Remember that Tempering is about improvement, not about perfection
Ofcourse once you get T4 you kinda want more perfection but even then the problem is not just Tempering but MW also
That being said here’s a “general” rule of thumb that I do
First 3 rolls => really go for what you want (say chance for Double-Swing to cast twice, for example), if not getting the roll then go for the other roll (Offensive instead of Weapon slot) and get something “safe” (like Overpower or Crit.), and if wasted up to 2 attempts => you still have (arguably) 2 more rolls
Do it another time, and if still “bricking”, do the last roll a very safe roll (such as Damage vs CC-ed/Close/Distant/Damage% for ex.)
It won’t work the first time, keep your ego in check, go for incremental upgrades as opposed gunning to the “jackpot” over and over
THAT is how I (usually would and do) “cope” with the Tempering system overall
But truth be told I wish there was more to it than just a “static” collection to fill in IMO… Like for example they can remove the “legendary” temper rolls and make them an actual loot-drop… Then can go to “town” with experimentation for all the temper drops, for ex.
- Firebolt does additional 1.5-2.25% HP damage to Elites and Bosses
- Firewall has 25-40% chance to cast twice
- Hydra has a chance to cast Familiar on kill
- +[2-4] to Meteor
e.t.c. (a tempeer roll that could drop from an Elite that is fire-themed for ex.)