For a game that prides itself on accessibility, I would like to know why there is a lackluster effort made on haptics… especially with the DualSense controller. Feeling every step, hit, attack, and skill helps with those who are visually impaired, or like to feel more immersed in their gaming. Having options to toggle the amount and when haptics are felt would also be beneficial here. We have indie developers with 100x lower budget (V-Rising) implementing better haptics use in their ARPGs. Do better.
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I never used a haptic due to fact im an xbox guy but those sound pretty dang cool… is haptic PS5 exclusive? Or do elite controllers have it?