I know there are people that think the change is bad because you can’t get the best items as soon as you reach wt4 unless fighting level 100 enemies, meaning zero chance in the over world. But, while it was possible, was it really likely?
Currently the ancestral ilvl range was 705-820 meaning you have a 1 in 115 chance of a piece of gear being max level. Or, a 0.8% chance of getting max item level. So if you are looking for a pair of gloves, you need to have 115 gloves to drop to theorectically drop a max ilvl piece. Then of course you have all the different affixes but this isn’t what we are concerned about. (People show concerns about the fact they can’t get highest ilvl gear)
What sucks about this system is it doesn’t matter how strong the enemies are, it’s always 1 in 115. When the new system comes out with it narrowing the ilvl gap it drastically chances the probability. When you fight lvl 100 enemies, the ilvl range is 875-925 or a 1 in 50 chance. As you fight harder and harder enemies, it narrows the gap even further to possibly a 1 in 10 chance.
So finally we have a system in place that incentivizes harder content which will drastically increase the probabilities of getting powerful gear. I for one can’t wait for this system and have no idea how anyone could be against it.
Finally as for people that say you need to be level 100 for the best gear, this is incorrect. With the tree of whispers dropping gear as if you are fighting enemies 10 levels higher and hell tides with 20 levels higher; if you for some reason only ever do overworld stuff and ignore nm dungeons (and ignore paragon glyphs) then you can have a chance at top level gear at lvl 80 or 90.
This new system is truly a godsend to this game and will actually keep players motivated to play once they reach 100 because now you can actually max out your character chasing the highest ilvl pieces of gear.
11 Likes
The content that has given me the best rares are the Vendors.
9 Likes
Its a bandaid fix to a bigger itemization problem.
IP is not a make or break in items except weapons.
Affixes need to scale with IP.
IP should not be gatekept by char/minion level, but should be gatekept by WT4 event in acts 4-6 (minions should be harder) minion types (uniques, super uniques), activities (helltides, some harder dungeons), etc.
What they did is very lazy. Don’t give them kudos for being lazy.
Basically your saying its good to only get the best IP items if youve played the game for longer than someone else.
IP is based on time played now thing more.
Has nothing to do with the hardest content.
+20 levels in ND is the same regardless if your a level 70 doing a level 90 dungeon or a level 100 doing a level 120 dungeon. Thats another issue with level scaling that’s broken.
Agreed, but change is still better than status quo right?
Power Creep doesn’t solve the itemization problems.
You’re right that affixes are important and they will be talking about some of the changes to that next week and they also said they’ll continue to work on them. While you call this a lazy fix, I disagree whole heartedly.
We now have reason to take on high level content instead of every trash mob or barrel or boss having the the same probability for powerful gear. Yes while this only affects the armor value, when combining all your gear then the damage reduction is very noticeable. On top of that, weapon dmg increase is massive as well.
When they are able tweak all the affixes then it’ll be totally awesome instead of just awesome.
The minions scale. Its not any harder. Its timegated based on how long you play.
Your arguement would only make sense if minions didnt scale.
pretty sure it’s not 1:115, but more of a bell curve. where you will find 80% of your weapons inside like 750-800 and then other 15% 730-810, and inside 5% for 810+ or below 730, this means your chances of getting a 818-820 at worse than 1:1000 and then rolling stats…
its definitly not 1 in 115
odds are i will have to sell over 1000 items before i see an ilvl 820 lol
ive gotten only a few of these… and ive vendored many thousands of items
1 Like
Oh yeah, I completely understand - I’ve gotten 2 characters to lvl 100 and haven’t seen an 820 ilvl. And that 1 in 115 is assuming they all have an equal chance (which I have no idea if they do) and of course, theoretical doesn’t mean guaranteed every 115 you’ll get an 820.
Either way, what matters is in s2 we will have a much greater probability to get max ilvl gear.
Now the risk of trying harder content will be much more rewarding.
I played hardcore since start. This will make it even a bigger challenge.
Looking forward to this!
right, but they don’t have equal chance, that’s what we’re saying. your point is still valid though, by narrowing IP range, you have higher chance to max it out, true… just tells you how much it sucks right now and why 820ip well rolled or 825 are worth 10x than 815, cause there maybe 500 815 well rolled and maybe only 50 820 and 10 825’s
I am curious about this as well, going to be fun to try it out in Season #2.
Power creep is exactly what the itemization needs. The problem now is you get decent gear often before 100 and have little hope of finding better and rarely notice the difference if you do. For an item chase to work you need to have a hope of catching the item and them item has to be worth the chase. If it’s not making you more powerful why bother?
Flaw in your argument:
The difference from 725-820 was not that significant, especially because you will easily find 780-800 plvl gear, meaning the difference was much less significant between your early torment gear and what you would wind up with by lvl 100.
this was a good thing but plvl itself is a bad way to create powercreep. The people complaining that they finished their gear by lvl 75 clearly don’t understand how to gear properly. It’s improbable for anyone to have the best 4 affixes all max rolled by lvl 75 on all their gear.
Now that the gap between 725-780 compared to the new 920 ilvl is actually significant, players are going to be compelled to rush to lvl 100 so they drop less low plvl ancestrals and more 900+. This is going to have a negative affect on the playerbase as it forces the playerbase to rush to the level cap.
base gear strength should not be tied to character/power level. An ancestral should be an ancestral. What the devs should have done with plvl is have higher plvl gear drop, (not necessarily higher tier affixes), but rarer and better affixes (they also need to make more and better affixes because 90% of item affixes suck.
Scaling weapon damage from 1200 to 1500 simply because you killed a higher level mob (which is initially tied to your character lvl until high nm dungeons) is stupid. If they want to keep this bad system in place then players need ways to be able to increase the plvl on existing gear.
Stronger enemies should equal more loot and better quality loot. The only difference between a plvl 820 grandfather and a plvl920 grandfather should be how well the affixes rolled, and there shouldnt be this massive 1000-1500 damage gap between them. This makes the rare gear you do find early find like trash and this is another reason why players are just going to rush to the level cap.
You’re not about to convince the people who hate the idea to all of a sudden like the idea. Regardless of any data, speculations, theories, etc. thrown at them. While I personally think it’s a step in the right direction, it doesn’t work on the underlying problem of itemization in general.
Don’t get me wrong, it’s great to have a goal to reach for as you reach higher and higher levels, and even once you hit level 100, so this is a good addition to help with that, but we still need better itemization in general. I’ll give credit where it’s due though, and applaud Blizzard for at least giving the players something.
Until we see what Oct 10th brings though I’ll hold off on any speculations or wild ideas from those who agree or disagree with this decision. Overall it won’t affect the vast majority of players. Will we see more level 100’s due to all the changes coming? Absolutely, but I’m not exactly sure it’ll be the vast majority of players, just us small vocal minority.
What the itemization needs is a complete overhaul and removal of all the worthless stats that provide zero value. The problem is you can get junk stats on a good roll or junk roll with good stats. The double layer rng kills it. Then on top of that, there is so much lots that you have to pick up evening because there is no loot filter. Adding more power creep does not solve that problem.
1 Like
No but it solves the lack of progression so I’m bored problem.
My impression is that it will help… Other factors also come to mind, Like:
- Affix Ranges (ilvl 725 is too low, nerf this and more tiers. More tiers = more progression steps).
- Affix Options (I’m interested in resistances.)
- Enchanting Costs (I think it’s not working as intended)
- Item Power increases… okay. So Chest and Helms Armor and Weapon DPS get a boost from power. Will this dilute your paragon board choices?
- Will this in any way change the item chase?
I think people are salty because they already sank 100s of hours in this game and now all of that time is completely worthless. The change is good but the Diablo 4 team should have scaled up already existing gear to avoid this backlash.