Barb due to 4 weapons = 2x more additional all stat, can stretch further to meet rare node requirements vs other classes. With greater affix & masterworking and each player’s gear optimizations, strategies on pathing can be dynamic. Thats someathing for PTR if have time, or live patch. From brainstorming perspective based on released info, the stats are significantly HIGHER resulting we can pick pathing nodes on non main stat nodes. End of day, it doesnt matter how 600 WP is reached (from non druid perspective), as long as its reached.

Dont feel the limitation at ALL. Think outside the box. You can take WP on barb or necro instead of STR and INT on gears, thats NOT a problem at all, you just make up with whatever shortage of your desired STR/INT level through paragon node. Paragons and items supplement each other depending on what gears you have on hand. I ve used All stat/WP/OP/Beserking maces on barb before and pathed away from WP nodes to more STR nodes. The system is meant to be dynamic, not static.