How progress should of gone

Key Points: 1: Torment IV should not be “aspirational”, 2: More power needs to come from the Paragon Board, 3: The progression will be similar to what they currently have at the start but will change.

Normal to Penitent progression should be solely based on putting your points in the skill board with ALL KEY PASSIVES being viable while having a couple key aspects to make your build function, all to form the loosest sense of a build with level 50+ being enough points to handle Penitent with ease.

Torment 1 Should after you’ve acquired your full legendary items with the correct Aspects on each item from Penitent. Torment 1 Should be a easy breeze through clear with 1 Paragon board filled. (Items shouldn’t need to be Min/Maxed at this point. Just all Legendary and Aspect correctly)

Torment 2: Should be when your legendary items are Min/Maxed with the correct rolls and Tempers and 2 Paragon Boards filled for it to be an easy clear through with no issues. (NO TEMPER REQUIRED YET)

Torment 3: Should be NO MORE THEN 3!!! paragon boards filled, a couple Ancestral on some key items as well as (key unique items), proper aspects, and the correct stats on them from the enchanter. (Just getting the legendary nodes filled and all glyphs you’re using at level 15 the first expansion should be enough for this. And all builds that match with a Key Passive on your skill tree should be viable. Which should make Torment 3 a breeze through. (WE SHOULDN’T NEED MASTERWORK YET!) We can still use it to give us a boost to the next torment but it shouldn’t be mandator at this point.

Torment 4: Should require NO MORE THEN 4!!! Paragon boards filled BUT!!! glyphs that are at least level 46 (this is where giving more power to the paragon board comes into play.) And your build using uniques where there should be and the correct aspect on all other gear with temper, any build you make that correlates some way to a key passive. If key passives need to be changed or buffed to accommodate this then so be it. And at least 4/12 Masterwork on all gear. After having this Torment 4 should be a breeze through, all content should be trivial. And SHOULD NOT require the use of Rune Words yet.

Now you’ll ask what about the other 8 out of 12 Master work, what about the 5th Paragon Board, What about level 100 glyphs?

That is where the “Aspirational” part comes from. Once your gear is optimized, (tempered, 4/12 master worked, aspected, enchanted, uniques where there should be, and 4/5 Paragon boards)

This is when you start pushing higher Pits to challenge yourself, and that power should SOLELY come from continuing to fill out the 5th paragon board and raising your glyphs up higher and higher (again back to giving more power to the Paragon Board.) This is where Rune Words become mandator as well as everything else.

Also there should be more “Torment” Tiers in the pit further reducing Armor and Resistances (I feel this is an absolute must) So people can’t just unga bunga to Pit 150 with no break points past Pit 65 for Armor and Resistances. Again back to giving the Paragon Board more power and people having to chose more Armor and Resistance options from the Board as they reach higher and high paragon levels.

Because the way it goes now, is “I’m a Spiritborn, I have gear in ever slot. I’m going to go clear Pit 80” OH look I have Skill Points!

yeah no. progression is perfect as is. every class can be perfectly fine in torment 4. in fact every class can push past pit 100. is spiritborn overperforming because of bugs and unintended interactions, ofcourse. but that doesnt mean anything else needs to change. spiritborn will get bug fixes at end of season and be tuned down next season. the rest of the classes are performing as expected and perfectly fine

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There should be a down vote button.

For you.

Cus i disagree :heart:

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By saying every class can push past 100 what you mean is every class in 4GA gear with perfect MW. Except spiritborn who can do it in 1ga gear and random mw.

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and spiritborn will get bug fixes and toned down. remember 100 was all that was originally going to be for max pit level. every class is able to clear pit 100, even with bis gear that is perfectly fine.

Trying barbarian for a couple of days. T4 actually feels aspirational.

Yeah, the moment they put an achievement for 150, I stopped caring that originally it was only going to be pit 100.

All I was saying is you and other people throw out that every class can do it like its some easy task. People arent doing this unless they are swiping their CC for duped gear.

Honestly wouldnt care about pit push if not for glyph leveling. You pretty much need to do 100s or your glyphs arent leveling.

well not everyone needs to be able to clear pit 100. i think they originally said pit 80 was the comfort zone that most people will be able to push to. and that is fine

Its not fine. Glyphs go to 100. Do you know the fail rate at level 80? I know when I do pit 100s to level glyphs, once I get to 92 glyphs start failing 1-3 times per pit. In fact i had a 95 glyph yesterday and it failed the first 3 out of 4 attempts. I can only imagine trying to get from 70-100 on glyphs when you are doing 5 min level 80 pits. That may not be a problem to you but it is to me.

What classes did you play?

My flay barb, frozen orb sorc, Blood surge necro are all doing Pit 100 without problems…And mind you, only weapons MW to 12 and tempered for dps. Rest of gear is 8/12 and only 3GA item i have is weapon on Necro. Offcourse i swap mythics between characters. All doing Pit100 with 8mins+ remaining.
Didn’t try rogue or druid yet though.

And then i have SB, did 125 just to try. But there really is no point in pushing past 100.

You have no idea what your talking about. Go make another Class besides SB and get your Glyphs to 100 without an unhealthy amount of time spent in farming Obucite to play the slot machine at the Blacksmith. I’ll sit and watch.

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Sorry but im not buying it. The top players recorded pit runs are struggling in anything past 100 in top gear. So unless pit 105-110 is some huge jump from 100, I dont believe that you are doing this in mid gear with partial MW. I mean maybe you did, I like to give people benefit of doubt but… you can see what people are doing in pits and what gear they have and how long those pits took them. Maybe you are just some elite player, I dunno.

Now maybe some of these builds are not all 4 ga gear and I was being a bit hyperbolic, but this is certainly not mid gear with random MW type stuff.

and it is perfectly fine to not get glyphs to 100. pit 100 and glyphs to 100 is for the min/maxxers and is aspirational. it isnt meant for everyone. they literally said this in the campfire chat. ignore how busted spiritborn is that is not what the power level is supposed to be and that will be fixed in time.

Just watched some of these streamers.

This is that saddest thing I’ve ever seen trying to push 110+ Pits on anything but SB.

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I respect that you think this is ok, but I do not. I really hate this “aspirational” word used for marketing. I shouldn’t need to just aspire to get my glyphs to 100. That should be something everyone can do.

If they want to put something aspirational in the game then it should be in the form of challenging content. Not in the form of basic character building. No, pushing pits is not challenging content. It’s a gear check. Challenging content would be something like Lilith fight if she had resilience and couldn’t be one shot.

if you put in time and effort you can get your glyphs to 100 and complete pit 100. but its aspirational content because it isnt for everyone. the weekend gamer dads who dont put in the time arent going to be clearing that content and that is ok. not everything in the game has to be able to be done by the people who put in the least time.

There are 50 more pit levels. I dont care if PTR only had 100. Now they have 150 with an achievement attached to it. The design changed. You can aspire through the next 50 levels. I’m sorry but we aren’t going to agree on this. Glyph leveling is basic character building. Everyone should be able to do basic character building. Not everything needs to be “aspirational” content. Thats just marketing to say they want their cake and eat it to by trying to make a game for everyone.

Dont have one activity with a higher endgame ceiling than the rest. A recipe for disaster.

So basically; remove the 150 Pit lvls and add Pit Lvls in accordance with Torment lvls etc, so Pit Torment IV would be max.
Maybe a bit extreme, I guess you could have twice the Pit lvls, to essentially have “Pit Torment 3.5” for example. But the top should be the same across all activities.

And that top should have an aspirational aspect. Something you do for the challenge, rather than rewards.