This system, combined with enchanting, is not intuitive to a lot of players out there. Bricking items is here to stay and if that’s just a part of the game and working as intended then…
I’m asking honestly:
How is a player supposed to be navigating gear acquisition and tempering? For someone that actually gets what these systems are about, what is your procedure for upgrading gear? Are you looking at a key stat on a certain item and going from there?
Enchanting can get expensive and a decent amount of players have trouble with gold economy, is it best to strive for a 2/3 item and enchant? or is it best to go for 3/3 and only enchant to upgrade affixes already present? Are there certain affixes that are special that don’t roll frequently through enchanting?
Will my item with correct 3/3 affixes drop frequently or is that just a pipe dream? Should I be going for a 2/3 item and just settle for finding the best roll in the third affix slot? Should I be considering 2/3 items as best routine case scenario? Is this the best way to cope with tempering [bricks]?
I’m on my 4th Samsung neo G9 49" ultrawide. My neighbor keeps wondering how it ends up on his lawn. It’s getting expensive. I might just do my keyboard from now on. Not really but maybe lol.
I’ll be honest but very blunt. I deal with it because I’m an adult and losing my cool over a mechanic in a video game is just not worth the energy. I bricked a nice GA cool down neck today and a 2 GA weapon. I just moved on. Shortly after I got another 2GA weapon and all was good in the world again.
The system may seem frustrating but in past season I’ve gone a whole season and never getting the upgrade I needed. Now I may brick items but I have plenty good drops to make up for it.
This is why loot is too boring in this game. Triple GA on an item doesn’t feel that impactful, especially on a weapon. The only GA I end up caring about is when it applies to a skill.
Look at it this way. When something drops it rolls each stat type and then it rolls those stat numbers. 99% of the time the rolls are crap. Are you going to stop looting cause all the rolls suck? No, you just look at the 8 items on the ground and know they are probably crap before you even look at them. Use that mentality with tempering. Just know that most of the the time the rolls aren’t going to be great. But also know you at least have SOME control over which stats might appear. As opposed to the loot on the ground where a 3 GA is probably LPS, Healing Received, and fire resistance.
Once you acquire an item with reasonable stats it has another roll set to do. Tempering. They could always just add 2 stats to the dropped roll and then you have no control over what lands on it.
Uhm i don’t understand the question. You look for dropped gear that has the stat priority you want. Then you temper with the catagory that has the stat you want in it. Then you enchant, if needed. Then you masterwork.
Should not be a problem anymore with hordes. Gold income has skyrocketed.
My procedure has been settling for good enough and not bothering with the loot hunt. Most characters I don’t bother with more than the first tier of master working.
Then move on to another character. It’s a shame they killed loot hunting in what is known for a loot hunting game but it is what it is.
Hit tempers? No-salvage. Yes-enchant with desired power and reroll if 2/3.
Repeat for all slots.
Repeat process with GA items if found while masterworking.
Ultimately get bored with 12/12 items and quit.
I can’t speak for S5, but finding items that ultimately became 5/5 wasn’t hard in S4. Treat un-tempered items as templates, even if they have a good GA they aren’t “good” without the right tempers, and GAs are marginal improvements on anything that isn’t a +skill on legendaries.
If it bricks or I don’t get the roll I want either I use it anyway, or get rid of it. Does it sometimes bother me? sure but such is life. As far as enchanting I usually only do it if it’s a piece of gear I think I’ll have awhile and I limit rolls to 1.5 mil most times.
I find that a rather pathetic argument. A key part of this style of game is upgrading gear, over a period of time, until a point is reached where we have the best possible gear, or close to it. It doesn’t matter if crap gear clears all the content, we want to be always progressing with small, incremental, upgrades.
One thing I will say is that all of season 4 I 100% forgot about enchanting items ((OOOPS!!)), LOL.
Bricking items doesn’t bother me, I guess I enjoy the grind too much when compared to others (Some of y’all can’t play Diablo 2 or other Grinding games at ALL)- but not getting what I want in Enchanting SUCKS! lol
Pace of upgrades is a separate question from temper bricking, though.
Let’s say you brick an item 60% of the time (theoretically it’s more 30-40% with two 4-affix books on a 1-2 GA, but let’s say there’s some bugs that cause u intended weighting). That means that for every 2 upgrades you find, you are on average getting 5 drops that seem good enough to be worth tempering.
They could increase the pace of upgrades by improving your chances to not brick an item, but they could also do it by just giving you more drops. Or making more drops have GAs. So temper bricking isn’t the reason you don’t get upgrades, that’s a separate design choice. If they made tempering never brick, they would likely also give you 60% fewer drops to compensate.
Personally, I’d rather have 5 interesting drops with only 2 of them turning into upgrades than getting only the 2 upgrades.
The problem with tempering is that the high end of success is a small boost compared to the default, while the low end is a huge loss of power compared to the default. They need to give ways to use the extra rerolls when you do hit your affixes to further enhance one or both of the affixes.
Imagine items dropped with 5 affixes already how often would it drop with all 5 you want? Tempering is way easier to make good items for your builds even with bricking. D4 has many issues and reasons why the game suck, bricking items isnt rly one of them, unless you are player who wants to pick up first 8 items they find And call it a quits
It really is that bad. Though the drop rate of desirable items has increase. So brick 10 items then get 10 more in about 10 minutes. It’s not that harsh anymore.