I just learned that there is a group experience bonus like there is in diablo 3. One reason I have been longing for Diablo 4 is that I heard that they regretted that in Diablo 3 because it undermines the solo experience.
Many people including myself want to play optimally but we don’t want to find a group with the right comp to farm with. There are many reasons for this.
First of all my friends don’t play diablo, so I have to spend time looking for a support barb and the other meta picks. Then we run two dungeons and someone has to leave so now we have to spend more time looking for a replacement and the cycle never ends.
So to counteract this we ideally want to find people to farm a minimum number of hours or runs in a specific dungeon/activity. This locks us in to run this dungeon/activity for a minimum number of hours even if we find what we were looking for. Or the circumstances change for some reason and we now want to do something else.
If I want to run 100 different dungeons and maybe some other activity it’s basically impossible to find a group that wants to do the same dungeons and in the same order as I want.
If I don’t play the meta build it’s harder to find a group. And the other way around. If I want supports in my group those builds are probably much higher in demand than they are in supply. Because few people enjoy playing as a support and everyone wants one or maybe even more in their group.
Even if my friends did play diablo we would have to agree to play X amount of hours this specific time, on this specific day to make it so we have a full group.
There are no communities or other good tools to find people with similar goals and interests in game.
A group needs to be very fast at salvaging gear and picking up loot because if one person is slower than the others he/she is holding the entire group back.
On top of this we need to take breaks at the same time to be efficient. I can’t go make tea, have a smoke, cuddle with my cat, be distracted by something or someone irl or go to the toilet whenever because then I’m holding my entire group back. Imagine if all 4 people constantly were taking mini breaks at different times, it just wouldnt work.
I as a solo player am simply much more versatile. I can decide what to do, when to do it, in what order, I can go take mini breaks when I want, I dont have to search for a group or replacements all the time and I can look at items however long I want.
Group play will most likely be easier and faster to clear hard content with anyways. So why punish us even more with this XP buff for group play? I beg you, please remove it.
EDIT: I’m adding this edit because some people seem to think I’m against multiplayer or the open world. I am very much in favor of this and I like playing with others. My problem is the experience buff because groups will most likely be atleast be 100% more efficent to level in a 4 man group even without a buff. Due to party buffs and debuffs on enemies. Plus the general scaling of monster hp and dmg in groups.
Also the argument that it’s selfish to want to get rid of the xp buff is very strange to me. Reverse the argument and ask yourself why is it not selfish to want to keep it, or even increase it? If it’s already double as effective to level in a 4 man group due to synergies, why do groups also need to gain even more xp? It just makes the gap between the two playstyles bigger than it needs to be. I enjoy doing both but even without the buff it’s way more effecient to play with a group.