This is a long shot that devs actually read Class pages and I know this had been brought up a bunch and left unaddressed, but can we please get a fix for Gushing Wounds and Rupture?
For those that do not know, Rupture will Heal enemies if it consumes the Bleed. This isn’t a rare occurence, it happens ALL THE TIME. I would be happy just fixing the issue, but really, Rupture should never consume the Bleed, similar to how Skullbreaker works.
Wanton Rupture then gets changed. It should gain the Fields of Crimson effect which creates a Blood Pool dealing damage to enemies and increasing Bleed damage by x20% to enemies in the pool.
Fields of Crimson should get changed to a Rend Unique 2H Sword. It should have +Ranks of Rend, +Vulnerable Damage, +Strength, and +Attack Speed. The Unique effect would make Rend a 360 degree attack, increase Rend damage by x20% - x30% and increase Rend duration by 2-5 seconds.
Gushing Wounds is way underperforming. Even with extremely high Critical Strike Chance, CHD, and Overpower sources - the damage is horrendous. I have thoroughly tested it vs every other Key Passive and it isn’t even close. Walking Arsenal in my opinion is the best Key Passive by a mile.
The proposed change to Gushing Wounds. Gushing Wounds procs should be able to proc off the DoT and the initial application. If you are going to make players invest in dead stats (Critical Strike Chance and CHD) Bleeds need to have the ability to Crit with Gushing Wounds. The Gushing Wounds proc needs to properly scale and count the CHD which it clearly does not.
Further, Overpowering a Bleeding enemy at 85% weapon damage over 5 seconds is really bad. I propose the Bathe in Blood proc from S2 which would create a Blood Pool when enemies erupt which provide a x40% Damage and 30% DR for the Bleed duration. This synergizes with the change to Rupture creating pools. Blizzard needs to use the Quake treatment where Bul-Kathos and Earthquake modify each other.