How to get higher Rogue damage?

Have I just built my rogue ‘wrong’, as I don’t feel like I’m doing much damage. I’m seeing, at best, 10k each hit with rapid fire and when I’m doing world events etc., I’m seeing other characters just melt boss health. I’m lvl 78, but it’s seemingly just a slog and super slow going working through nightmare dungeons or Helltides…

The best way to get more damage out of all classes is to invest in every damage bucket.

Don’t know what damage buckets are?

Here you go: How Damage Buckets Increase Damage in Diablo 4 - YouTube

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What skills are you using?

Also, apply more rouge. A rogue without rouge is sad indeed.

Forceful arrow, rapid fire, shadow imbuement, poison trap, caltrops, and death trap…

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I tried death trap and caltrops, and for me they are just annoying to play with ranged. Caltrops is decent with investment because it slows a lot more, but generally faster stuff just blocks your shots on that stuff too often when it counts. Still, you can make it work. I’m not real familiar with all the stuff you’ll want for traps, so I’ll give you a rundown on mine.

I run rapid, pen shot, shadow clone, dark shroud off aspect not on bar, cold and poison imbue and concealment. I have 4 evades. I use clone and conceal for the unstoppable mainly, but clone adds a lot of single target damage when it’s not shooting a wall or some barrels. I don’t run a basic attack because i have reasonable cost reduction, 150 energy and some refund mechanics. Rapid fire is my generator. Pen shot is for huge dense packs, or sniping aura bearers pretty much exclusively.

Most of my big damage comes from vulnerability from exploit glyph and the 6 second vuln from concealment, and multiplicitive glyphs for poison, physical and I’m working in the cold one as well. They read something like x damage to chilled, poisoned or the physical one increases all damage taken 1 to 10% for 15 seconds. My tgough process is that I’m constantly cycling between the three, and anything that survives a volley from one is going to get hit harder in the next. A tough elite eats gets all the compounded damage. Bosses don’t get chilled, but damage will still scale from the poison and physical.

It’s not perfect, but it’s fun. I’m 92 and have been doing well at nm 45-50 with imperfect gear (but decent) and an unfinished build.

If you want to stick with what you’ve got, you want to lean into those traps and scale multiplicitive damage on that first, and consider crit chance and crit damage investment as well as vulnerability. Lucky hit can do some cool stuff too, but needs good chance rolls and some investment to be decent.

If you want max damage.
Use crossbow and have +vulnerable + crit damage and crit cahnce on every gear you can (weapons rings etc) do not use + to all stats, only +dex. Finish that up with + marksman skill damage, or core.
By using imbuements you can boost damage even higher by getting also +crit damage with imbued skills, and crit chance with imbued skill and finish up with +imbued skill damage.
So perfect cbow would look like + vulnerable +crit damage +crit damage with imbude skills + dex. Get something similar on rings and amulets, get +4 rapid fire on gloves and some attack speed for faster basic attacks.
+prioritizing the same on paragon
With this all you should have around 2-3m per shot (x9) with rapidfire at 100 with using imbuement.
Shadow imbue is good, i would consider the other basic skill that apply vulnerable as it hits faster, and you potentionaly need only 1 attack for applying it. But that one is up to you. As you get stronger poison trap and death trap become obsolete and too slow to dealing damage compared to you and ivis and jump become more useful for cc break and positioning.

let’s set a standard:

if you are lv 78, and you can’t go through helltides and killing mobs within 4-5 seconds then you have a damage issue.

However, if you mean pushing higher tier NMD, that is a very different stories.

The higher tier, and level difference the higher your damage needs to be min/maxed.

I don’t know about your numbers, can you tell us your stats (e.g. all the damage numbers in your profile)

And show us your skill combo, and your gear (1H and 2H)

Then finally, show your paragon boards, this will help a lot on determining if your damage is low or just about ok.

The general rule of thumb is this:

  1. You need vuln proc + very high vuln damage bonus, ideally around 200%
  2. You need crit chance higher than 37% and crit damage around 200%
  3. You need other damage bonuses such as damage vs XXX to be over 150% ideally (e.g. against CC etc)
  4. Having paragon boards that enhances your stats further as you fight
  5. High attack speed, and higher lucky hits proc (in gear + skill tree)
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