I see a ton of people vigorously defending this game, and I’m struggling to understand why. Blizzard has done 12 hotfixes by my count, which in actuality has amounted to 12 nerfs. They had multiple betas, including two open ones. How is it possible that they could ship a game that they are so incredibly dissatisfied with from a balance perspective in spite of the numerous beta’s they had?
Lets take stock of where we are at today, as compared to June 1st.
Hotfix 1:
Nerfed the living **** out of inner sight for Rogue
Hotfix 2:
Nerfed Elixir of Death drop rate to 0
Hotfix 3:
Fixed some broken quest
Hotfix 4 & 5:
Nerfed the living **** out of elite spawn rates
Hotfix 6 & 7:
Buffed Uber Lillith to an absurd degree for free QA. They made her so insanely difficult that only broken builds would be able to initially do her - lets not pretend that was anything else, because it wasn’t.
They also further obliterated elite spawn rates in several dungeons
Hotfix 8:
Even further obliterated elite spawn rates in dungeons
Hotfix 9:
Added back two extremely popular aspects (Edgemasters and Berserk Ripping) that they literally removed from the game for almost a week because they needed time to nerf them.
Hotfix 10:
Nuked the druid’s toxic claws from orbit. Build obliterated.
Hotfix 11:
Fixed an issue that was allowing people to get alts leveled much faster by skipping world tiers
Hotfix 12:
Fixed an issue that has been in the game since launch that was resulting in the druids drop pool being busted for weapons.
Obliterated HOTA from orbit to the point that it is no longer usable
You will notice that nowhere in any of these fixes has there been any quality of life additions.
- No option to get more stash tabs (even with $$$$$)
- No adjustment to extremely modest Tree of Whisper rewards
- No adjustment to sparse density in helltides
- No adjustment to sparse density in nm dungeons
- No adjustment to the ABSURD drop rates of wt4 unique items despite hundreds of millions of logged hours of play time
- 2 confirmed Shako drops
- 0 confirmed Grandfather drops
- 1 confirmed Doombringer drop
- 1 confirmed Andarial’s Visage drop
This type of wild balancing should really only occur during the QA process of the game leading up to release. That obviously didn’t happen, and it has resulted in an extremely tumultuous release that, without any doubt whatsoever, has lost this game a huge number of players that it should have otherwise been able to retain.
People that are playing the game more casually are very likely going to still be really enjoying the game, which is an excellent experience all the way up to level 80 or so. Those that quickly reached the end game after release…we are talking a significant percentage of those players already being in a state of boredom/dissatisfaction with the game. As someone that REALLY wanted to see Diablo 4 succeed in a huge way, this is just very depressing. In some respects, the state of the game right now sort of reminds me of Destiny 2 when it first released. A big, beautiful empty shell of a game. Even if this game gets fixed, the cost of it being in such a rough state so early is that it will never really be able to become what it could have been. There are just too many people that will never give this game another chance, which is a huge bummer.
I don’t understand how the individuals driving the decision making in this game weren’t able to anticipate this type of response. It’s just been one nerf after another, all the while the already very shallow item pool hasn’t been addressed even a little bit. Like…How on EARTH can anyone think it’s good design to have an extremely shallow item pool while simultaneously making the few interesting unique items you have so rare that the math averages out to something in the neighborhood of finding 1 every 40,000 years? How can you think the response will be anything but wildly negative to nerfing something into the ground in every hotfix? I think part of the issue people are having is that there is literally zero reason to have any confidence in the leadership of this game. The changes this game has had since it’s launch of so bizarrely terrible that it is to the point that, if I didn’t know better (and I do know better), I might think they were trying to sabotage the game for some reason.
Just depressing. Confusing, too.