1:1 solution is a bad idea and go way too far even for me (avid eternal supporter).
In fact, this solution would be open to abuse (many could farm a large number of mythics in this period) to take advantage of this 1:1
Furthermore, many eternal players, precisely because they do not trust the developers much and have not obtained any information on the matter, have already salvaged their mythics for sparks fearing that this would no longer be possible with the arrival of the expansion. These players would therefore be heavily penalized by this solution.
One could think of introducing 1:1 but limited to only one mythic per category (1 shako, 1 GF, etcâŚ)
Not really, It would be a one time exchange. A Shako for Shako That kind of exchange. After the exchange you would not be able to exchange another shako or item of the same type.
I think the most aggravating aspect is the Worst of Both Worlds situation.
If the new Mythic gets Nerfed in any way, the NERF applies to the External Mythic.
If the new Mythic gets a Buff, the Legacy Mythic remains unchanged.
I am also VERY opposed to the character reduction from 100 to 50 ONLY to create the unnecessary requirement to re-level to the new max of 60, ONLY to make ALL Eternal gear Ilvl 550 TRASH.
When they revamp every item itâs expected that going to change. I donât see what the big deal is just go get the newer better version and enjoy your character that is up to date and performing better than it was with your old weapon that is no useless!
If they set all of them to 800 and suddenly every Eternal player lost access to the ones they had unless they bought the expansion and leveled all their characters back to max, I think the current whining would be like a fart in the wind compared to the howls of outrage youâd see about that.
I posit that the Eternal player base - much smaller than seasonal by a wide margin - is the more consistent base of the two.
From my years playing D3, there was a huge influx of seasonal players when season started, clanmates urging me to join for seasons, and within 3 weeks, it was a bit of ghost town in seasons. Those players were done with the content and needed to wait another 2+ months for the next season.
All the while, the non-season player base kept playing, albeit smaller, but itâs numbers didnât drop off a cliff the way seasonal players did.
I think that is still true today. I see many players in Eternal realm while I play, and usually, world bosses have at least 10 people at any time.
As such, I do think there is a player base (Eternal) that needs to be considered in this season-first mentality. I donât want my mythics or other gear squashed, but I am preparing for that to be the fact. With D3, we missed out on a few cool mechanics, some of which came to non-season at some point. but our gear was never âlegacyâ or irrelevant.
I hope they reconsider. I have put a lot of time into my eternal characters - some of whom were seasonal - and I will continue to play and build as I am. I really donât want to have to re-hunt all of the gear I have - I spent a lot of time nuancing my current build.
The rest of the gear changes I think is fine. New expansion increases level cap/item level and also a stat squish. The reason it seems weird to people is because of the stat squish. I do think they should leave Mythics alone though.
Its just a weird change and I think because of the way mythics work, the devs were in a pickle and didnt know what to do about it in a stat squish.
Step 1. Make all legacy Mythics salvage for 1 unobtanium
Step 2. Add recipes to the Alchemist for all S5 and older Mythics that cost 1 unobtanium
Step 3. Continue with the ilvl 540 changes
Problem solved using systems they already have in place. This whole situation is an absolute tire fire for no reason.
I understand that the devs had a hard time figuring out what to do with loot and that there is a growing number of different item versions that they want to get rid off. Eternal realm looks like a giant garbage dump created by several wrong decisions from season to season. The issue exists and I agree that something has to be done about it.
But what I fear with Diablo 4 burning everything down for this addon, is that the devs are eyeing the World of Warcraft way of releasing addons. That means more player level, item power and a reset every 1.5 years to keep things âfreshâ.
I didnât mean there wasnât an easy way to leave them alone. What I meant was they were in a pickle with the way Mythics work being always max level/affixes and how the level squish works.
IOW they probably debated between leaving them max level or making them legacy because they want people to not be at the final power level of the expansion. It also probably is funky because technically you canât get mythics until level 60 and in torment 1 in the new system. People start at lvl 50.
Personally, I think they should have left them alone. Its one of those things where it probably wasnt thought all the way through in the beginning and then had to make a quick choice on what to do about it when they fleshed out the ideas for the expansion.
Being a max power level item is going to be a problem every expansion and it will probably happen every expansion. If there was no stat squish then there would still be an item level increase. How do you do that to an already over powered max level item? Canât just make all the affixes 100% and call it a day. Most of them pretty much are still the same. Just a little armor difference. Its really only the weapons that are a problem because the DPS.
This is the way expansions work. Part of an expansion is new progression. If they just made you level 60 with top level gear then there would be no progression for you and the expansion would be an hour long and youd be done.
The gear isnt trash. Itâs top level gear for that level. You are literally starting the expansion with the best gear you could have before new progression. All your affixes are being changed to max level for level 50.
I am not a fan of everything they are doing but this is one thing that does make sense. What wouldnât make sense is to have new progression in an expansion but then just putting everyones characters at the end of that progression. Youâd do the campaign once which probably isnt that long at all and then youâd be done. Why would you want that?
Yeah maybe they could smooth it out some, but if they did too much then there still wouldnt feel like much progression. It would feel boring just getting like 1 or 2% increases. Power jumps is where you feel the progression. Having little bits at a time doesnt feel noticeable enough IMO.
No you are right about that. If the game allows players to get best in slot items in days/weeks rather than months(/years), then it is more difficult to make players excited again. A design change can help with that.
To me Diablo 4 offers not enough to entertain me longer than a single season per character. So I dont bother with eternal at the moment.
Except maybe for GA items - unless Iâm missing something.
But⌠assuming devs think âeh, Eternal is NOT a priorityâ (not unreasonable to assume)⌠they could make it so 1 Unobtainium hands you max GA Mythic every time. The thus-crafted Mythic, in turn, canât be salvaged.
Eternal is where things linger, where cosmetics accumulate, and thereâs no real âcompetitivenessâ (even if itâs fake in Seasonal atm)⌠so I donât think Eternals would complain.
So now it looks simple to me - again, unless Iâm missing something. The reason they donât just do it, is probably a deficient development process. Theyâre likely tripping over themselves to fix âbugsâ, figure out âbalanceâ, implement or re-implement major systems (Pit & IH redesign, finishing touches on new class which was brainstormed & inserted over the course of a few months, etc.). They donât have the manhours or the managerial knowhow. Thatâs my guess for a lot of weird, âit seems so simple to implementâ oversights.