Key Points: 1: Torment IV should not be “aspirational”, 2: More power needs to come from the Paragon Board, 3: The progression will be similar to what they currently have at the start but will change.
Normal to Penitent progression should be solely based on putting your points in the skill board with ALL KEY PASSIVES being viable while having a couple key aspects to make your build function, all to form the loosest sense of a build with level 50+ being enough points to handle Penitent with ease.
Torment 1 Should after you’ve acquired your full legendary items with the correct Aspects on each item from Penitent. Torment 1 Should be a easy breeze through clear with 1 Paragon board filled. (Items shouldn’t need to be Min/Maxed at this point. Just all Legendary and Aspect correctly)
Torment 2: Should be when your legendary items are Min/Maxed with the correct rolls and Tempers and 2 Paragon Boards filled for it to be an easy clear through with no issues. (NO TEMPER REQUIRED YET)
Torment 3: Should be NO MORE THEN 3!!! paragon boards filled, a couple Ancestral on some key items as well as (key unique items), proper aspects, and the correct stats on them from the enchanter. (Just getting the legendary nodes filled and all glyphs you’re using at level 15 the first expansion should be enough for this. And all builds that match with a Key Passive on your skill tree should be viable. Which should make Torment 3 a breeze through. (WE SHOULDN’T NEED MASTERWORK YET!) We can still use it to give us a boost to the next torment but it shouldn’t be mandator at this point.
Torment 4: Should require NO MORE THEN 4!!! Paragon boards filled BUT!!! glyphs that are at least level 46 (this is where giving more power to the paragon board comes into play.) And your build using uniques where there should be and the correct aspect on all other gear with temper, any build you make that correlates some way to a key passive. If key passives need to be changed or buffed to accommodate this then so be it. And at least 4/12 Masterwork on all gear. After having this Torment 4 should be a breeze through, all content should be trivial. And SHOULD NOT require the use of Rune Words yet.
Now you’ll ask what about the other 8 out of 12 Master work, what about the 5th Paragon Board, What about level 100 glyphs?
That is where the “Aspirational” part comes from. Once your gear is optimized, (tempered, 4/12 master worked, aspected, enchanted, uniques where there should be, and 4/5 Paragon boards)
This is when you start pushing higher Pits to challenge yourself, and that power should SOLELY come from continuing to fill out the 5th paragon board and raising your glyphs up higher and higher (again back to giving more power to the Paragon Board.) This is where Rune Words become mandator as well as everything else.
Also there should be more “Torment” Tiers in the pit further reducing Armor and Resistances (I feel this is an absolute must) So people can’t just unga bunga to Pit 150 with no break points past Pit 65 for Armor and Resistances. Again back to giving the Paragon Board more power and people having to chose more Armor and Resistance options from the Board as they reach higher and high paragon levels.
Because the way it goes now, is “I’m a Spiritborn, I have gear in ever slot. I’m going to go clear Pit 80” OH look I have Skill Points!