PvP is a tossed in function that Blizz has already publicly stated they will not be balancing. This is a PvE game, not a PvP game. If you want balanced PvP, go play a PvP game.
Because there’s a bug that gives them damage scaling based on Fury amount without any Aspect or Skill that allows them to scale that way, HoTA barb is an Exploit Build and most the people that play it keep prattling on about how they dislike exploits but think HoTA deserves to be this strong.
I know there there other OP builds that like Rogue or Storm Wolf, but they don’t 1 shot you but melt you pretty quick. As you can use the PVP elixir to teleport away if needed. but HOTA just 1 shots and doesn’t even give me time to get the hell out of dodge.
remove the 5 min cooldown on those elixirs, and add a dmg cap for pvp, or equalize stats for pvp zones and make immobilzie vs player not 100%. Why is that hard for them? They can keep there stupid rule about balancing PVP but they shouldn’t do nothing either…
I also think its broken, thats why we need to nerf of Twisting Blades again,
Look compared to Bonespear 0HKO, Twisting Blades just keep spamming skills to kill and cooldown reduction that is needed to kill,
We dont need that, we need another Nerf to Twisting Blades.
Lilith is an entirely-for-funsies challenge that you do once at level 100. It’s less than 0.000001% of the game, and it doesn’t matter at all. And Barb can still do it just fine.
For every other part of the game, Barb is the best.
Its funny seeing all you noobies coming in here talking smack vs 1 single class when its been shown to you all every class has a broken PvP build.
Sorc have 3 - Ice shard perma freeze barbs ez, Ball Lightning perma stun barbs ez, and most recent a Blizzard build that stays full hp in blizzard or takes no damage idk and will kill barbs ez.
Necro - Bone spear (these guys doing something like 100mil constant crits kill you from 2 screens away)
Rouge - Some poison build I imagine twin blades setup with poison.
Druid - Pulverize setup that will kill you with 50mil+ hits from 1.5 screens away and wont let you close to them and just run when you do. There is a nado druid that will get 100 tornados in like 2 seconds of attacking you and you will die before you can even attack. There is also a claw setup using storm strike skills and other stuff to heal faster than any dmg output you deal with perma 200% ms and perma earth shield.
So when you come on here crying about 1 single build that 1 shots you because you suck at the game and don’t know how to PvP I continue to prove all you children wrong and laugh.
You are mistaken. It was “broken” because it was not doing enough damage. The fix has already been implemented, but the fix was to make it do more damage, since it’s currently not doing enough damage in PvE, which is what the game is balanced around. The “bug” or “fix” had nothing to do with PvP.