I’m sure this happens to all the necros who are trying the summoner build. You start a world event, try to kill the mobs for 2 mins, they add up, you are trying to deal with hordes now, then another class joins the fight and boom! The mobs + the elites bosses whatever out there die in an instant. You are left devastated.
I have 3 suggestions to save the summoner necro.
#1 : Kalan’s Edict (the last skill, key passive) make this talent active when your necro is
healthy. We always get scratched in every circumstance so the talent is almost always inactive.
#2 : make the necro take less damage for every active minion. or inherit the damage reduction of each individual minion, so that he doesn’t get one shot at every elite.
#3 : make the golem, skeletal Mage, and skeletal Warrior mastery skills increase the “++base damage and health”, not “% increase in damage and hp” or make some of the paragon nodes that way. So that the minion damage and health matter.
It’s so painful watching every other class kill elites in seconds while you have been trying to kill them for a Minute or 2.
What do you all think about this? If they apply these changes, can it save our summoner lord? Or is it really hopeless?