Honest accessibility review from a blind/low vision player using the accessibility features. (also with suggestions)

Hey all, and hopefully devs too. 😊

First off, I want to say I’m loving the game. Though it’s more common these days, finding a game that is as richly packed with accessibility features as D4 is rare, especially in the MMO space. My experiences thus far have been rewarding as hell, and I definitely stand by my buying of the game months ago. 

That said, I have some suggestions and feedback regarding accessibility, in particular, the chat system.

First a little background; I use the in game screen reader to play, which for those who don’t know, provides spoken feedback on everything from reading inventory, announcing targeting focus such as when looking at enemies and NPCs, accessing the menues, and reading out text popups as they happen in Realtime. Through this, I’ve been able to play and play fairly well, at least I think so. I’m having fun at any rate, so that’s godda say something.

I also use some of the highlight features to denote where my character is on screen, where NPCs are, itoms, enemies, the works. All and all, it’s a fairly good experience.

Usually, we, that is to say, other blind/low vision players and I, have to rely on mods and all sorts of hacks, or suffer through someone sitting with us while we game, which for a high-anxiety girl like me, isn’t exactly conducive to an enjoyable experience. When games go out of their way to include us like this, it’s kind of a really big deal, and I for one appreciate the efforts put in.

With that cleared up, let’s go into what works well and what doesn’t.

It took a bit of work getting my setting just so, but my visual impairment has very specific needs, and even with other AAA games, I find myself spending about 20-40 minutes getting things set up just the right way for my needs.

The accessibility menu is clean, well-organized, and you know what each thing is, either by reading/listening to the prompts and abouts. Everything does what you’d think it does, and even if you’re confused, tinkering and experimenting will see one through.

Character creation is mostly good, though there’s a lot of unspoken/read out loud itoms. I can pick my skin tone, hair and eye color easily enough, but body type/gender is kinda a black whole that even with my limited but still useable sight, had me taking a screen shot and running it through GPT’s image describer just so I could be sure I was playing as a female. 

Further into the character creation process also has some hiccups, primarily in the markings/tats/makeup/accessories section. I left all mine defaulted because I honestly just wanted to get into the game, but even still, a bit more work there just so I had a clearer idea as to what my necro girl looked like would have been nice. 

That said, it’s certainly better than other games. Hogwarts Legacy comes to mind here…

The name field was also a tad bit confusing, once again requiring a bit of tinkering to get it right. That can be done accessibly, but one shouldn’t expect to get a whole lot of feedback in the moment if they wanna make sure their name is as they want it.

Once into the game, I was launched into a cut sceen that was gripping as much as it was a bit of a black hole. 

I won’t harp on about audio description too much here, but audio described cinematics would go a long way, especially for those who rely on them more than I do.

The game’s playability is solid, though I noticed in later sections of the game that the wide open spaces can cause a lot of confusion if you don’t know where you’re going or can’t really make out details on the map. A high contrast mode or a customizable map/minimap would go a long way towards fixing that, and perhaps some sort of guided rail system for those who can’t see the map.

Fable 3 comes to mind. I played that years ago and the golden breadcrumb trail was a lifesaver more often than not. The idea was that you’d select a section that you wanted to get to on the map, then you’d follow this little golden trail that was easy to see until you reached your location.

I also know that The Last of Us used something similar to this to keep players on the right path and to help them navigate complicated and twisting environments. This would be especially helpful in dungeons and towns where there’s a lot of twisting and turning about.

My biggest frustration though is with the chat system.

In my experience, chat is another ā€œblack hole.ā€ I can pull up the chat menu, but from there I get no feedback. I can’t select messages, know where I’m at, respond to things, offer or do anything in the trade chat, socialize, or reach out to other players for help with quest objectives. As D4 is an MMO that encourages player cooperation, this is a pretty big one in the oversight department.

What I do get from chat though is spoken messages as they come in, but if I was in the mittle of combat and couldn’t respond/hear the message, pulling that message up doesn’t seem to work for me. I can hear who’s trading what over Trade, but again I can’t interact or respond. The chat accessibility feature is entirely broken from the screen reader perspective. I don’t know if it’s a bug or something else, but it seems to me like this wouldn’t be all that hard of a fix, or so I’d think as a non-dev person.

Otherwise, I want to thank the developers for keeping us disabled players in mind. Even if no one else says it, I truly appreciate your efforts and would be delighted to help in any ways I can, whether that be honest and open feedback, suggestions as someone with multiple disabilities, or even as a sounding board for other accessibility features.

I really do hope that this level of accessibility reaches World of Warcraft at some point because you have no clue how many of us have been sitting around hoping and praying for this for so very long now. Yeah, there’s a community mod, but it would say and mean so much more to the blind player base if there was some sort of open acknowledgement from Blizard regarding accessibility in one of the greatest RPGs of all time.

That said, I’m off to go burn more late night oil gaming.

If devs do read this, thanks so much for taking the time to.

Much love!

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just want to help you so you can direct that suggestion where its most likely to be seen!

https://news.blizzard.com/en-us/diablo4/23954932/combatting-demons-with-accessibility-in-diablo-iv

in this link youll find a mail adress at the bottom which is
accessibility@blizzard.com

Our accessibility ambitions don’t end here. We urge players to provide direct feedback via our official accessibility email address with any ideas or feedback they might have. With your help, we’ll continue to redefine what accessibility looks like in the Diablo universe and can ensure the game will only become more accessible year after year.

Have a great start in season 4 =)

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Hey thanks. I’ll definitely be sure to do this. Thanks again. :slight_smile:

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you are very welcome <3