Hi Fellow Diablo players.
I am quitting diablo for a bit until it becomes fun to play again, but because I think there is a disconnect in what developers view as fun and what players view is fun I am going to give a full in detail synopsis of what makes a game enjoyable beyond Nightmare Dungeons. I will also describe why these dungeons are sooooooo BORING.
To define what is fun, we also need to look at some things that are not fun, so im going to use bullets to describe this because nobody reads this Sh@()$*7
NOT FUN
-
Dying to lag
-
Instant Pop dying
-
Dying because something popped off screen (if we are forced to be zoomed maybe allow us to rotate screen in a direction. ) Sorcs like to play where enemies are to the north for this reason, so a rotate feature might resolve this where the health bar is obstructing our view.
-
Dying from stupid game mechanics (Ice Things, poisons that melt entire healthbars etc. )
-
Chores , chores are not fun.
-
I would like to elaborate that Renown system = chores. Feels like chores, smells like chores.
-
Re-grinding a glyph because I want to try a different build
-
Not being able to trade good items to my friends, even just an affex would be good.
-
Solo gaming, Just disconnects me from my friends because weâre all trying to level independently and we cant share any items of value anyways.
-
Solo Self Found
-
Full Storage
-
Not having Choices, this will expand into my explanation ofâŚ
-
Dungeons are boring
-
Not having a bubble when completing a NM dungeon
-
Boss battles not rewarding (The battles are just basic and then rewards are not configured correctly)
-
Wasting Time doing things that have no value
âValue is something that improves a characterâs Power. This could be provided as Experience or Gear.
FUN
- Boosting
- Feeling Powerful when you level
- Sharing Items with friends
- Feeling powerful regardless of class, having multiple builds that feel strong.
- Having choices of ways to play a class
- Having choices on how to farm gear
- Having choices on how to level
- Having choices of gear (cool looking gear, ability to target farm gear etc.)
Think of Gear, like going on an easter egg hunt and you want to find an easter egg with some juicy item in it⌠While we game we are on that easter egg hunt, but there is no reward the meets FUN requirements. So a player might go on an easter egg hunt for Set gear if the set gear will make his character look cooler.
- Why is each piece of gear just for 1 class?
- If you make gear that works for all classes, you would only need to balance the items once then share across all classes.
As a Sorc, I would want to have some of the cool looking gears that a necro wears on my sorc but I cant because its exclusive to 1 class, youâre 5x-ing work by making gear for every character.
The Gems also feel useless, as a sorc i only use 2, and now with the new Mechanic you just added more gems that dont even stack. so now iâve got inventory full of these seasonal gems.
- Items- You donât have enough, its not even close.
- Items should be easier to target specific attributes on yellows.
As a player I think a few solutions would be nice
- Target farming bosses for specific stats on drops, Like if im farming items with Crit damage, or vulnerable , or crit chance. make it so like ____ boss drops the crit items more frequently.
- Target farming specific types of minions for specific types of gears.
- Eg. Skeletons drop arm gear and daggers , Skeleton mages drop head gear. or wands etc.
Being able to pick our NM dungeons instead of playing NM Dungeon lotto. Again we have no choice everything feels like we have set choices, set dungeons.
I would like to elaborate on why the dungeons and boss battles are not fun. So The first thing I want to discuss is your dungeon mechanics, As a player we should have a choice to skip parts of dungeons we donât enjoy, The cost would be experience or loot which you donât even reward us for parts of the dungeon after we complete them , Example Phase 2⌠see below
The issue is that you have repetitive mechanics for all dungeons. So you force everyone into 3 phase dungeons.
- Phase 1 , Find key or kill minions for a key to unlock door
- Phase 2, Get locked in room and fight minions that dont drop loot
- Phase 3, Kill all enemies or slay a boss
These phases give players no choice on how they want to play.
If I wanted to rush a boss and battle them I couldnât in this scenario.
This goes further into the lack of creativity in dungeon design.
So for example when you key farm in Diablo 2, if you ever tried to obtain the Key of Hate, Summoner, that dungeon the player starts in the middle, then they have a choice and have to choose a path to go down to find the boss. that is a different style of dungeon . Even the boss after summoner , another dungeon aspect exist (Choose a door) to find Duriel.
SUGGESTIONS TO MAKE GAME FUN
- Have more loot / gear (Cool looking gear )
- Have gear that can be worn across all classes along side class specific gear.
- Allow players to share with other players
- Enable boosting ( It makes sense for HC players , and people who donât want to sell their soul to the devil. )
- Setup a Experience system for Glyphs, I was thinking you could have like gems that are used to power the glyphs, they represent experience levels, and you could take them out of the glyphs or apply them to other glyphs .
- Fix your bubbles at end of NM dungeons, they donât always appear, and if it doesnt appear I would like the dungeon experience to roll over to the next time it appears for glyphs.
- Give us choices on how we play dungeons, how we find gear, and the abilities we choose on every class.
- Have Set rolls of stats from specific bosses, ___ boss always has a Crit roll, or ___ boss always has a Cooldown Roll. etc. so we can target farm a boss or dungeon.
- Renown can be fixed by having a % completion to achieve the bonus. So you would add side quests to each region making the % completion for side quests not be 100% resetting that for the new season. Same with Dungeons, if you add a dungeon or move a dungeon you could have % dungeons complete change per zone every season.
- Cow level to find gear. Once you get more gear that has value added to the game.
- I am also not a fan of the Level matching, I think this could be resolve by just having an âEnable level matching switchâ so if a higher level plays with his lower level friends he can level match. but having zones of minions at a specific level to me just makes me feel powerful while i fight and i dont feel weaker as i grow.
- To fix res, just make it like D2, its easy to understand you have a Res %, you also have -% res attributes. For example you could have a player with 150% Shadow Res, and a boss can apply -75% shadow res, they would receive 25% damage and only reduce 75% etc.
Ok, well anyways Iâm a hydra sorc on Hardcore. I felt like the hydras got nurfed early and really none of the unique items even fit hydras, so I am going to stop playing this game till you can get some more gear added to the game. My expectations is I need some juicy items too do an easter egg hunt with, I need choices on how to play dungeons and I need choices on how to build my character. The Ice Shard Sorc shouldnât be the only build.