How exactly does weapon expertise progress work?

Has anyone figured out the weapon progress exp formula? It’s clear that it comes from damage done by the weapon type in particular.

So far I’ve discovered that it does not utilizie mob xp, because you don’t need to kill anything to gain progression, only deal damage. So the forward progression must be some form of damage done by weapon type * unknown.

Has anyone figured out what the unknown is?

Does something like an artillery shrine greatly increase your weapon progression?

Barber heart aoe explosions seem to give progression to the weapon you are swinging. I’m not yet sure if its the weapon type that begins the barber heart mechanic, or if its the weapon type that stored the damage.

Ground stomp with my 2handed axe in my arms appears to be granting weapon expertise progression to the 2handed axe, despite using no weapon.

Thorns damage with my 2 handed axe out does not appear to grant any weapon expertise progression.

I believe it’s how many times you hit with the weapon. WW used to be the best way to level the expertise, but it seems like it takes longer in season than it did prior.

I don’t think its hits done with the weapon because damage reduction aura mobs in the vicinity seem to greatly reduce weapon expertise progress. I had thought it may have been hits so I was trying to whirlwind large groups that had multiple damage reduction auras on them. That turned out to be substantially slower, not faster. Large barber aoe explosions seem to also grant huge amounts of weapon progression. I’m not sure if the actual monster that is becoming the bomb grants any progression though. I think it may just be additional monsters hit by the explosion.

Breaking an object in the world seems to grant 1. I would guess that objects are coded as units that have 1/1 hp.

Some people say it’s damage dealt, others say it’s hits. I had previously put a polearm (level 0) on and WW’d in Helltides for a few minutes, which quickly got it to level 10.

More recently, I tried the same thing, and the progress was (seemingly) 1/87th of what it was before.

Can’t say wtf is happening or what is the best way to do it. WW method seems less effective than before.

Its barber. I just unequiped barber and my speed of progression is 100x faster.

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Makes sense. WW ftw.

I think it’s just about swinging the weapon and hitting the mob as often as possible. I noticed that (for example) 1 handed swords levels up faster if I go with two 1-handed sword versus only 1 sword mixed with some other type of weapon.

I’m going to say that you pick the lowest hitting basic skill, put on as much attack speed as possible, then find the beefiest mob you can find and then stand there and autoattack for as long as you can (not a theory I’ve tested).

It’s damage dealt.
It will take you forever spamming basic skills because you deal low damage.

Just respec your core skill temporarily, you don’t need to change your gear, paragon, or other skills.
You can max a weapon just killing stuff in the PVP areas.

I have always thought it was exp based, I noticed expertise leveling faster in higher world tiers… but have never done any testing so I don’t know really

Edit: I noted previous “expertise exp”, killed a mob and noticed the “expertise exp” increased as the mob died, not while hitting

You need to use that particular weapon to attack monsters for it to progress, it is better to start changing weapons early in the game to progress the weapon expertise for Barbarians.

It’s hits, not damage dealt. It progresses faster in higher tiers because you hit them more.

Pitter patter ww is the best way to level expertise.

I have tried everything and i guess i have found the solution. The problem is of course the barber. BUT BUT. you have to take off the barber (in order to level up expertise) BEFORE you start a new game. No idea why. After this working good

In any case this is a broken mechanic which should be addressed or at least explained by BlizzHARDtoUnderstand people…

You SURE it’s hits and not damage? The tooltip seems to indicate total damage dealt.

Unless that actually is number of hits, in which case holy crap WHY are the numbers so high ?!

Trying to level up my 2H Sword since I didn’t realize I wasn’t getting the 2nd bonus from having axes at 10, and may as well get free Bleed damage (or maybe Polearm for lucky hit)

They seriously need to revamp this system, it should automatically level whatever weapons you have equipped.

The fact that The Barber hinders the progress so much essentially confirms that it’s hits and not damage. It has issues with on hit effects.

On top of that, I leveled all of my Eternal weapons by using ww with almost no damage. So yeah, I’m confident it’s hits.

Nope it’s damage, posted a video about it on YT.

Confirmed by going back to WT1 and hitting a bunch of enemies and got next to nothing. Then went back into WT4 into a tier 29 NMD and was getting equal progress to the damage of my swings, so it’s absolutely damage based but there is also a strong EXP factor.

In other words, if enemies are lower level than you, it causes a massive penalty the same as with EXP so you can’t just go and farm weaklings for easy progress.

Personally I think that’s stupid and they need to overhaul the whole system considering other classes simply get their class mechanics fully unlocked FOR FREE just by levelling up.

Only Barb and I believe Druid have to work for theirs.

This is more telling of monster level than damage. I was practically zdps while leveling mine, but it was wt4 with level scaling and no Barber.