I guess we all go through this. For example. I swap my helmet with +50 willpower for Tempest Roar (even though I don’t use any stormskills) for the +19.5 damage whilst shapeshifted and +21.8% crit damage (I use waxing gibbous). I have less attack power but am I doing more or less damage?
Looking at the crit numbers, as they are so very variable and hard to take in due to the amount, I can’t work it out
It’s really not that large of an inconvenience to add or have in my mind. D3 had an awesome stat page we could use and scroll, why not have something comparable.
Why game devs think less is mkreis beyond me.
The casual players may never look at the page, but the more interested and the hardcore lifers, they demand these types of info in their games, regardless of genre.
I’ve not played Diablo before (well, apart from a couple of hours on the d3 ps version). I didn’t know it had a stats page, that would be awesome to have!
Edit - think you are correct, casuals prob won’t use it, but lots of us would use it to make it worthwhile.
Theres a “Said” joke in there somewhere, Although I cant make it, got alot of people melting on the forums, and just frothing at the mouth waiting to hit that report button on me.
There are 3 stats you want for damage
damage (all of sorts you can use relaibly)
crit damage
vulnerable damage
you cain the most based on a simple mathematical rule:
of all bodies formed of rectangular sites, you gain the most volume when all of the rectangular sites are perfectly square.
Which means: the higher one of your damage values is, the less you want to improve it over the others.
Im not looking at mainstat damage, as I do understand this is simply mainstat/10 as general damage?
Barber doesn’t work with my build. I have one in a ring I can switch to for bosses or annoying single targets like vampiric increased health damage resistant or whatever lol
Your goal should be to feel good while playing… If something takes 3-5 seconds longer to kill (elite/boss/increasedHP), big deal, the important thing is that you feel being able to “handle” majority of things the game throws at you
I have a +4 Meteor, +4 Ball lightning +3 Pants for example, and yes, I use all 3 skills (in fact that’s my build) and YET, I use Temerity… Why ?, the extra HP and Barrier feels the right gameplay, even though the other pants can increase my DPS output by 30% literally, what’s the point when anything spits at me I have to use a Potion or retreat
No ofense, it’s fine I guess to want to be efficient, but min-maxing to every corner and people spreading that kind of thinking isn’t it
That D3 DPS stat was not an accurate representation of actual damage with some of the sets we were wearing. Rolling a set that gives 12,500% damage plus two other sets modifying by a further 400% and 600% turned Tempe game into a slaughterfest full on meaningless numbers.
I would literally walk into a room, cast two ice orbs and watch the entire room blow up in numbers my brain could not comprehend.
I’m not into min-maxing really but sometimes when you try out new gear I just want to know the effect, you know? I usually keep my old piece until I am sure I happy with the new one. On dps, my build does slightly less higher damage numbers than if I use a barber and stormclaw aspect BUT I get so much healing I almost never use a pot and also I am getting almost continuous crits (albeit with slightly lower numbers than crits on my other variation).
So, really, I am agreeing with you, it’s not purely about the most dps but for me more about good enough dps and being able to survive very well.