Currently we are experiencing a two-class society in D4.
Either your build can overpower, then everything in the game gets trivial eventually, or your build can’t overpower, then you are playing the game as intended (mostly, with a few exceptions).
The problem with overpower is, that your damage scales with your life, more explicitly the max-life on top of your base-life (400). In addition, the most powerful builds can reach a point were EVERY attack triggers overpower.
To give you a perspective, if you have 10.000 life you get 2500% additive overpower damage and a (fixed) 1.5x multiplier. If you are fortified, this will increase to 5100%.
I’ve seen Rogues and Barbs running around with almost 50.000 life (mostly due to Doombringer off-hand), Necros and Druids with over 20.000 and even Sorcs with over 12.000 HP. Spiritborn seems to fall off a bit here with around 7.000 HP, which might also explain why it is by far the weakest meta class right now (I think it can’t utilize OP properly atm).
Besides the crazy damage scaling, the second issue is, you become immortal as a “side effect”. Most classes have a way to regenerate %-HP, giving for example a Rogue with level 10 aftermath more than 3000 HP per second while spamming overpower Death Traps at the same time.
This issue exists in every class right now and leads to a number of S++ meta tier builds like Rogue Death Trap, Blood Wave/Spear Necro, Lighting Spear Sorc (snapshot), Cataclysm Druid (snapshot-ish) and on the slightly weaker side Mighty Throw Barb and any Kepeleke Spiritborn build etc.
That is why I’m proposing a HOTFIX for season 8: Disable overpower until it is reworked entirely or at least put it on a 6s internal cooldown to prevent spamming. The latter won’t fix Lightning Spear and Cataclysm though.
In general I’m a big fan of the idea of overpower, stack defense → get big hits, but it must not be something that is spammed multiple times per second!
[EDIT - 5.05.2025]
Some recent data I verified:
- Sorc Lightning Spear: over 12T with overpower, does Pit 110 in 5min
- Death Trap Rogue: over 380B with overpower, does Pit 109 in 14min
- Bloodwave Necro: over 2T with overpower, does Pit 107 in 12min (Bone Spear: over 200B)
- Cataclysm Druid is hitting for over 816B with overpower and does Pit 105 in 12min
- Mighty Throw Barb: over 89B with overpower, does Pit 103 in 14min