Hotfix for S8: disable overpower or at least put it on a 6s internal cooldown

Currently we are experiencing a two-class society in D4.
Either your build can overpower, then everything in the game gets trivial eventually, or your build can’t overpower, then you are playing the game as intended (mostly, with a few exceptions).

The problem with overpower is, that your damage scales with your life, more explicitly the max-life on top of your base-life (400). In addition, the most powerful builds can reach a point were EVERY attack triggers overpower.
To give you a perspective, if you have 10.000 life you get 2500% additive overpower damage and a (fixed) 1.5x multiplier. If you are fortified, this will increase to 5100%.

I’ve seen Rogues and Barbs running around with almost 50.000 life (mostly due to Doombringer off-hand), Necros and Druids with over 20.000 and even Sorcs with over 12.000 HP. Spiritborn seems to fall off a bit here with around 7.000 HP, which might also explain why it is by far the weakest meta class right now (I think it can’t utilize OP properly atm).

Besides the crazy damage scaling, the second issue is, you become immortal as a “side effect”. Most classes have a way to regenerate %-HP, giving for example a Rogue with level 10 aftermath more than 3000 HP per second while spamming overpower Death Traps at the same time.

This issue exists in every class right now and leads to a number of S++ meta tier builds like Rogue Death Trap, Blood Wave/Spear Necro, Lighting Spear Sorc (snapshot), Cataclysm Druid (snapshot-ish) and on the slightly weaker side Mighty Throw Barb and any Kepeleke Spiritborn build etc.

That is why I’m proposing a HOTFIX for season 8: Disable overpower until it is reworked entirely or at least put it on a 6s internal cooldown to prevent spamming. The latter won’t fix Lightning Spear and Cataclysm though.
In general I’m a big fan of the idea of overpower, stack defense → get big hits, but it must not be something that is spammed multiple times per second!

[EDIT - 5.05.2025]
Some recent data I verified:

  • Sorc Lightning Spear: over 12T with overpower, does Pit 110 in 5min
  • Death Trap Rogue: over 380B with overpower, does Pit 109 in 14min
  • Bloodwave Necro: over 2T with overpower, does Pit 107 in 12min (Bone Spear: over 200B)
  • Cataclysm Druid is hitting for over 816B with overpower and does Pit 105 in 12min
  • Mighty Throw Barb: over 89B with overpower, does Pit 103 in 14min
19 Likes

Has the basis been established for the builds referenced here being S++ rather than S or even S+?

In context of Blizz’ published intentions S+ over performing builds qualify for being pulled back to S in the early weeks of the season. Or at least attempting to pull them back to S.

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Yes plz!!! This must be done now!!! Disable overpower. Disable the whole game!!!
Max Lvl 10 Pit vor everyone!!! niahahahahahaaaaaaaaa :laughing:

While we are at it. Thou hast to cap the max possible crit damage number to 10.000.
More than enough for everyone. :innocent:

Dance of Knife Rogues spinning too fast. NERF to 10% runningspeed. Theyre faster than a Porsche. :racing_car:

23 Likes

I have been saying for a while, but I think that they should just put a damage cap on everything until they figure out a better damage formula.

3 Likes

Future Damage mechanic of DIV (S9):

  • 2 normal 6-sided dices (numbered 1-6)
  • 1st roll determines if you hit the monster with a normal strike, rolling a 6 is a crit. thou canst roll again. rolling a 1 you hit yoursel critically. roll again to get WASTED
  • rolling second dice = actual damage number

Easy and awesome fun :heart_eyes:

… and then an evil human being adds overpower dice with hundred sides… niahahahahaaaaaaaaaaaaaa

2 Likes

Hey Karen, go back to whatever hole you crawled out of. Play a class with overpower if you’re jealous and stop trying to make everyone else have a worse experience because you’re a crybaby

27 Likes

SB still doing 1000000000x damage over other classes?
guys, did they finally added end-game in D4? or stil same meaningless farming?

No. And buff sorc with more dmg.

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The problem is not Overpower.

Im fine with Overpower using the Max life + Fortify mechanic, its pretty cool.

The problem is that Overpower CAN CRIT and when it does its a 1-shot machine

2 Likes

You are right, I didn’t really clarify what I meant with “S++”, so here is some recent data I verified:

  • Sorc Lightning Spear: over 12T with overpower, does Pit 110 in 5min
  • Death Trap Rogue: over 380B with overpower, does Pit 109 in 14min
  • Bloodwave Necro: over 2T with overpower, does Pit 107 in 12min (Bone Spear: over 200B)
  • Cataclysm Druid is hitting for over 816B with overpower and does Pit 105 in 12min
  • Mighty Throw Barb: over 89B with overpower, does Pit 103 in 14min

Crit additive damage is about 1/10 of overpower. Depending on your build, you will have a bunch of multipliers that trigger with crit, but generally OP will add another 10x multiplier on top.

1 Like

Data is good. Perhaps most relevantly, the clears. Highest hits depends the rate of those hits, but still interesting. The degree of gearing/paragon would be relevant too.

Guess we look then at how those results compare to eq barb, Bone spirit, bone spear, ww if indeed they are considered S tier as one tier list projected.

If we’re to go by their advice in pre campfire, devs are also monitoring the data using their own tooling.

I would start by dividing the additive bonus from overpower by 5 and capping it to 20k max life, so you get no further op bonus when above 20k life.

At the moment the bonus at 20k life is about 10k and at 50k life it’s a 25k additive bonus.
These changes would bring down the max bonus to 2000 additive, which would double the normal additive damage of other builds.

The main problem is that many builds can overpower 100 % of the time. When D4 was released this was not the case. At the same time overpower has the highest bonuses in the game.

But Blizzard cannot nerf overpower mid season, that would kill too many builds.

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Things will be nerfed in a week or two no need to take it down.

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Its a bit hard to get all the relevant data of the Pit-clear builds, but I’ll try to add more info later. Most of the builds mentioned above are Paragon 280+ with close to BiS gear and can trigger OP permanently or at least every 2-3s. Hits in between (mostly crit-only) usually show around 1-5B I’d say.

Some more info for comparison:

  • T4 Grigoire has around 50B HP in my rough estimation
  • Earthquake ticks with close to BiS gear are around 10B (a build that already crushes T4)
  • Pure WW maxes out at around 200M ticks (that is with 29 ranks of WW)
  • The next best Sorc build should max-out roughly at 500M (I need to check this again)

Sounds reasonable, but in the long run I’d prefer a rework that focuses on your 2nd argument. Overpower should be attractive for people that like to play tanky, but should never have a place in a speedfarm build. If you want to become near immortal, thats ok, but then the trade-off should be that you are slow.
Maybe they could bind your overpower damage to the damage that you take from monsters. That would also mitigate the boss one-shotting. Instead of entering the room and start the fight with your most powerful attack, you’d have to tank damage for a while and then release it in a big blast :slight_smile:

2 Likes

The problem isn’t overpower, the problem is you lack discipline. Don’t provide false numbers to suit your agenda democrat.

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…so what you’re saying is that 5/6 classes can clear Pit 100+.

And buff the monster HP 1000000% more. That will definitely make this game “FUN”.

4 Likes

So what your saying is make Spiritborn great again by bringing back their op bugs from season 6?

I’m all aboard to level the class playing field.

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At this point I wish they just remove overpower from the game. It was horrible at release and now is broken as hell. Or just don’t let OP crit like someone else said above…

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Nerfs of any kind should almost never be done in the middle of a season. People put a lot of work into their builds, and to take it away in the middle of the season is to throw away that work. Right now, people know Overpower is really good, so people are making builds that way. Don’t take that away from them.

If we think that Overpower is too good them by all means nerf it or take it away, but do it between seasons when people are making new characters and new builds anyway, not mid-season. Buff other stuff mid-season if you want, but don’t nerf anything until the end of the season.

9 Likes