Uber unique drop rate was thrown around to be 1 out of 800,000 uniques. This means the probability is 0.000125%. Many quickly understood this effectively means they aren’t a realistic item to go for. I am going to try to make these big numbers simpler for players and devs to understand.
At the current rate, if you play enough to drop 1000 uniques you have an approximate 0.125% chance to drop an uber unique. If 800 players dropped 1000 uniques each, there’s a good chance (but not guaranteed) one of the uniques for ONE of those players would be an uber unique. Basically 799 players who no lifed the game got no reward and 1 wins the lottery (if it even drops).
How many players will play enough to get 1000 uniques in a season’s timeframe though? You’d have to grind enough to drop more than 10 uniques per day to achieve that! Even if you grind this monstrous amount, you only have a 0.125% chance of getting an uber unique. Most players are lucky if they get 1 unique a day.
How can this be fixed? Simply change the numbers to a REASONABLE drop rate and make the location where they drop something a moderately geared end game player could tackle even if they aren’t on the most meta builds.
I noticed they are squishing NM dungeons to make them more accessible. This is the perfect time to also fix uber uniques to give players more end game content.
Let’s start with a Nightmare Dungeon such as Nightmare 30. Give that NM 30 a 1 out of 600 chance of a unique being an uber unique. As you go up in NM level your chance of the uber unique should increase to reward increased difficulty and promote desire to increase your power to chase a realistic carrot. However, you can still choose to keep your build and speed farm the lower levels and not be punished too severely. Right now there is no carrot in the game. The chart would be like this:
By NM 40 it is 1 out of 550, NM 50 1 out of 500, NM 60 1 out of 450, NM 70 1 out of 400, NM 80 1 out of 350, NM 90 1 out of 300 and NM 100 1 out of 250.
To explain levels in betweeen it would run like this, a NM 95 could be 1 out of 275, NM 96 is 1 out of 270, NM 97 is 1 out of 265, NM 98 is 1 out of 260, NM 99 is 1 out of 255.
That would still require ridiculous playtime to get the one you want because even if you do a NM 100 and your chance of an uber unique is 1 out of 250, you might not roll the one you want since they keep making the uber unique pool bigger. I think someone who grinds a NM 100 enough to drop 250 uniques deserves a good shot at an uber unique and even a Shako because it still requires an excessive amount of playtime.
They could also consider adding them to Uber Lilith but should wait on that because some builds are still cheesing her while NM dungeons are more accessible to farm for most of the playerbase.
It’s funny, when I put my own suggestions in I feel like it is still hard to achieve this but if the original 1 out of 800,000 is correct, the devs put these uber uniques on the moon and are hurting their own end game while wasting time developing the items in the first place.
Please fix this issue so there is more end game PVE content to actually go for AND that seasons only players can realistically go for them too. Right now most players that understand the math just simply forget they exist other than when an exploit occurs. It’s not good game design although many of us understand what you were trying to do.