How... just how?

Blizzard has been around since 1991, that’s 33 years if my math is correct.

You’re telling me in 33 years they haven’t figured out how to Balance a single game yet?

We’ve had 6 Seasons, every season Rogues had at least 1 viable build to compete with the best. And you’d THINK that would carry over and they’d just build upon it.

But NOOOOOOOOooooooooooooooooooooo!!! It’s literally like Blizzard said, “We don’t like you playing that build that way, we’re going to destroy it and MAKE you play it a different way”. So the following Season they destroy the previous seasons build and often times all items and say “OK Play this Build”… then Half way through the season another top Build pops up and the whole process repeats the following Season, they destroy it and tell us they didn’t like US the Customers playing that build that way and to instead play it another way now.

And on and on this goes, every build should of remained viable and instead of destroying it the following season they should of just built up other builds. But apparently this concept is foreign to them.

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Ignore all their play balance nonsense. Any decision as to what directions that has anything to do with balance is the impact on their bank balance. They’ll nerf things so that players are forced to give up and try another build or class so they justify their dev budget in some season theme or game mechanics or most likely, to see class cosmetics, seeing those things are a real moneymaker.

Take the barb. They nerfed things for the barb so hard, they’re almost unplayable. Class balance you see. But those Spiritborn far outstrip all the barb has ever done and then some. No Spiritborn nerfs forthcoming since they need to sell the DLC.

There’s no such thing as consistency nor continuity.

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Balancing is perfectly fine if you tilt your head a little

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This season we (rogues have 0 ‘endgame’ builds). Spinning is fun until you meet a waller, a wall, a rock, a door, a stun, a push, you run out of charges, or run out of dramamine.