The people “complaining” are fully responsible for some of the good improvements the team has made. Let them complain. Let them rant. Call them out when you disagree and thank them when you agree.
To ANYONE who just wants the game to be better. THANK YOU.
You mean like being able to charge through barriers on a horse, keep all progress unlocked from renown into the season, denser helltides and dungeons, and free popcorn and beer?
People complaining also wanted to be teleported directly to nightmare dungeons and have them be the best source of exp…which has made the open world devoid of player activity and now complaints that there’s nothing to do but nightmare dungeons. Not every complaint is making the game better.
i enjoy every improvement really, and also some of the people coming up with ideas. sadly, there are just too few as most are just “diz gaem ded” - or “twitch viewers” etc etc. =)
Let’s keep in mind though that there’s constructive complaining - using facts, examples and description to point out flaws and why they’re bad for the game.
And then there’s simple ‘venting’ - angry players shouting angry things because they feel they didn’t get what they wanted/deserved/paid for. And then there’s the shills trying to shout them down.
I think D4 is an okay game. Not a great one, but okay. I can clearly see areas where the game needs significant improvement, and I can (fairly) clearly see that the game isn’t innovative or ground-breaking - it’s pretty much a rehash of D3 and Lost Ark and a few other game systems done with more modern Diablo-themed graphics and nice art and a decent campaign.
I’m pretty sure though that without hordes of players, both constructive and screamers, dragging Blizzard’s butt over the coals with their dissatisfaction and complaints… that Blizzard would just move on ahead with more monetization and not bother fixing any more issues than they absolutely had to for the next cash release.
So to the flaming hordes with their torches and pitchforks, I salute you!
A few of the changes made based on feedback turned out really badly (level scaling), but for the most part I think things people have left as feedback have been pretty decent…
Well people will complain and suggest many silly things. It’s up to the game devs to choose which ones they’ll implement and how. If the dev team chooses or implements poorly, that’s on them - not the complainers.
In fact over the decades I’ve seen more than one dev team implement a “common demand” very poorly - just to make the point “be careful what you wish for, we just might do it”. Devs are people, and if you hurt their feelings or get all in their face, you can expect some pushback even if it’s the passive-aggressive sort.
Who asked for NM dungeons to be the best XP? As I remember we just wanted them to be more rewarding and blizzards solution was to make the rest of the game obsolete, we had nothing to do with that poor decision
That’s why we keep telling these trolls to STOP making stupid threads and repeating and bumping threads.
I’ve honestly seen quite a few and constructively complaining threads. They just get burried in all the “i quit” D4 bad” D4 cashgrab” crap on the forum…
Which is honestly a shame.
No one that I saw asked for the open world mobs to get nerfed to be 5 levels lower than you, that was a Blizzard decision… and that impacts open world exp, and loot at the point where you meet level requirements but the mobs do not.
All content should be viable otherwise why the hell does it exist.
Unfortunately a LOT of people cried about how level scaling feels bad because their character never feels more powerful, and in some instances even feels weaker as they level.
I think of all the things DIV did, level scaling was one of the best features. They did a great job with it. But people QQd and now it’s an awful middle-of-the-road compromise that doesn’t satisfy either side.
Truly. I’ve read posts from crazies in here who treat legitimate criticism of D4 as personal attacks on their mothers. I want D4 to succeed because D1-3 brought me a lot of joy whilst growing up. It’d be a shame to drop this franchise after playing for such a long time.
I think that having functioning difficulty levels where players can choose their overworld scaling would be nice?
Some players want to mash up easy monsters, others want to play everywhere effectively, or take on challenge. It should not be too much to ask to harness the systems in place already.
WT1-4 does not work because they have designed it to push you up the tiers as you level up in order to get new tiers of equipment as well.
The scaling felt good because there was never an instance where you outgrew 90% of the content. You could still go anywhere and things would take a couple hits, a giant demon with a sword bigger than you is STILL a threat even though you left the area and leveled 50 times before coming back. I loved that.
The really amazing part of scaling, though, was scaling independently to different people in the same instance/area. I was way better geared and much higher level than my wife but we could still play together without me trivializing the content because I’m so much more powerful than her. That feature is something we’ve never had in an online game and it worked WELL. Blizz should’ve never adjusted it down to placate the people whining about it. It’s such a good feature.
I don’t mind legitimate criticisms. It is the “you are a fool to still be playing” people that are annoying to me. The “this is boring” people. The “I uninstalled, and am playing PoE or BG3 or something else” people.
But people who say improve this or improve that, no problem at all.
I agree, it’s why I stuck with this game longer than expected with the issues I feel it has…
I just liked the combat and that it doesn’t get as trivialized as in other ARPGs. Diablo III was like being a blender, not really like fighting demons. The other very popular ARPG is like being a blender that has a bunch of spreadsheets stuck to the side…
I like to fight the stuff. I would like the monsters to actually fight back. I kind of prefer an evolution in gameplay with new features, strategies and things to collect while playing instead of just getting more powerful.
At the same time, some players also just want the stuff to fall over and drop more stuff.
I just hope the developers figure out how to make the playerbase as a whole happy.