Ground Stop / Leap Question

Hi all!

I’m currently running a Flay with WW and three Shouts. Seems to work well enough on Tier 2.

I am currently lvl 54 and have been considering removing most of the shouts and added Leap & Ground Stomp for the stun/slows.

Has anyone tried them and how well does it work?

Any recommendation on what skills to use w/ this combo?

Thanks!!

Then I saw the cooldown on leap I skipped it, I haven’t even touched it. 14 seconds in a arpg game,. naaa

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All the top streamers are running 3 shouts because base Barb feels awful without all those QOL buffs. That being said, play your way. Im using no shouts in WT 4 but I can say its probably not optimal. Using Leap, Iron Skin, Death Blow, Iron Maelstrom

There is also this aspect that resets leap cd when you stomp.
It feels pretty good early on. No idea about endgame viability though

Interesting.

I was thinking of stomp/leap so I could slow/stun to increase vulnerability damage.

Shouts work well enough and I have the legendary effect that decreases the timer by 1 sec each for each mob nearby (up to 6 seconds).

Ground Stomp and Leap together synergize well. Both can give you a ton of Fury from the skills alone. Ground Stomp will reset Leap with the Aspect. CDR and +Skills is enough to spam them without investing past 1 Rank. If you spec for it, Stunned enemies can give you Fury meaning Ground Stomp generates a lot more than the listed Fury. You can take the Aspect that gives you Damage Increase from Ground Stomp and if you wanted, DR from Leap.

Not to mention that Leap gives you a Weapon swap so if you are like most players, you are using a 2H Sword in this slot giving you the 10 point and bonus for 2H Sword. This will apply Bleed and your build is (I assume) already causing Slow to Bleeding enemies and you have DR from Bleeding enemies. The Slow gives you extra damage to the target.

Being able to have that many sources proccing as CC helps to build stagger really fast on Bosses.

Not quite sure why you would invest in Ranks of Ground Stomp or Leap really (I guess you can take the Aspect to make Leap and Brawling skills wreck stuff but have not theorycrafted it).

So yeah, it is very viable to use these 2 skills and they feel nice even without a ton of gear (but it helps a lot for sustaines Fury).

The higher you go the more integral shouts are. You run out of resource too quickly, you get demolished by swarms so you barely have time to generate resource (if at all), and basically all of our D/R and resource gen is in our shouts.

The 70 capstone dungeon at 60 is one shotting me our taking a humongous chunk of my fortified HP even with shouts. I can’t imagine it being feasible without unless you dramatically over level it.

Good to know.

Thanks

I would rather Shouts went away and Barbarian DR and Fury gen just got boosted. The skills are not interesting or active. You just spam them and the goal is to get them to as low of a CD as possible for permanent Shouts, except when you get to that point, it breaks some things ans Blizzard does not want you doing that. Perhaps Blizzard should address why players at T4 Nightmare Dungeons all swear by HAVING to run 3 Shouts?

Shouts also have the problem in that you either invest fully in them and grab all 3, or don’t even bother. That is pretty terrible game design. Here you have Summon Necros complaining they have 2 Skill slots taken up with Summons so they are only playing the gwme with 4 active skills…

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Agreed. Shouts should be passives and auras IMO. Wasting a skill slot for stats that were poorly integrated into a skill tree feels bad!

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They should be reworked to be Auras but the upgrade has a Lucky Hit chance of Triggering. You should only be able to have 1 Shout active at a time and Barbarians given additional flat DR and Fury Generation needs to be bumped up. Challenging Shout and Rallying Cry need to be replaced with Active Skills. War Cry should be the only Shout remaining. Passives that affect Shouts should also affect Iron Skin and Barrier.

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Leap has an affix for legendaries that can remove 9 seconds and one where kick/groundstomp reset its cooldown. It is probably doable to play both but I only use leap with the reduced cooldown affix for mobility.

Groundstomp feels bad with its cooldown but is probably good since it reduce the cooldown of your ultimate per enemy hit. There is an unique that can reduce cooldowns with lucky strikes on elites but this combo feels more like a ww abilty to get berzerk faster.

Currently using Gstomp/Leap/Zerk/deathblow/bash/double swing @ lvl 59. Doing boss fights in under 30secs. Fury generator is DB/leap and weapon swap (furious impale), bash is close to being replaced, just not sure yet which one to use instead. Some critical items Leap dmg 600% multiplier, stun dmg x 60% , core dmg 60%, +1 weapon mastery charge, zerk dmg apply as bleed 30%, reset leap with Gstomp, spend 100 Fury to gain 100% on Weapon mastery, 40% increase to CC time, Gstomp Earthquake 15%. Important to use Mortal Draw as first Glyph as 18% crit chance on first hit of a weapon swap is really good since you would be swapping all the time. Zerk board with Ire glyph is next. Planning to do Torment at 60 for a challenge. GL.

Not sure I’m a fan of DB but looks like an interesting build.

Thanks for the info.

you can try to use another core, but its mainly used to ensure 100% berzerk uptime. Pretty sure there is a zerk on weapon swap and a few zerk duration increase. There can be some much variety to it as long as your willing to test and identify the shortcomings then problem solve it. Don’t know if this build will lose steam in +90 lvls though.

w/o shouts us barbs lose like 50% of our survivability in extended fights beyond maybe 5-10 seconds. wouldn’t recommend.

are you sure about that? How can they attack when they are stunned until death? btw, the stun on Gstomp can reach around 7secs with the right aspect with a 11.3sec CD. Just did the first 2 halls of the lvl 70 capstone with my lvl 59. Only died 3 times…

Bosses?

Can they be stunned? No, right? Honest question, because if they can’t, which I feel is true, then that’s a pretty big hole in the build.

No they can’t but you don’t need to stun a single mob as long as you know basic mechanics. Every boss has a long telegraphed attacks, not hard to avoid one shot mechanics. The reason why stun is important for lower mob is due to their number, its hard to avoid all their attacks. Stop pushing this “shout is be all and end all” maybe stop following the guides and do your own build. you might be suprised.

Ground Stomp needs a bigger AoE radius. Should be doubled.