How does life on hit work?

Just looking for some clarification on how life on hit works… is it a physical hit or can spells trigger the life on hit? Can it be triggered by something like ice shards?

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It triggers from damage spells yes, it’s not like in D2 where only melee classes benefited from it.

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So say I’m using Barrage with +10 life on hit, just for arguments sake that hits 10 times and 5 more after ricocheting, would I gain 150 every time I shoot?

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Just FYI, “on hit” meant you could hit the jail cell doors, or boxes, or any other destructible object for other skills that used this wording (I’m thinking of the lower evade cooldown). Check if you can do that here also.

Interesting question, I do not know the answer. But my guess would be once per skill cast. Or else AOE skills like blizzard would be ridiculous.

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It’s on the first initial hit. So channeled and DoT skills don’t get an advantage.

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I think you are right on DoT skills, but channeled such as WW proc pretty much every hit, I can see it happening.

What about summons like Hydra?

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Nice name. My current necro build does about 80 hits per second.

Each individual hit applies life on hit. Including the thorns tic damage.

Actually, the Evade cooldown per attack on boots does not even require a “hit”, you can just swipe the empty air and get the cd reduction. Unless they changed it in the past couple of days.

I don’t know, but I have a horrible hot tub rash.

Regarding channeled skills, they procc “on hit” over the whole channel time, it is only “procc on use” that suffers from channeling, as only the initial use will procc, while non-channeled skills will get a procc with every use.

So afaik, LoH will procc with every damage-tick the corresponding skill does, for every target hit. So yes, 15 hits on a single use with 10 LoH would give you 150 life.

Now, regarding hits that procc of a skill by any means, like ice shards, I am not totally sure how they work, my assumption is that LoH does work on them too, but I know that some stuff like Lucky Hit does not procc of some proccs, but only the initial skill, to limit “chain-proccing”

LoH is fine but does anyone with renown ever run out of heath pots? Sources of healing have never been a problem in this game. It’s the ability of circumstances to one shot players with full res, DR, Armor, and huge lifepools. I have never just slowly run out of health, except maybe in a spider dungeon where I wasn’t watching my health bar like a hawk. I could see LoH come in real handy for melee in a place like that where standing in pools is a necessity.

You may be right I may be thinking of something else. I just remember kill a jail door and seeing a result in whatever affix/aspect it was, don’t really remember it that well.

Would it be the same for mana on hit?