Helltide diffculty.. Feedback

So Helltide difficulty is

  1. Challenging IF you are underlvled and undergeared.

  2. Extremely easy after this if you have a half decent specc (not being threatened at all EXCEPT… keep reading -->)

  3. Mindcage helps to get more resources but still I am not threatened unless I tab out for 10+ seconds in a dense mob area or have meteors fall on my head.

  4. The Baneful heart boss is decently tuned. Would love more variation of bosses here as doing the same boss over and over again gets very boring.

  5. Then we have HELLBORNE (Hellbourne?) That are just a billion times more deadly than all of helltide + profane’d helltide combined. Those mobs can oneshot you.

  6. I dont understand the difficulty/threat scaling. Would love it you could smoothen it out.

  7. Suggestion: Let us use multiple mind cages to go +10 monster lvls from each continuous one.

*EDIT

  1. I’m drowning in loot in Helltide. Please reduce the amount of items dropped by a TON. If you’re lvl 100 please only drop me GA items. Other than that just drop me mats.

I am okay with chests containing nothing… I love Diablo 2 where you have to open 1000 chests to get a half decent item.

1 Like

Have to agree with op on some points. We were told affixes being cleaned up and less items would drop but it sure doesnt feel like it. We have tons of useless affixes like mana on kill, impairment duration, life per sec, ect. We also have way too many items still dropping. You go in helltide for 5 min and you are full. We need bigger inventory and we need item drops cut by another 75% and then ranges tightened up even more.

Im not a fan of items with +1-2 or 2-3 on skills as that is such a huge range. Just make it 2 or 3 everytime and have it drop less. Just +1 or +2 is trash. This just means half the time this drops you feel bad as it sucks. Just have it drop 50% less instead and make it +2 or +3 everytime. You just turned a feel bad into a feel good without changing overall how anything works. This is how u design.

NOW: 100 items drop with range of 1 - 2. Half are 1 and half are 2.
50% of these items are complete trash. End up with 50 good items.
MY WAY: Reduced drop rate means 50 items drop with range of 2. All are 2!
No items are trash but u still end up with 50 good items.
SEE HOW THIS WORKS!!!

Im not a fan of big ranges at all. Another one I like to point out from previous season is starfall coronet. 12-6s. Such a massive range on main ability. Seriously its out of whack. Reduce this to 9-6 and have it drop less. 12 or 11 or 10 or 9 or even 8s coronet is so bad. There are so many items like this with massive ranges. BAD BAD BAD!

Summary → Drop less tighten ranges!

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Thank you for an elaborate post Urza.

From game design perspective some stats are just filler stats and thats fine. We dont need every stat to be viable → Those items are considered half bricks unless we can roll something nice on them otherwise its just vendor.

I dont mind filler stats and all and think they are neccessary. They make your life easier of what to keep and what dont.

I completely agree with you that we need a bigger inventory and the weight of items doesnt feel great when 2 handed weapons are the same size as a ring in inv.

I dont need to see my cool character avatar everytime I go into my inv screen… Rather have a big inv and the D3 artstyle for equipped gear on char view.

About stat ranges I think its great to have big stat ranges cause that makes us keep playing to find the gg items. I dont want it to be easy to get what I want - We do need Helltide difficulty and drops tuned though.