With the major presumption that Blizzard is being honest about the community challenge every account can only earn up to 300 Paragon Points and the goal is 266.6M. If everyone completed Paragon 300 it would require at least 888,667 players. What I want to know from you is what you think a reasonable paragon people actually meet in a season is. Is it 150 on average? 200? 250? In theory this can be used to genuinely assess and estimate how many players are actually playing the game seeing as PP is capped.
The current value is 190M so if everyone on average made it to paragon 150 that is 1,266,667 players for example.
I am currently at 243 paragon in season. I played the new expansion on the Eternal realm first, so I didn’t waste my materials on seasonal learning the new systems. My eternal character is maxed paragon. I know they said Paragon across all realms, seasonal sc, hc, eternal sc, hc. However, for the players on both eternal realms at max, they can’t contribute to the cause unless they play seasonal.
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It will be funny if the target number is failed because Blizzard over projected how popular the game would be.
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That settles it then. I am going with 200 as the average. This gives some cushion but 243 at this point is probably realistic for the people who play a lot more and I presume they are probably the heavier weighted statistic.
Part of me wants this and part of me feels bad for wanting it.
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It really doesn’t help their case that the core leveling experience is slower than in most past seasons since VoH. I have a lot of friends in my Friend list who bought the game, taking their time (and/or don’t have much time to play) and are barely breaking lvl 60-65. Those of my friends who appear to play the most are in the Paragon 50-100.
This is where I expect most people to be right now. Most players cannot play more than 1 hour a day and a lot are still in the Campaign. I expect the Paragon levels to climb kind of faster in the next weeks, but there isn’t a lot of time left.
I think this is total BS just like the global kill 10B goblin event that ended and magically lined up with other events/thingys…They aren’t counting/tracking, it’s on an automatic tic for marketing purposes.
I wish we had a commission/watch group that these gaming companies has to file reports with and checked for falseadvertising AND report/publish their EXACT RNG formula’s.
Even if we had this humans are notoriously bad at handling randomness and don’t have the mathematical or statistical skill required to assess this. For example if we did have a perfect random noise generator, which we don’t, even if you were able to perfectly assess a real 50% chance of an occurrence most people wouldn’t, and actively don’t, understand that this doesn’t mean it happens every other time. In fact in a chain of even 4 equal outcomes, positive or negative, it becomes incomprehensible to them.
I think honestly we’re better off not opening the black box.
Even when we did have access, i.e. the old days when you could literally read the game’s code line for line, people got it wrong. I was there. It was terrible.
They have Control and can easaly manipulate These Things.
Agreed, it’s the flip a coin 50 times…(not gonna be H,T,H,T,H,T rather H,H,T,T,T,T,T,H,H,H,H,T,H etc.) BUT it would show us weighting AND if they use our builds to weigh the rng.
Then we would know to swich builds while farming to increase our odds 8)
It’s a marketing gimmick, there’s no situation where the goal isn’t met, artificially or otherwise.
I thought about it and the more I do think about it a lot of people here do have paragon 200+ though. It’s a global game as well. I do think it would be more questionable if only people who owned the expansion could contribute though. But if they sold 10M copies and 10% of the players are left still playing … It doesn’t seem far fetched.