How to Make Boss Runs way more rewarding beyond mythics

First off, drop the phase mechanics. If we’re able to overlevel content, let us crush it. Bosses should be killable fast if we’re strong enough. Simple as that.

But here’s the main idea:

Bosses need to drop valuable materials and feed into a progression system—something that makes every boss kill, on any difficulty, matter.

For example:

Introduce a system like glyph scaling. Let us build a damage multiplier—up to 5.0x max.

Killing a boss on T1 gives +0.01. T4 gives +0.1.

Now suddenly, boss runs are worth grinding again.

On top of that, add a special material that unlocks a third tempering slot—but only for fully mastered (12/12) items. This third slot can’t be mastered itself, so it’s something you choose carefully—not just slapped on every gear. It adds long-term investment and purpose to non-unique, non-mythic gear.

With that kind of system, boss runs across all tiers become meaningful again. And honestly, to balance it out, you could even lower mythic drop rates across the board—because we’d have other ways to power up our builds.

Also, weapon base damage still needs tuning. Reduce base weapon damage by 25–50% to help keep Tier IV a real challenge, especially with power creep incoming from future updates.

Like, a quarterstaff with item level 800 and base damage of 596? That should be closer to 298–446.

Right now, boss runs feel like a chore. They’re lame. Not enough ancestrals. Not enough mythics. The mechanics feel like artificial gates just to stop us from one-shotting. That’s not fun.

We need bosses to matter beyond just item drops. This damage multiplier system and the third tempering slot would help a lot. It would even give regular legendaries a new purpose.

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My general engagement stopped when you want to open up a third tempering slot.

  1. Without meaningful end game - is it truly needed, or just another meaningless number?
  2. The current tempering / master working system relies on RNG. I hate this. Blizzard doesn’t do this right. There’s no way I want another layer on to of too many layers of junk.

I don’t disagree with the idea in general, just the game in its current form I question why something is needed when the current landscape is so horribly done. Not your idea, the game.

I agree with your post, friend.

I would like to add it would be even better if Blizzard allowed for all D4 players to actually change stats on Uniques and Mythics once it is maxed out at level 12/12 for example, so that the gear is more useful and helpful to players that are doing harder content in T2, T3 and T4 etc… There is no reason players should not be able to modify stats on Unique or Mythic gear to better match their class and for the gear or weapon be more useful.

D3 allows players to modify and enhance all gear regardless of type, and yet we are stuck with useless Uniques and Mythics if the drop is for another class, which is very unrewarding, punishing and completely unnecessary to allow this to happen. Mythics and high end Uniques should be usable and useful for the class the player is playing, not for another class, especially if the player is not even playing the other class as an alt. The game simply needs to be fixed and improved, big time, and after 2 years since Diablo 4 came out it is long overdue!

Let’s hope Blizzard finally fixes and improves Diablo 4 once and for all as they been promising for the past 2 years. Hopefully within the next 6 months. We shall see. Thanks for sharing OP. - JJ -

Want to make bossing more rewarding? Remove target farming and smartloot. When you get something you will feel a reward.

Currently you get what you want unique wise in 1-2 kills then you just looking for the same item with better stats.

This is what happens when you give everyone everything with little to no gameplay.

Good first draft of an idea. I think Mythics need to be somewhere in between launch and current drop rate. They need to be more rare and their drop rate spread evenly around all content. Grinding bosses over and over in hope of dropping them at Belial is boring as hell. A mythic dropping from a random NMD would be sick as hell. They also need a total rework. There’s like 3 mythics that are used more than any other. That means the others just suck.

Perhaps the third tempering can be a free choice of the maximum state of something.
Like no RNG, only you well deserve third tempering.
Or like JonJustice said, maybe you earn something that gives you the power to change an affix no matter what you want, no matter what type of item.
Sure, that would require 100-400 boss runs rather than 10-40.
To me, tempering sucks sometimes, sometimes it works, so maybe it just needs tweaks so you can keep a stat if it’s at least rolled in a low number. Or options, like with rerolling a stat.
Doing away with the entire RNG would be too easy, tightening it up could help a lot.

But they need to do something to make them worth doing beyond any item farm stuff.

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